Beginning a New Series by a New York Times Best-Selling Author. Will the People of Earth Bow Down to Alien Overlords—or Will They Live Free or Die?
First Contact Was Friendly
When aliens trundled a gate to other worlds into the solar system, the world reacted with awe, hope and fear. But the first aliens to come through, the Glatun, were peaceful traders and the world breathed a sigh of relief.
Who Controls the Orbitals, Controls the World
When the Horvath came through, they announced their ownership by dropping rocks on three cities and gutting them. Since then, they've held Terra as their own personal fiefdom. With their control of the orbitals, there's no way to win and Earth's governments have accepted the status quo.
Live Free or Die
To free the world from the grip of the Horvath is going to take an unlikely hero. A hero unwilling to back down to alien or human governments, unwilling to live in slavery and with enough hubris, if not stature, to think he can win. Fortunately, there's Tyler Vernon. And he has bigger plans than just getting rid of the Horvath.
The Troy Rising series is a story in three parts—Live Free or Die being the first part—detailing the freeing of Earth from alien conquerors, the first steps into space using off-world technologies and the creation of Troy, a thousand-trillion-ton battlestation designed to secure the Solar System.
It's blazing science fiction adventure starring Dominic Flandry—Science Fiction's James Bond—in the Fifth Volume of the Complete Technic Civilization Saga.
This Omni-trade paperback volume collects the first four novels in the series: At Any Price, Counting the Cost, Rolling Hot, and The Warrior-all have been out of print and unavailable for several years..
Neither stainless white knights nor bloodthirsty killers, the Slammers are competent professionals, with recognizable human flaws, engaged in a deadly business. Their internal conflicts, set against vivid scenes of battle, make their stories exciting and compelling.
This is the second of the three volume set presenting for the first time the entire genre-defining Slammers series in uniform Omni-trade paperback volumes, with new introductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slammers story not collected in previous Slammer's books.
Clan O'Neal Battles for the Right—And With Each Other!
The Indowy "Bane Sidhe" conspiracy has grown strong, and the cunning and resourceful Darhel—tacit rulers of the Galactic Federation—have decided that the time has come to wipe that threat from the stars forever. What the Darhel don't know is that humans have joined the rebellion—led by thief and assassin extraordinaire, Cally O'Neal. Now Cally is set to destroy a web of alien deceit millennia in the making. Only one obstacle lies in her path: the renowned warrior who stood tall and saved Earth from utter destruction during its first invasion by alien hordes—a legend who also happens to be Cally's father!
Multiple New York Times best-selling John Ringo's "Posleen War" saga continues as beautiful assassin Cally O'Neil returns for a third appearance in a gripping interplanetary thriller co-authored by Ringo and best-selling Cally's War collaborator, Julie Cochrane.
"[F]ast-paced military sf peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse"— Library Journal on John Ringo's "Posleen War" saga.
"[V]ivid, strong, and distinct."— Audiofile on John Ringo and Julie Cochrane's New York Times best-selling Cally's War.
Jame is a Kencyr. Kencyrs are not native to the planet where they now live. For thirty centuries they have been the weapon that their Three-Faced God has used against the power of the Perimal Darkling. And though they have fought well, the Darkling has come to planet after planet, and the Kencyrs have moved on.
Jame knows this as she stumbles out of the hilly, barren Haunted Lands into the city of Tai-tastigon. But she knows little else. She does not remember where she has been or what she has done for the last ten years of her life. Her memory goes back only a week or two—to finding her home destroyed and all her family dead.
In Tai-tastigon Jame begins a new life that seems to be at odds with all that the Kencyrs stand for. Kencyrs are honest and just, but Jame becomes an apprentice to the most renowned thief in the powerful Thieves' Guild. Kencyrs are confirmed monotheists, yet Jame explores the rituals and activities of the thousands of gods, templed and untempled, in this religious center; she even kills a god and then resurrects him. And at the inn, the Res aB'tyrr, where she lives, she finds herself using the most sacred dances of her people, dances she does not even remember learning, for the entertainment and sometimes the destruction of the inn's patrons.
Within herself Jame finds power she does not want and doubts she defies her heredity to harbor. She moves through the rich and bloody stew of Tai-tastigon like a hot spice. Her probings, to find herself and to discover what her powers mean to her and her people, combined with influences already at work, very nearly destroy the city. And yet, they bring her face to face with a destiny she must accept.
Murdoc Jern's father, an interstellar gem trader, was murdered by outlaw competitors and left behind an odd ring, large enough to fit over the finger of a space suit. With his companion Eet, a strange feline mutant with phenomenal mental powers, he soon discovered that the stone in the ring was actually a Zero Stone—an alien device left behind by an ancient vanished race—and it was the key to powers beyond human imagination.
Murdoc and Eet had to solve the secret of the Zero Stone, and very quickly, because very greedy and dangerous people wanted that ring, and wouldn't hesitate at a second murder to obtain it.
Publisher's Note: Search for the Star Stones was originally published in parts as The Zero Stone and its sequel Uncharted Stars. This is the first time both novels have appeared in one volume.
After two unpleasant defeats at the hands of the humans from Earth—those rotten no good, sneaky monkeys with tools—the Kzin Third Fleet has decided a change of strategy is in order. Not scream and leap, but the more subtle and ultimately more satisfying (because it might work!) feint and pounce. The man-killing cats from Kzin are baaack. Only luck or the Outsiders can save us now . . . .