Only days after Normandy, Hitler is taken out of the equation and Heinrich Himmler, brutal head of the SS, assumes control of the Reich. On the Allied side, there is confusion. Should attempts be made to negotiate with the new government or should unconditional surrender still be the only option? With the specter of a German super-weapon moving closer to completion and the German generals finally allowed to fight the kind of war at which they are masters, the allies are pushed toward a course of accommodation or even defeat.
Will the soldiers of the Grand Alliance find the courage and conviction to fight on in the face of such daunting odds? And can alliance leaders put into place a new plan in time to snatch victory from the jaws of defeat by the German war machine? A new and terrible battle for a free world is on.
Jame is one of the last of the Kencyrath line, born to battle a world-destroying Lord of Darkness and resuscitate her ancestral heritage. Jame's youth was spent hard and low in a desert wasteland. Now she has discovered her past and her heritage as Highborn—and, with it, the power to call souls out of their bodies and slay the occasional god or two (as well as to resurrect them).
First, though, Jame must survive the politics and dangers of haunted Tentir College, a school for warriors where she's a student. At Tentir, Jame saves a young protégé from possession by a powerful, evil soul in search of a body, while combating jealous students who see her as a danger to their ambition for power and want her expelled—and blinded and dead, in the bargain! To make matters worse, she's challenged to a mounted combat duel to decide who is Tentir "top gun"—a competition she must win to graduate. It's trial by fire, as Jame moves closer to a magnificent destiny she both fears—and knows she must face.
Number three in a six-volume collection of the legendary John Grimes of the Galactic Rim series. Classic Star Trek meets the high seas. If space travel is going to be anything like sailing the oceans, then A. Bertram Chandler has surely caught its absolute essence in his Grimes novels. Here are the crowning tales of Grimes' career—the Grimes Rim Commodore stories. In these tales, Grimes has found his true calling out on the edge of galactic civilization. He's the sheriff of a realm where pioneer colonies and parallel dimensions overlap, and a starship captain must be prepared for adventure in ALL possible worlds.
Includes four space-adventure novels starring the indefatigable John Grimes: Star Courier, To Keep the Ship, Matilda's Stepchildren, and Star Loot.
The Thirty Years War continues to ravage 17th century Europe, but a new force is gathering power and influence: the United States of Europe, a new nation led by Gustavus Adolphus, King of Sweden, and the West Virginians from the 20th century led by Mike Stearns who were hurled centuries into the past by a mysterious cosmic accident. While the old entrenched rulers and manipulators continue to plot against this new upstart nation, everyday life goes on in Grantville, even under the shadow of war, as this lost outpost of American freedom and justice must play David against a 17th century Goliath of oppressive feudalism.
Praise for the New York Times Best-Selling Series:
". . . gripping and expertly detailed . . . a treat for lovers of action-SF or alternate history . . . battle scenes depicted with power . . . distinguishes Flint as an SF author of particular note, one who can entertain and edify in equal, and major, measure." —Publishers Weekly (in a starred review)
"[This] alternate-history saga . . . is certainly a landmark in that subgenre. . . . A splendid example of character-centered alternate-history, this is a must read for its series' growing fandom." —Booklist (Starred Review)
". . . takes historic speculation to a new level in a tale that combines accurate historical research with bold leaps of the imagination. Fans of alternate history and military sf should enjoy this rousing tale of adventure and intrigue." —Library Journal
"This alternate history series is already one of the best around and each new entry appears better than the previous one, a seemingly impossible feat . . . terrific. . . ." —The Midwest Book Review
When the colony worlds Adirondack and Silvern fell to the Troft forces almost without a struggle. Outnumbered and on the defensive, Earth made a desperate decision. It would attack the aliens not from space, but on the ground—with forces the Trofts did not even suspect. Thus were created the Cobras, a guerilla force whose weapons were surgically implanted, invisible to the unsuspecting eye, yet undeniably deadly. And the Moreau family were the most famous of the Cobra warriors. Long after victory over the Troft was achieved, the Cobras made common cause against their former adversaries against a new enemy. Their reward was three planets that would be a home for the Cobras, who deadly powers made them too dangerous to feel at home on Earth.
Now, years had passed and not everyone on the Cobra worlds thought that the Cobras were worth the cost of maintaining their existing built-in weaponry, let alone supporting research to improve the Cobra weapons, and possibly even put an end to the negative effects of that built-in weaponry, which caused Cobras to die much too young. Many who had never known interplanetary war were convinced that the Cobras were not needed at all.
That was a grave miscalculation, because a Troft faction has decided to invade the Cobra planets in force, using a new strategy that even the formidable Cobra warriors may not be able to defeat . . .
In the wake of the catastrophic invasion that has leveled the Stoneholding, the last bastion of order in the world of Ahn Norvys, Kalaquinn Wright Pursues the mission entrusted to him. Freshly invested as High Bard,
he sets forth across lands that lie under a dark cloud of uncertainty and strife, charged with the task of finding the lost Prince Starigan. This is but the first step in rekindling the Sacred Fire and restoring peace to a broken world.
The task, however, will not be an easy one, for the Talamadh, the golden harp that binds together heaven and earth in sacred harmony, remains in the clutches of the tyrant Ferabek. After securing safe haven for the remnant folk of his clanholding, Kal and his companions venture into the lowlands of Arvon, a place of looming danger. Despite the adversities of a world sinking into the world sinking into the twilight of darkness and chaos, the young Holdsman keeps faith and its sustained by the loyalty of friends, the resources he begins to discover in himself, and unwavering hope. In his quest for the lost prince, moreover, Kal learns that royalty is to be found in unexpected quarters.
By fate's caprice, Kal falls prey to his enemies. In the trial that befalls him, his mettle is tested, and he draws upon an inner strength that he has never known before. He also discovers that the Talamadh, with which Ardiel, once High King of Arvon, inaugurated the Great Harmony, though weak and faltering, still retains a vestige of its ancient potency. But will it be enough to stem the tide of chaos that floods over
the Darkling Fields of Arvon?
It's blazing science fiction adventure starring Dominic Flandry—Science Fiction's James Bond—in the Fifth Volume of the Complete Technic Civilization Saga.
In this omnibus of Marching Through Georgia, Under the Yoke and The Stone Dogs, S.M. Stirling traces the rise of the Domination of the Draka and its long struggle with the United States and the American-led Alliance for Democracy. In this alternate history, the Americans who rejection the Revolution did not scatter to the four winds and Canada; a slight change in the course of events brought them to the new Crown Colony of Drakia instead... starting with the Cape of Good Hope and soon encompassing the whole of the right subcontinent of Southern Africa. Soon burning resentment and limitless ambition spurred the expansion of the people who called themselves the Draka.
There they built the Domination, an empire of inconceivable wealth and savagery, founded on conquest and slavery. It grew until it spanned the African continent, and then in the Great War of the early twentieth century, to include much of Asia as well. In the Eurasian War, Germany and the Soviet Union exhausted each other and the Draka stepped in, leaving the Domination triumphant from the English Channel to the China Sea. Only the United States and its allies stood between the Draka and their dream of an enslaved humanity.
By the 1990s, the Draka commanded the stuff of life itself, mastering biotechnology until they could create new species at will... and transform themselves into the Master Race of their savage dreams. The Alliance for Democracy traveled another path, into the mysteries of the physical universe and the technology based on such knowledge. The final confrontation would settle which was more powerful... or leave the earth a lifeless rock where nothing human remained but bones.