The Weltall Tournament’s professional VR games were supposed to be a symbol of cooperation between SysGov and its militaristic neighbor, the Admin. But that was before star Admin player Elly Sako received a death threat, written in blood next to a copy of her own severed head. The Admin’s Department of Temporal Investigation swiftly seizes control of the crime scene, and the tournament transforms into a flashpoint of charged politics and conflicting jurisdictions.
SysPol Detective Isaac Cho and DTI Special Agent Susan Cantrell—partners in the officer exchange program—are sent in to take charge of the investigation and bring the situation under control. But solving this mystery won’t be easy, and the pair struggles to determine who is telling the truth. A jilted relationship between players soon explodes into signs of a far-reaching conspiracy, and the two detectives find themselves racing against time before the tournament ends.
Because the killer will be the only one who wins, should they fail.
Thomas the Rhymer, legendary twelfth-century figure of traditional Scottish balladry, as you've never seen him before.
Rhymer brings to life Thomas the Rhymer, legendary twelfth-century figure of traditional Scottish balladry, as a champion who must battle the diabolical Yvag—an alien race thought to be elves and faeries—hell-bent on conquering our world. This saga pits Thomas against the near-immortal elves, first with only his wits, then with powers of his own that enable him to take on these evil creatures throughout the centuries. He’s known by many names over time—Tam Lin, Robin Hood, and numerous other incarnations reaching into the present—but at his heart he is still True Thomas, one man doing all he can to save us all from a powerful foe.
When his brother is snatched right before his eyes, Thomas hunts for justice and discovers that not only do these “elves” steal people, but they also are skinwalkers who occupy humans in positions of power. Their goal: to obliterate humanity and take over our world. When Thomas is dragged into their alien realm, he’s imprisoned and barely escapes alive, but in the process he gains near-immortality and the ability to transform himself. Will it be enough to protect his loved ones and defeat the enemies of humankind?
Ascendant: Star-Spangled Squadron, The Graphic Novel
In December 2012, the U.S. government launched a secret program to create superhumans called Ascendants. In July 2018, the U.S. government lost control over them. Now, America enters a new era in which ordinary men and women can become the heroes we need . . . or the monsters we fear.
TIME TO ASCEND!
When firefighter Bill Goddard raced into a blazing building to rescue trapped children, he expected to die. Instead, he became something more than human—the nation's first ascendant. Now known as American Eagle, Bill must assemble a team of other ascended heroes to defend the country from villainous forces intent on wreaking chaos and destruction. But the process of ascension is fraught with peril, and not everyone emerges with their mind and morality unscathed.
In America's hour of need, who will answer the call? And can they do what it takes to protect the nation without sacrificing the values they’ve sworn to uphold?
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NEW AND CLASSIC STORIES OF TIME TRAVEL MILITARY SF
BATTLEZONE: ETERNITY
Once, military actions were entirely two dimensional, confined to the surface of land and sea, but then submarines and aircraft added a third dimension, vastly extended by spaceflight. Now, consider that if time travel is possible, the fourth dimension of time opens up new possibilities for combat, necessitating new defenses, new strategies and tactics. A battle that was once decisively won might be refought, or a narrow victory might be subtly tilted to the other side. Never mind the history books, they’re only works in progress. There might be even more than four dimensions involved, if parallel universes and alternate realities exist and can be accessed. Imagine a universe where Rome never fell and its troops want to do something about our universe, where it did fall. Or another where more recent wars turned out very differently. Battle is a recurrent motif in the Earth of this universe, and would alternate realities be different or all too similar, with the tune the same, but different lyrics. Supplying the lyrics for spacetime combat in these pages is an all-star general staff including Robert Silverberg, Poul Anderson, Fritz Leiber, John C. Wright, H. Beam Piper and more. It’s zero hour, in whatever time stream, so grab your time-appropriate weapon, be it sword or ray blaster, buckle on your general issue timeporter belt, and follow the Time Troopers into action across strange aeons!
Jethri Gobelyn has risen far: from despised youngest on a Terran family Loop ship to second trader on premier Liaden tradeship Elthoria under the guidance of his unlikely foster-mother Norn ven’Deelin Clan Ixin. Master Trader ven’Deelin has taught Jethri much, and she expects great things from him. Indeed, one might say she demands them.
Jethri has inherited a mission from his father, a plan that will allow family Loop ships like the one he grew up on to survive the encroachment of Rostov’s Dust. In this, he’s backed by several prominent Looper families who are scheduled to meet and plan at the South Axis Trade Fair.
In what seems to be a fortunate pairing of missions, Master Trader ven’Deelin sees Jethri become lead trader on his own small ship, which is scheduled to arrive at the South Axis Fair.
Unfortunately, that “fortunate coincidence” may instead be a test of Jethri’s loyalties, as he’s thrust into a tangle of gray-trading, mistaken identity, misinformation, and galactic politics . . .
He’s up to his eyeballs in debt to pay for school, and he’s just moved his small family forty light-years from Earth for a plum job with the wealthy interstellar corporation, The Sarovar Company. John’s first assignment is to discreetly investigate possible corruption at the remote Arrowhawk Station, where Company traders buy the famous Sarovari Weave from the three-sided, crablike Weavers.
John finds evidence of theft and worse, but when the guilty parties realize he’s getting close, they come after him and his family. Can John catch the thieves and end their corrupt trade? Can he head off a war between the Company and the Weavers? Can he make a life for his family in this remote wilderness without corrupting himself?
With no way back to Earth, the only direction for John Abbott and his family to go is forward—into danger.
It has been 15 years since the events of Einstein’s Bridge. George and Alice Griffin and Roger Coulton have established the Iris Foundation, a powerful island-isolated research organization tasked with exploiting the technologies learned from the Makers, re-learning Maker techniques for creating wormholes, reestablishing contact with the Makers, and protecting Earth from Hive invasions. Sparked by a new idea from Roger, Iris researchers finally master wormhole technology and use accelerated wormholes to create Fermi Station in the Oort Cloud. Contact is established with the Makers and the Centaurs, a justice-seeking robotic civilization in our galaxy. The triple alliance mounts a three-pronged attack on the Hive world, destroying the Hive and one of its colonies. A second Hive colony cannot be located and could pose a future problem. Iris launches an armada of accelerated wormholes to probe nearby star systems and establishes a colonization base on Orca, an Earth-like moon of Bowhead, a giant planet in the Tau Ceti system. Mankind has reached the stars.