An exciting addition to the multiple New York Times best-selling Ring of Fire alternate history series created by Eric Flint. Time travelers from our modern age are thrown into the deadly straits of the Thirty Years War in Europe of the 1600s.
In the year 1635, the Rhineland is in turmoil. The impact of the Ring of Fire, the cosmic accident which transported the small modern West Virginia town of Grantville to Europe in the early seventeenth century, has only aggravated a situation that was already chaotic. Perhaps nowhere in central Europe did the Thirty Years War produce so much upheaval as it did in the borderlands between France and Germany.
Archbishop Ferdinand of Cologne shares the religious fanaticism of his older brother, Duke Maximilian of Bavaria. He is determined to restore the power of the Catholic Church over the middle Rhine, the so-called “Bishop’s Alley,” and has unleashed a plot for that purpose. But that same middle Rhine is territory which Landgrave William V of Hesse-Kassel is determined to seize for himself, under the guise of expanding the influence of the United States of Europe.
Add to the witch's brew the deaths in battle of Duke Wolfgang of Jülich-Berg and his son, which leaves his young widow Katharina Charlotte as the heir to those much-prized territories. She is now on the run, in disguise—and pregnant. Add the unexpected arrival of Austria’s most capable general, Melchior von Hatzfeldt, along with the most ruthless spy and torturer in the Rhineland, Felix Gruyard.
The wars for the Rhine have erupted, and only the devil knows how they will end.
After Halley’s Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever.
It is 1803—a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin’s talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis’s own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi.
Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean—and perhaps beyond the magical veil to Europe again—and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical.
Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen.
With the Earth in the path of the rapacious Posleen, the peaceful and friendly races of the Galactic Federation offer their resources to help the backward Terrans—for a price.
Humanity now has three worlds to defend.
As Earth's armies rush into battle and special operations units scout alien worlds, the humans begin to learn a valuable lesson: You can protect yourself from your enemies, but may the Lord save you from your allies.
ABOUT THE AUTHOR
John Ringo had visited 23 countries and attended 14 schools by the time he graduated high school. This left him with a wonderful appreciation of the oneness of humanity and a permanent aversion to foreign food. He chose to study marine biology and really liked it. Unfortunately the pay was for beans. So now he manages a quality control database and the pay is much better. He hopes to someday upgrade to SQL Server. At that point life will be complete.
With his bachelor years spent in the airborne, cave diving, rock-climbing, rappelling, hunting, spear-fishing, and sailing, the author is now happy to let other people risk their necks. He prefers to read (and of course write) science fiction, raise Arabian horses, dandle his kids and watch the grass grow. Someday he may even cut it. But not today. Maybe tomorrow. Maybe he'll just let the horses.
You are Paul Nelson. Once he was a CIA mercenary. Then an operation went bad. Outnumbered. Outgunned. You faced certain death, until the alien spaceship appeared. It wasn't a rescue.
Dropped on the distant planet Tran, you and the men of your outfit were told to enslave a medieval culture. Using advanced weaponry and military skills, your unit accomplished its mission . . . then you decided to strike out on your own.
Now, with limited firepower and not much ammo, survival is a game you play every day - but can only lose once.
For eight bloody years, the Star Kingdom of Manticore and its allies have taken the war to the vastly more powerful People's Republic of Haven, and Commodore Honor Harrington has been in the forefront of that war.
But now Honor has fallen, captured by the Peep Navy, turned over to the forces of State Security ... and executed on the interstellar network's nightly news.
The Manticoran Alliance is stunned and infuriated by Honor's death and grimly resolved to avenge it. Yet their military is over-extended and the People's Republic is poised to take (he offensive once more, this time with a new strategy, new weapons, a new command team, and a whole new determination to win. The war is about to enter a phase of unprecedented ferocity . . . and the Alliance is on the short end of the stick.
But even as powerful Peep fleets hurtle towards their objectives, neither they nor the Alliance are aware of events occurring on a distant, isolated, inescapable prison planet called Hell. For what no one knows, not even State Security, is that Honor Harrington is not dead. She and a handful of her people are trapped on Hell, and determined to disprove the Peep boast that no one can ever escape it. Honor Harrington is going home, and taking her people with her... even if she has to conquer Hell to do it.
When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn’t realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone.
As if that wasn't bad enough, it’s also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. But this god picked a fight with the wrong crew, and now MHI wants payback. Calling on their allies, a massive expedition is formed, and with the odds stacked against them, a legion of hunters goes to war.
You are Gaspar Newlin, a junkloader in the Hillgrove Production Complex who becomes caught between rebel and government forces. You must choose to lead either a group of outlaws or a government security force as the colony ship Omega makes planet-fall to establish a new colony. Your strategies hold the key to survival!
WHITE AND GANNON RETURN WITH A NEW ENTRY IN THE STARFIRE SERIES, co-created by New York Times best-selling authors Steve White and David Weber.
STAND AGAINST THE ALIEN INVADER APOCALYPSE!
The war with the profoundly alien Arduans has ended, and the Arduans have come to call humanity their allies. Most of them—the Arduan warrior caste refuses to accept defeat. Now known as the Kaituni, they are waging a war of extermination against all members of the pan-Sentient Union, human and Arduan alike. What’s more, the Kaituni have an unexpected weapon in their arsenal: the alien Arachnids, once thought driven to extinction. The Kaituni drive the Arachnid fleet ahead of them, inflicting untold damage.
The war has been marked by retreat on the side of the pan-Sentient Union. It seems the best they can do is minimize their losses. But now the Arachnids and the Kaituni are at the doorstep to the Heart Worlds, Sol, and Earth: Alpha Centauri. The odds look bleak. But Admiral Ian Trevayne and Commodore Ossian Wethermere have faced down long odds in the past. It’s time to take a stand, for Earth, for humanity . . . and for the pan-Sentient Union!