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WAR RAGES AS THE GREAT EXTERMINATION SPREADS IN THE LATEST INSTALLMENT OF LARRY CORREIA'S BESTSELLING SON OF THE BLACK SWORD EPIC FANTASY SERIES.
The assassination of the Chief Judge has pushed the Capitol to the edge. The Great Extermination has spread to all the land. The casteless must be annihilated.
Their only hope is the fallen Protector Ashok Vadal. But Vadal is being held prisoner on the island of Fortress. In order to save those who need him most, he must escape and find his way across the demon-infested sea and return to Thera, the prophet of an illegal and forgotten god. It is she who has sent the Sons of the Black Sword to war against the warrior caste, hoping to buy time until Vadal’s return.
But as the chaos swirls, Grand Inquisitor Omand Vokkan launches a coup to install Lord Protector Devedas as his puppet king. Devedas has no intention of being anyone’s puppet, but it may not matter. For Vokkan has struck a secret bargain with a demon. Vokkan will destroy the casteless for this ancient being; in exchange, he will be granted the power of the ancient gods.
Ashok Vadal, Thera, and the Sons of the Black Sword face foes both human and supernatural, Byzantine political intrigue and bloody hand-to-hand combat, gods and demons alike. But Vadal is a warrior with a warrior’s heart, and woe to those who would stand in his way—man, god, demon, or otherwise!
A RACE AGAINST TIME AND A GATEWAY TO THE UNKNOWN AWAITS
Thrilling space adventure from a Marine vet
Five years ago, astronaut Jack Templeton took the spacecraft Magellan to the farthest reaches of our solar system, never to be heard from again.
Until now.
When the Magellan suddenly reappears where an undiscovered planet was suspected to be, it poses more questions than answers. How did Jack survive all this time? Can he be rescued before his life support runs out? And what is the object long thought to be the elusive “Planet Nine?”
In a race against time, Jack’s former crewmate Traci Keene spearheads a desperate effort to outfit a rescue mission. But she has competition. Agencies of both American and foreign governments have their own agendas, and rescuing rogue astronauts isn’t among them.
And at the edge of all that is known, a gateway to the unknown awaits. . . .
Since he was a boy, Rae Kelthannis has dreamed of being a stormbinder like his father, with an air elemental stitched into the fabric of his soul and the winds of heaven at his command. Those dreams died when his father, through no fault of his own, fell into disgrace and was banned by the justicars of the Iron Council. The family fled to the edge of the Ordered World, to live in fear in the shadow of encroaching Chaos.
When Rae defies his father’s orders and attempts to stitch an air elemental to his soul, he instead binds himself to a mysterious wraith. That’s when things get complicated and the world starts to fall apart around him. Literally.
THE NEW WORLD FALLS INTO THE RING OF FIRE. All new stories set in the Ring of Fire series, edited by New York Times best-selling series creator Eric Flint.
Europe, 1632. It is a time of upheaval and great change, but none so great as when an unexplained temporal and spatial phenomenon known as the Ring of Fire transports the blue collar town of Grantville, West Virginia, smack dab in the middle of the Thirty Years War. When the dust settles, it becomes clear that the town of Grantville isn't going anywhere, and the can-do Americans of the twenty-first century begin altering the course of history forever.
It is now five years later, and the effects of the Ring of Fire reach from the Old World to the New. But the course of exploration and colonization will look much different than it did in our timeline. The French bought the English possessions in North America way back in 1633, but have never done much with the uncivilized backwater. Until the new king of France, Gaston I, decides that it's time to seize the territory and establish French control over it.
Here then, a new anthology, edited by Ring of Fire series creator Eric Flint, chronicling the exploits of the citizens of Grantville, their allies, and their enemies, as they venture forth onto a new continent.
This short novel plus 7 bonus stories in the Ring of Fire!
NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.
Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.
As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?
AN AGENT OF KNIGHT WATCH, TASKED TO PROTECT HUMANITY FROM SUPERNATURAL ENEMIES, MUST GO TO HELL AND BACK TO CLEAR HIS NAME AND SAVE THE WORLD
When John Rast signed up for Knight Watch, he expected it to be all fighting dragons and rescuing maidens. You know, hero stuff. But instead he’s stuck patrolling game conventions and cosplayer competitions, looking for dangerous anachronisms and the villains who may be trying to exploit them. Fortunately, all that changes when an honest-to-goodness necromancer shows up wielding a weapon created by Nazi occultists and accompanied by some badass evil valkyries, hell-bent on kicking off the end of the world.
John and the team will go to great lengths—even Minnesota—to prove find out who’s responsible for all this and foil their plans. Also, there’s a giant dog who thinks the moon is a ball. It’s epic.
Floe
Though The Ice is receding, much of Earth remains frozen, and the Ice Sea has its pirates, among them the notorious and notable Captain Noor. Through grievous error, Noor shoots down Una with its crew of twin brothers Thist and Thusk. Eventually, they all sail by ice boat and then water-boat back to Motherland, where palace intrigues and unexpected romance await them. Unexpected disasters strike—rebellions, betrayals, corruption, wars, death—until all the main players on Earth and Moon are separated, each going their own way, changed by their common experiences.
From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive “bird-rider” warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged.
The Thaw Trilogy is a tale of future conflicts—the clash of ancient institutions and ancient technologies on an unfamiliar Earth, and remnant human colonies on Earth’s Moon.
The Thaw Trilogy, incorporates three stories that first appeared in Analog—“Thaw” (July/August 2013), “Flow” (November 2014 - Hugo nominated), and “Fall” (July/August 2016).