TO SAVE THE GALAXY, A DEAD HERO MUST RISE AGAIN! NEWLY REVISED AND EXPANDED NOVEL SET IN THE TRAVELLER UNIVERSE FROM LEGENDARY GAME DESIGNER MARC MILLER
Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of an empire. In the service of the Empire, he has killed more people than anyone in the history of humanity, to save a hundred times as many. He died centuries ago, but they reactivate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion.
He has other ideas.
The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought.
If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter—this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
SHORT STORIES BY A MASTER OF SCIENCE FICTION! Includes over a dozen stories by SF legend Jerry Pournelle, and remembrances by Pournelle collaborators and admirers.
For the better part of five decades, Jerry Pournelle's name has been synonymous with hard-hitting science fiction. His Falkenberg's Legion stories and Janissaries series helped define the military sf genre, as did his work as editor on the There Will Be War series of anthologies. With frequent collaborator Larry Niven, he co-wrote the genre-defining first contact novel The Mote in God's Eye, which was praised by Robert A. Heinlein as "possibly the greatest science fiction novel I have ever read."
Now, for the first time, all of Pournelle's best short work has been collected in a single volume. Herein you will find over a dozen short stories, each with a new introduction by editor and longtime Pournelle assistant John F. Carr, as well as essays and remembrances by Pournelle collaborators and admirers.
NEW NOVEL IN THE NATIONALLY BEST-SELLING LIADEN UNIVERSE® SERIES. Sequel to national bestseller Neogenesis.
Exiled from Liad after bombing a city to save it from The Department of the Interior’s infernal weapons and plans, Clan Korval has gone to ground on the back-water planet Surebleak, whose people are as untamed as its weather. The old Boss-controlled fiefdoms largely fell to Pat Rin yos’Phelium’s influence, but the world is restive, the influx of outworld lawyers, guns, and money a brewpot for armed dissatisfaction.
Far beyond the surface of frigid Surebleak Korval’s farflung trade network needs a serious reset to recover from exile. From flagship Dutiful Passage to the experimental—if centuries old—self-aware Bechimo co-captained by the Delm’s blood-sister Theo Waitley, the clan’s ships are prowling space lanes seeking trade. Meanwhile, Old Tech from a failed universe—the ancient but revived Tinsori Light—and the machinations of the mysterious Uncle are coalescing into dangerous opportunity or nefarious trap.
And the Department of the Interior is not done with Clan Korval yet. They seek a final fully reckoned revenge, with Surebleak and Korval’s ships and people everywhere in the crosshairs.
Within a military that prides teamwork, strength in numbers, and camaraderie, the sniper is the outlier. The loner. The specialist whose talent can mean the difference between mission success and disaster. And often between life and death.
Kyle Monroe is one of this exclusive fraternity. Recovering from a mission gone disastrously wrong, Monroe is paired with new partner Wade Curtis and dispatched to Pakistan, where he’s been instructed to take out a prominent member of al Qaeda. But the local tribe to which he's assigned wants to use his deadly skills to settle a private war with a neighboring tribe. If Monroe and his partner want to get out of Pakistan alive, they will have to rely on their skills, their experience—and the unrelenting drive of those who are called to be the best of the best in a lethal occupation.
“Williamson's military expertise is impressive.”—SF Reviews
DRAGON AWARD–NOMINATED SERIES. New entry in the Witchy War series, blending alternate history, Appalachian Folklore, and epic fantasy.
Sarah Calhoun has taken her father’s throne and ascended into her goddess’s presence in Unfallen Eden as her father never did.
And Sarah Calhoun is dying.
Her uncle Thomas Penn isn’t done with her. Armed with new powers conferred upon him by the Necromancer and with new allies won via his impending marriage, Penn aims to remove Sarah from her throne—and from the world of the living. In the meantime, Sarah has fallen out with one of her best allies. Against Sarah’s advice, her brother Nathaniel heads into Imperial Philadelphia with the reckless and likely impossible aim of healing the Emperor Thomas.
On the shores of the northern seas, agents of Franklin’s Conventicle with an unlikely connection to the Emperor struggle to win allies among the pole-dwelling giants, who are torn between seizing land covertly from the Firstborn of the Ohio and entering the war openly on the side of Simon Sword. In the west, the Heron King rides an explosive storm into war, crushing the mortal kingdoms in his path and bearing down on Sarah’s Cahokia.
To survive—and to gain the strength she needs to fight this impossible war—Sarah must unite the Moundbuilder kings to enact an ancient rite that will propel her beyond mortality. To do so, she must not only win over doubters among the Firstborn kings, but she must also beat back a rebellion among the Handmaids of her goddess—for there are some of the goddess’s priestesses who long for the dark days of human sacrifice, and who are willing to throw Sarah herself upon the altar.
What if all our legends are true? A rousing, fast-paced novel of time travel unlike any other, from acclaimed author Wil McCarthy.
What if our legends are older than we think? All the Stone Age has left behind are rocks and bones; all other materials have rotted away, leaving no trace. But what if “cave men” never existed, and the Stone Age was a time of great sophistication still preserved in our oldest stories?
In a brilliant and dangerous brain hacking experiment, Harv Leonel and Tara Mukherjee are about to discover entire lifetimes of human memory coded in our genes, and reveal ancient legends—from knights and trolls, to flood myths, to the birth of humanity itself—that are as real as they are deadly.
Before disaster erased the coastlines and river valleys of the Antediluvian age—before the Flood—men and women struggled and yearned and innovated in a world of savage contrasts into which Harv and Tara are thrust, unprepared. Will their science be enough to save them?
THE BATTLE FOR THE NEW WORLD IS A FIGHT TO THE FINISH! A NEW RING OF FIRE NOVEL BY BEST-SELLING WRITING TEAM ERIC FLINT AND CHARLES E. GANNON
A New Day in the New World
It’s 1637 in the Caribbean. Commander Eddie Cantrell and his ally and friend Admiral Martin Tromp start it off with some nasty surprises for Spain, whose centuries-long exploitation and rapine of the New World has run unchecked. Until now.
Yet life goes on in the Caribbean. Relationships among the allied Dutch, Swedes, Germans, up-timers, and even Irish mercenaries continue to evolve and deepen. New friendships must be forged with the native peoples, who will not only shape the colonists’ future in the Caribbean, but will also decide whether they will be given access to a Louisiana oilfield that could change the balance of power.
But for now, the only oil Imperial Spain knows about is the crude pouring out of the Allies’ pumps on Trinidad—which threatens its interests in both the New and the Old Worlds. So, following in the footsteps of the conquistadors, the empire’s commanders are resolved to show that they do not take threats lightly or lying down. Indeed, their historical reaction is to respond with overwhelming—and often genocidal—force.
The battle for the New World has not merely begun; it is a fight to the finish.