A terrible civil war was tearing apart the kingdom of Detina, a land which could no longer be half serf and half free. When the new ruler, King Avram, announced his intent to liberate the blond serfs upon which the northern provinces depended, Detina was torn in two, and the rebellious north took Avram's cousin, Grand Duke Geoffrey, as their king.
Neither side could expect an easy victory. The south was larger and wealthier, but the north had better soldiers and more powerful wizards. Led by officers riding unicorns, supplied by flying carpets, both sides had been clashing for three years when Count Thraxton, a conceited wizardgeneral whose opinions of his spell-casting ability far outstripped the reality, bungled a spell which backfired disastrously against his own side, giving the Unionists a decisive victory.
But the war was far from over: Thraxton the idiot had been relieved of command; which meant that the south faced a far more competent general: Joseph the Gamecock. And Joseph and his troops were determined to hold Peachtree Province against the loyalist troops. They had occupied Rockface Rise, which offered only two narrow places where the Unionists could come at them, and had further fortified it with trenches and catapults. When the southern army attacked, they would face formidable obstacles both natural and manmade, as well as the repeating crossbows of the troops and the deadly sorcerous storm and lightning wielded by the northern wizards.
Still, the very survival of Detina as one united realm was at stake, and King Avram's forces had no choice but to attack, no matter what the odds, no matter how desperate the situation ....
A terrible civil war was tearing apart the kingdom of Detina, a land which could no longer be half serf and half free. When the new ruler, King Avram, announced his intent to liberate the blond serfs upon which the northern provinces depended, Detina was torn in two, and the rebellious north took Avram's cousin, Grand Duke Geoffrey, as their king.
Neither side could expect an easy victory. The south was larger and wealthier, but the north had better soldiers and more powerful wizards. Led by officers riding unicorns, supplied by flying carpets, both sides had been clashing for three years when Count Thraxton, a conceited wizardgeneral whose opinions of his spell-casting ability far outstripped the reality, bungled a spell which backfired disastrously against his own side, giving the Unionists a decisive victory.
But the war was far from over: Thraxton the idiot had been relieved of command; which meant that the south faced a far more competent general: Joseph the Gamecock. And Joseph and his troops were determined to hold Peachtree Province against the loyalist troops. They had occupied Rockface Rise, which offered only two narrow places where the Unionists could come at them, and had further fortified it with trenches and catapults. When the southern army attacked, they would face formidable obstacles both natural and manmade, as well as the repeating crossbows of the troops and the deadly sorcerous storm and lightning wielded by the northern wizards.
Still, the very survival of Detina as one united realm was at stake, and King Avram's forces had no choice but to attack, no matter what the odds, no matter how desperate the situation ....
A terrible civil war was tearing apart the kingdom of Detina, a land which could no longer be half serf and half free. When the new ruler, King Avram, announced his intent to liberate the blond serfs upon which the northern provinces depended, Detina was torn in two, and the rebellious north took Avram's cousin, Grand Duke Geoffrey, as their king.
Neither side could expect an easy victory. The south was larger and wealthier, but the north had better soldiers and more powerful wizards. Led by officers riding unicorns, supplied by flying carpets, both sides had been clashing for three years when Count Thraxton, a conceited wizardgeneral whose opinions of his spell-casting ability far outstripped the reality, bungled a spell which backfired disastrously against his own side, giving the Unionists a decisive victory.
But the war was far from over: Thraxton the idiot had been relieved of command; which meant that the south faced a far more competent general: Joseph the Gamecock. And Joseph and his troops were determined to hold Peachtree Province against the loyalist troops. They had occupied Rockface Rise, which offered only two narrow places where the Unionists could come at them, and had further fortified it with trenches and catapults. When the southern army attacked, they would face formidable obstacles both natural and manmade, as well as the repeating crossbows of the troops and the deadly sorcerous storm and lightning wielded by the northern wizards.
Still, the very survival of Detina as one united realm was at stake, and King Avram's forces had no choice but to attack, no matter what the odds, no matter how desperate the situation ....
Published: 11/1/2001
(2)
Caller of Lightning
BOOK THREE IN THE ARCANE AMERICA SERIES
When Halley’s Comet blazed across the sky in 1759, onlookers saw a sight far more spectacular—and disastrous—than they ever could have imagined. Destroyed in a magical battle, the comet is rent in two and appears to strike Earth. The event is known as The Sundering, the moment in which the Old World is separated from the New, perhaps permanently isolating the Americas. What’s more, The Sundering has brought magic into the world—creatures from folklore and fairy tales come to life, along with wizardry and magework unlike anything seen outside of legend. The New World is now far stranger than before, and the Europeans, Africans, and Indigenous peoples on the American continent must forge new bonds if they are to survive.
So, when magic returns to the world of the 1700s, who does the world turn to for help? None other than the father of electricity himself: Benjamin Franklin! But Franklin is in for a shock if he thinks his knowledge of science will prepare him for the world of magic. The master once more becomes the apprentice. But Franklin must learn his spells fast, for he is far from the only one studying magic.
In point of fact, he’s late to the race and almost out of time . . .
When Halley’s Comet blazed across the sky in 1759, onlookers saw a sight far more spectacular—and disastrous—than they ever could have imagined. Destroyed in a magical battle, the comet is rent in two and appears to strike Earth. The event is known as The Sundering, the moment in which the Old World is separated from the New, perhaps permanently isolating the Americas. What’s more, The Sundering has brought magic into the world—creatures from folklore and fairy tales come to life, along with wizardry and magework unlike anything seen outside of legend. The New World is now far stranger than before, and the Europeans, Africans, and Indigenous peoples on the American continent must forge new bonds if they are to survive.
So, when magic returns to the world of the 1700s, who does the world turn to for help? None other than the father of electricity himself: Benjamin Franklin! But Franklin is in for a shock if he thinks his knowledge of science will prepare him for the world of magic. The master once more becomes the apprentice. But Franklin must learn his spells fast, for he is far from the only one studying magic.
In point of fact, he’s late to the race and almost out of time . . .
Arcane America
A new world. New magic. New history.
After Halley’s Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever.
It is 1803—a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin’s talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis’s own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi.
Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean—and perhaps beyond the magical veil to Europe again—and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical.
Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen.
After Halley’s Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever.
It is 1803—a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin’s talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis’s own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi.
Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean—and perhaps beyond the magical veil to Europe again—and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical.
Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen.
Monsters are where you find them . . . unless they find you first: A young Abraham Van Helsing tracks the first vampires of his career while something far more horrible dwells much closer to home. A boxing manager seeks to discover what inhuman force could have killed his best prizefighter. A 19th century chemist investigates spiritualism, inventing a device whereby mediums speak with the dead. A werewolf awaiting a transfer of funds from home becomes embroiled in a bank robbery. A young boy discovers something unnatural living alongside him in a Chicago boarding house. A private investigator searching for a runaway wife tracks her to a town with a diabolical secret. Odysseus and his Greek soldiers climb out of the Trojan Horse . . . and into a nightmare.These are just some of the Creatures and Curiosities lurking within this collection of fourteen dark, sinister, and comic stories by Stoker, Hugo, and Nebula award finalist Gregory Frost.
Monsters are where you find them . . . unless they find you first: A young Abraham Van Helsing tracks the first vampires of his career while something far more horrible dwells much closer to home. A boxing manager seeks to discover what inhuman force could have killed his best prizefighter. A 19th century chemist investigates spiritualism, inventing a device whereby mediums speak with the dead. A werewolf awaiting a transfer of funds from home becomes embroiled in a bank robbery. A young boy discovers something unnatural living alongside him in a Chicago boarding house. A private investigator searching for a runaway wife tracks her to a town with a diabolical secret. Odysseus and his Greek soldiers climb out of the Trojan Horse . . . and into a nightmare.
These are just some of the Creatures and Curiosities lurking within this collection of fourteen dark, sinister, and comic stories by Stoker, Hugo, and Nebula award finalist Gregory Frost.
In January of 2011 we started posting free short stories we thought might be of interest to Baen readers. The first stories were "Space Hero" by Patrick Lundrigan, the winner of the 2010 Jim Baen Memorial Short Story Contest, and "Tanya, Princess of Elves," by Larry Correia, author of Monster Hunter International and set in that universe. As new stories are made available, they will be posted on the main page, then added to this book (to save the Baen Barflies the trouble of doing it themselves). This is our compilation of short stories for 2023.
As is usual with such copyrighted material from Baen, the contents may be copied and shared but NOT sold. All commercial rights are reserved to Baen Books.
Black Box by Sean CW Korsgaard
The Quail Runs by D.J. Butler
Awakenings by Patrick Chiles
The Last Temptation of the Outsider by Simon R. Green
The Witch, the Woods, and the Elf Queen by Gregory Frost
The Insomniac by Brad Zeiger
A Lesson to Those Who Survive by D.J. Butler
Requiem - An Honor Harrington Story by David Carrico
The Hitchhiker on Souls’ Road by A. A. Nour
Operation Mall Stroll by Lydia Sherrer
Relics by Monalisa Foster
One Man's Rescue by D.J. Butler
In January of 2011 we started posting free short stories we thought might be of interest to Baen readers. The first stories were "Space Hero" by Patrick Lundrigan, the winner of the 2010 Jim Baen Memorial Short Story Contest, and "Tanya, Princess of Elves," by Larry Correia, author of Monster Hunter International and set in that universe. As new stories are made available, they will be posted on the main page, then added to this book (to save the Baen Barflies the trouble of doing it themselves). This is our compilation of short stories for 2023.
As is usual with such copyrighted material from Baen, the contents may be copied and shared but NOT sold. All commercial rights are reserved to Baen Books.
Black Box by Sean CW Korsgaard
The Quail Runs by D.J. Butler
Awakenings by Patrick Chiles
The Last Temptation of the Outsider by Simon R. Green
The Witch, the Woods, and the Elf Queen by Gregory Frost
The Insomniac by Brad Zeiger
A Lesson to Those Who Survive by D.J. Butler
Requiem - An Honor Harrington Story by David Carrico
A Wild Chase Through Elizabethan England
Thomas Rimor, a man hunted by time and bound by destiny, roams the sinister pathways of Þagalwood—a haunted realm where grotesque trees whisper his name and prey upon the unwise. Armed with a mysterious ördstone and fueled by a relentless mission to thwart the sinister Yvag elves, Thomas risks his life to rescue the helpless teinds, victims destined for sacrifice in the fathomless pit of Hel.
But the woods hold secrets as dangerous as the Yvags themselves. When a spectral figure emerges from the depths, leaving a trail only the ördstone can illuminate, Thomas is drawn into a deadly mystery that challenges the limits of his courage and cunning. Poisonous blooms, traps within traps, and a shocking betrayal await him in a perilous game of survival against ancient powers.
With each step, Thomas ventures closer to uncovering the truth of his enemy’s dark designs—and the shadowy forces that may already control his fate.
Thomas Rimor, a man hunted by time and bound by destiny, roams the sinister pathways of Þagalwood—a haunted realm where grotesque trees whisper his name and prey upon the unwise. Armed with a mysterious ördstone and fueled by a relentless mission to thwart the sinister Yvag elves, Thomas risks his life to rescue the helpless teinds, victims destined for sacrifice in the fathomless pit of Hel.
But the woods hold secrets as dangerous as the Yvags themselves. When a spectral figure emerges from the depths, leaving a trail only the ördstone can illuminate, Thomas is drawn into a deadly mystery that challenges the limits of his courage and cunning. Poisonous blooms, traps within traps, and a shocking betrayal await him in a perilous game of survival against ancient powers.
With each step, Thomas ventures closer to uncovering the truth of his enemy’s dark designs—and the shadowy forces that may already control his fate.