Jethri Gobelyn has risen far: from despised youngest on a Terran family Loop ship to second trader on premier Liaden tradeship Elthoria under the guidance of his unlikely foster-mother Norn ven’Deelin Clan Ixin. Master Trader ven’Deelin has taught Jethri much, and she expects great things from him. Indeed, one might say she demands them.
Jethri has inherited a mission from his father, a plan that will allow family Loop ships like the one he grew up on to survive the encroachment of Rostov’s Dust. In this, he’s backed by several prominent Looper families who are scheduled to meet and plan at the South Axis Trade Fair.
In what seems to be a fortunate pairing of missions, Master Trader ven’Deelin sees Jethri become lead trader on his own small ship, which is scheduled to arrive at the South Axis Fair.
Unfortunately, that “fortunate coincidence” may instead be a test of Jethri’s loyalties, as he’s thrust into a tangle of gray-trading, mistaken identity, misinformation, and galactic politics . . .
He’s up to his eyeballs in debt to pay for school, and he’s just moved his small family forty light-years from Earth for a plum job with the wealthy interstellar corporation, The Sarovar Company. John’s first assignment is to discreetly investigate possible corruption at the remote Arrowhawk Station, where Company traders buy the famous Sarovari Weave from the three-sided, crablike Weavers.
John finds evidence of theft and worse, but when the guilty parties realize he’s getting close, they come after him and his family. Can John catch the thieves and end their corrupt trade? Can he head off a war between the Company and the Weavers? Can he make a life for his family in this remote wilderness without corrupting himself?
With no way back to Earth, the only direction for John Abbott and his family to go is forward—into danger.
Simeon was a shell-person—the brain who ran Space Station SSS-900 on the fringes of human space. But things hadn’t been going too well lately, and he was more than a little discontented. Though normally he enjoyed his work, these days it seemed boring. To make matters worse, his long-time partner had just retired and he was having a hard time adjusting to his newly assigned brawn—a strong-willed woman named Channa Hap who seemed to feel it her duty to keep him in line. He’s buried himself in his favorite pastime—wargaming.
Simeon’s hobby would find unexpected uses when the brutal Kolnari attack the nearby colony planet Bethel. Sheltering the colony’s refugees brought “the city” an invitation to serious trouble with Kolnari pirates. And only Simeon and Channa working together can save the city.
For more than fifty years, the Terran Republic and the Terran League have been killing one another. The death toll has climbed ever higher, year after year, with no end in sight. But the members of the Five Hundred, the social elite of the Republic’s Heart Worlds, don’t care.
Rear Admiral Terrence Murphy is a Heart Worlder. His family is part of the Five Hundred. His wife is the daughter of one of the Five Hundred’s wealthiest, most powerful industrialists. His sons and his daughter can easily avoid military service, and political power is his for the taking. There is no end to how high he can rise in the Republic’s power structure.
All he has to do is successfully complete a risk-free military “governorship” in the backwater Fringe System of New Dublin without rocking the boat. But the people sending him to New Dublin have miscalculated, because Terrence Murphy is a man who believes in honor. Who believes in duty—in common decency and responsibility. Who believes there are dark and dangerous secrets behind the façade of what “everyone knows.”
Terrence Murphy intends to meet those responsibilities, to unearth those secrets, and he doesn’t much care what the Five Hundred want. He intends to put a stop to the killing.
Terrence Murphy is coming for whoever has orchestrated fifty-six years of bloodshed and slaughter, and Hell itself is coming with him.
Everyone has a different war. For some in the UN Peacekeeping mission to Grainne, the struggle is just to survive. For others, it’s to remain sane, or keep one’s friends and comrades physically and mentally intact. When the rules of engagement are in constant flux, and orders are unclear or based on false information, just getting back inside the fence can be an accomplishment.
For the rebels of the Freehold of Grainne, they must form an organized force from the shattered remnants of their military, and from grimly determined, but underequipped and outnumbered insurgents. Their war is for their very way of life. They’ll do everything and anything to stop this invasion, using whatever means are available. They mean to make the enemy suffer. Quod vulnera curare potes. “Because physical wounds heal.”
Daslakh is an AI with a problem. Its favorite human, a young man named Zee, is in love with a woman who never existed—and he will scour the Solar System to find her. But in the Tenth Millennium, a billion worlds circle the Sun—everything from terraformed planets to artificial habitats, home to a quadrillion beings.
Daslakh’s nicely settled life gets more complicated when Zee helps a woman named Adya escape a gang of crooks. This gets the pair caught up in the hunt for the Godel Trigger, a legendary weapon left over from an ancient war between humans and machines—which could spell the end of civilization.
In their search, they face a criminal cat and her henchmen, a paranoid supermind with a giant laser, the greatest thief in history, and a woman who might actually be Zee’s lost love.
It’s up to Daslakh to save civilization, keep Zee’s love life on the right track—and make sure that nobody discovers the real secret of the Godel Trigger.
Thousands of years ago, the northern plateau of China gave rise to the first great civilization.
Now Jam, an ex-commando from the BrainTrust, is searching the plateau for the untapped geniuses needed to power the BrainTrust’s expansion. She leads a two-woman invasion that could roil the power structure in China to its core.
As Jam rides roughshod over tyranny, bureaucracy and ignorance, as she accumulates ever more enemies, she wanders ever nearer to an ancient secret—
The secret that powered the first Cradle of Civilization so long ago.
Even with all the help she can get from her best friends Dash and Ping, will it be enough to bring the secret home where it belongs?
Is Dash’s brilliance truly nonhuman?
And above all, will Ping ever get to use her Big Gun?