The Mesan Alignment: a centuries‑old cabal that seeks to impose its vision of a society dominated by genetic rank onto the human race. Now the conspiracy stands exposed by spies Anton Zilwicki and Victor Cachat—one an agent of Honor Harrington’s Star Kingdom of Manticore, the other a Havenite operative. The outing of the Alignment has turned the galaxy’s political framework topsy‑turvy. Old coalitions have disintegrated. New alliances have been born.
For starters, the long and hard‑fought war between the Republic of Haven and the Star Empire of Manticore is not only over, but these bitter enemies have formed a new pact. Their common foe: the Mesan Alignment itself.
But more information is needed to bring the Alignment out of the shadows. Now, defying the odds and relying on genetic wizardry themselves for a disguise, Zilwicki and Cachat return to Mesa—only to discover that even they have underestimated the Alignment’s ruthlessness and savagery.
Soon they are on the run in Mesa’s underworld, not only hunted by the Alignment but threatened by the exploding conflict on the planet between Mesa’s overlords and the brutalized slaves and descendants of slaves who have suffered under their rule for so long. But if Zilwicki and Cachat succeed in rooting out the ancient conspiracy, a great evil may be finally removed from the galaxy—and on a long‑oppressed planet, freedom may finally dawn.
Sequel to national bestsellers Torch of Freedom and Crown of Slaves, Book Three in the Crown of Slaves, ‑ Honor Harrington universe.
Listen to the authors discuss the book on the Baen Free Radio Hour: Part 1 | Part 2.
The balance point of interplanetary Cold War II between Earth and monolithic Yavet tips unexpectedly toward peace. Covert ops Captain Jazen Parker and his sharp shooting lover and partner Kit Born slide from world saving hazardous duty to escorting a telepathic alien monster home from Earth to mate. And the two of them are forced to consider a quiet domestic future together.
But when old enemies’ thirsts for power and revenge, Jazen’s problematic past, and his former girlfriend, upset Jazen and Kit’s personal balance point, the two cold warriors find their relationship, and their very survival, tested as never before.
Lost in space, and from one another, they must each penetrate Yavet, the universe’s most insular and repressive world, then foil a plot that could turn Cold War II hot and nuclear—or die trying.
#3 in the science fiction adventure Orphan’s Legacy series.
Listen to the author discuss the book here on the Baen Free Radio Hour.
Waldo
North Power‑Air is in trouble. Their aircraft are crashing at an alarming rate, and no one can figure out the cause. Desperate for an answer, they turn to Waldo, a crippled genius who lives in a zero‑g home in orbit around Earth. But Waldo has little reason to want to help the rest of humanity—until he learns that the solution to Earth’s problems also hold the key to his own.
Magic, Inc.
Under the guise of an agency for magicians, Magic, Inc. systematically squeezed out the small independent magicians. Then one businessman stood firm. But one man stands firm. And with the help of an Oxford‑educated African shaman and a little old lady adept at black magic, he is willing to take on the demons of Hell to resolve the problem—once and for all!
New introduction by Tim Powers!
Listen to Tim Powers, author of the introduction, discuss Robert Heinlein here on the Baen Free Radio Hour.
The fifth omnibus edition of the classic science fiction of A. Bertram Chandler’s John Grimes books and stories in this renowned SF space-faring saga. Contains Into the Alternate Universe, Contraband from Otherspace, The Rim Gods (1969)—a story collection, The Commodore at Sea (a.k.a. Alternate Orbits, 1971)—four novellas.
Pipe-smoking, action-loving spaceship commander Lieutenant John Grimes (think Captain Kirk with more of a navy, salty attitude) moves out of the Federation navy and finds his true calling adventuring along the spaceways of the galactic rim.
Number five in the collected adventures of the legendary John Grimes of the Galactic Rim series.
Two legendary Andre Norton SF adventure novels in one omni volume.
Here Abide Monsters: On a world where parallel and alternate universes intersect Celtic faery folk, modern humans, and inhabitants of a distant future share the planet's surface. There are also aliens in flying saucers which are capturing and enslaving new arrivals who fall through the "gates." One group of new arrivals meets a protector, a man who calls himself the Herald. He promises safety—but in exchange, he requires a piece of their souls in payment.
Yurth Burden: Two races share Zacar: the plains dwelling Raski and the mountain dwelling telepaths, the Yurth. The two are often in contention along their borders, and terrible war periodically breaks out between them. When a young Yurth woman goes on her coming of age vision quest, one young Raski warrior follows her—and together they discover a secret that will surely unbalance their world and may change Zacar forever.
Duisberg is one of thousands of planets plunged into darkness and chaos by the collapse of the galactic republic, but where other worlds have begun to rebuild a star-travelling culture, Duisberg remains in an uneasy balance between mud-brick civilization and bloodthirsty barbarism.
The people of Duisberg have a god: Zentrum, a supercomputer from the ancient past. Zentrum has decided avoid another collapse by preventing civilization from rising from where it is. And because even a supercomputer and the powerful religion which it founded cannot block all progress, Zentrum has another tool: every few centuries the barbarians sweep in from the desert, slaughtering the educated classes and cowing the peasants back into submission. These are the Blood Winds, and the Blood Winds are about to blow again.
This time, however, there's a difference: Abel Dashian, son of a military officer, has received into his mind the spirit of Raj Whitehall, the most successful general in the history of the planet Bellevue--and of Center, the supercomputer which enabled Raj to shatter his planet's barbarians and permit the return of civilization.
One hero can't stop the tide of barbarians unless he has his own culture supporting him. To save Duisberg, Abel must break the power of Zentrum.
With the help of Raj and Center, Abel Dashian must become . . . THE HERETIC!
On the Saturnian moon Rhea, Derek Kuroda unearths two enigmatic objects of immense power. He joins forces with a genius inventor hoping to use the objects for space exploration, but others are intent on using the artifacts for more sinister purposes.