Before the Battle of Trenton, George Washington reputedly threw a coin across the river. What if that coin was a bicentennial quarter?
When a squad of ROTC cadets training at Fort Dix, New Jersey, in November 2008 find themselves transported to December 1776 in the days before the Battle of Trenton, they find a Continental Army in disarray and General George Washington contemplating the potential of a bleak future. To make matters worse, they’ve lost a modern M-16 rifle to a roving Hessian patrol. Understanding the ramifications of such a discovery, the cadets have no choice but to report to General Washington. Without ammunition or their own meager supplies, can Cadet Sergeant Jameel Mason and his friends steel Washington’s courage and set the infancy of the United States of America back on track?
A Russian ICBM site is attacked just north of the Ukraine border—now nuclear warheads are missing! A Special Operations and Intelligence Community Task Force is rapidly put together to respond, but where it should deploy is unclear. A fire ravages a cosmonaut training facility in which five spacesuits disappear. And the Task Force finds a cache of detailed schematics of highly complex rocketry systems. The Task Force reaches out to Dr. Amy Sue Harrington of the Missiles and Space Intelligence Center in Huntsville, Alabama. To Dr. Harrington, it all adds up to the unthinkable: someone—someone extremely well funded—is taking aim at the International Space Station.
But Colonel Vladimir Lytokov and his team of mercenaries aren’t planning to bring the ISS crashing to Earth. They’re taking the fight to orbit, boarding the station and hijacking it. As the ISS traces its path across the heavens, Lytokov rains down destruction from above, effectively holding the entire globe hostage.
A search for a missing woman exposes a conspiracy that could threaten an entire planet.
Cassandra Blake, an employee for the Ascension Planetary Holdings Group—the largest and most powerful corporation in Nova Columbia—has gone missing. And her sister wants to know why. When questions need answering on Nova Columbia, Detective Ezekiel “Easy” Novak is the man folks turn to. But what begins as a routine missing person case quickly turns into something much bigger and more sinister, with implications that could affect the entire planet. It seems Cassandra wasn’t just investigating her employer. She had uncovered a secret effort to excavate and exploit an ancient alien artifact known only as The Seraph. Soon, Easy finds himself trying to unravel a conspiracy that may implicate not only Ascension but the highest echelons of the Terran Confederation itself.
The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International knows that he is still out there, somewhere—plotting, waiting for his chance to unravel reality.
When Owen and the MHI team discover that one of Isaac Newton’s Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical superweapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican’s Secret Guard.
It’s a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older—and infinitely more evil—awakening deep in the jungles of South America.
The year is 2072. At the lunar farside radio observatory, an old-school radio broadcast is detected, similar to those broadcast on Earth in the 1940s, but in an unknown language, coming from an impossible source, and originating at an equally impossible location—Proxima Centauri. While the nations of Earth debate making first contact, they learn that the Proximans are facing an extinction-level disaster, forcing a decision: will Earth send a ship on a multiyear trip to provide aid?
Interstellar travel is not easy, and by traveling at the speeds required to arrive before disaster strikes at Proxima, humans will learn firsthand the effects of Einstein’s Special Relativity and be forced to ponder the ultimate of questions: “Are we alone in the universe?” and “What does it mean to be human?”
Formed from cold steel and superpowered computing brains, these gigantic tanks with the firepower of an entire army have been the decisive factors in interplanetary battle. But are humans worthy of the extraordinary instruments of war that they have created? Are the Worldbreakers the greatest protector of human liberty, or its worst threat? For, while these Worldbreakers very definitely have minds of their own, the question remains: within their iron and superluminal quantum breasts, does there lie a faithful heart? Stories of world breakers and world makers in the great tradition of Keith Laumer’s Bolos from David Weber, Larry Correia, Wen Spencer, and more!
Expelling the Immigrants was Easy. Forcing One to Return…How Hard Could It Be?
Long ago, the President for Life expelled all foreign engineers from Silicon Valley. They moved to the BrainTrust, a fleet of cruise liners off the coast of San Francisco.
Now a brilliant young BrainTrust woman tackles the Fountain of Youth.
No one needs her cure more than the aged and dying President.
Taking her back should be easy. After all . . .
The BrainTrust has no Army, no Navy, no Air Force. Their ships have neither weapons nor armor.
Yet a key question remains:
Can a society that has earned the name BrainTrust ever be truly defenseless?
He has the Brawn. She has the BrainTrust. Game On!
The Guild of Thieves recognizes the October Guild for what they really are: an alien race from the Sculptor galaxy out to control all of human space. Nin Tova, leader of the Guild of Thieves, has sworn to stop them, but she’s helpless against their psi powers. She has a plan, though: she’ll kidnap Asher Tye, an apprentice of the October Guild, to learn his psi powers—and the October Guild’s plans.