Prisoners of a war they were barely alive for … Fremont’s Children must find their way in a world that abhors their very nature, or discover a way to leave it …
In her award-winning novel, The Silver Ship and the Sea, kick-off to the Fremont’s Children series, Brenda Cooper explores what it means to be so different that others feel they must oppress you.
Six human but genetically enhanced children are stranded on the colony planet Fremont by a war between genetic purists and those that would tinker with the code. Orphaned by that war, the only remains of the children’s heritage are an old woman like themselves who was left for near dead at the end of the war, and a mysterious silver ship that appears to have no doors.
To preserve themselves the children must leave the safety of the insular community and brave the wilds of Fremont, beautiful but dangerous. An echo of their own natures, or a proving ground of their genetic worth?
In this battle of wills and principles, what does the future hold for Fremont’s Children?
Joanna accompanies her brother, Richard the Lionheart, on the Third Crusade and is the only woman to visit Jerusalem itself (then held by the Saracens). She returns to France to learn that her brother has been captured and held hostage. With Richard’s wife Berengaria, she works for his release. She marries for love, at a time when that was a rarity, but things go badly wrong when she finds that someone is trying to have her killed . . .
Colt the Outlander is a brash, tough, and ruthless bounty hunter, trying to make a living on the post-apocalyptic world of Neb-6. He has fast vehicles, big weapons, and two beautiful—and deadly—female companions.
What should have been a fun and profitable day of target shooting rodent-skorps in the canyons to collect their bounty turns into a blood quest for Colt and Brem, when they learn their companion Jenna has been shot down and seized by slavers from the overthrown mining station of Peridot Basin.
Now it’s personal. Colt and Brem are off on the hunt … but Jenna herself may be more than the slavers can handle.
Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators—including celebrity canine Barky the Environmental Dog—to sniff out Phule and his Omega Company’s unnatural disasters.
It does not take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule …
In waking life, he is a combat vet with a mysterious sleep disorder, confined to a VA hospital bed. When he sleeps, he roams the plains of another world, invading the minds of the people as they dream and forcing them to do his will. They call him . . . Jaguar.
In both worlds, there are those who know the Jaguar’s secret. They are learning to link their minds across the void between worlds, following the dreampaths the Jaguar created—all the way back to where his body lies helpless . . . an easy target for their justice.