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Agent of Change

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Agent of Change

A Liaden Universe® Novel "LEE AND MILLER STRIKE SPACE OPERA GOLD."  —Robin Wayne Bailey Once a brilliant First-in Scout, Val Con yos'Phelium was "recruited" by the mysterious Liaden Department of Interior and brainwashed into an Agent of Change—a ruthless covert operative who kills without remorse. Fleeing the scene of his latest murderous mission, he finds himself saving the life of ex-mercenary Miri Robertson, a tough Terran on the run from a team of interplanetary assassins. Thrown together by circumstances, Val Con and Miri struggle to elude their enemies and stay alive without slaying each other—or surrendering to the unexpected passion that flares between them. "I was mesmerized, awed, and totally entertained. I am hooked by the Liaden world. Bravo!" —Mary Balogh "Full of action, exotic characters, plenty of plot, and even a touch of romance. OUTSTANDING." —Booklist "You may never care about a cast of characters more or await their return with more anticipation." —SF Site

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Agent of Change: Thirtieth Anniversary Edition

Agent of Change: Thirtieth Anniversary Edition

Now with a new afterword by authors Sharon Lee and Steve Miller! THIRTY YEARS AND COUNTING: The 30th Anniversary edition of Agent of Change, Sharon Lee and Steve Miller’s rousing intro to the star-spanning Liaden Universe.® IT STARTS WITH A MAN WHO WAS NOT WHAT HE SEEMED “The man who was not Terrence O’Grady had come quietly.” Introducing Val Con yos’Phelium—interstellar spy, starship pilot, musician, and incidentally, a brother to Clutch Turtles. Running from an assassination he comes upon Miri Robertson, a not-so-retired mercenary soldier born to trouble on a back world and facing disastrously uneven odds in a firefight with her former employer’s enemies. Forced to intervene, Val Con becomes a target himself, and the pair are hunted, hounded across space, becoming unwilling partners of necessity. Facing terrible danger from within and without, their own skills and training argue that one of them must die if either is to survive. But Val Con has faced tricky situations before, and he's not about to let something like impossible odds get him down.

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Alliance of Equals

Alliance of Equals

A new novel in the popular and exciting science fiction Liaden Universe® series. Over a half million Liaden Universe® books sold with an audience that keeps growing! Beset by the angry remnants of the Department of the Interior, challenged at every turn by opportunists on their new homeworld of Surebleak, and somewhat low on funds, Clan Korval desperately needs to reestablish its position as one of the top trading clans in known space. To this end, Master Trader Shan yos'Galan, aboard Korval's premier trade ship, Dutiful Passage, is on a mission to establish new business associations and to build a strong primary route that links well with existing Loops and secondary routes. But reestablishing trade and preserving the lives of the few remaining members of the clan aren't all of Korval's problems. Matters come to a head as Dutiful Passage, accustomed to being welcomed and feted at those ports on its call-list, finds itself denied docking, and blacklisted, while agents of the DOI mount armed attacks on others of Korval's traders, under the very eyes of port security systems. Traveling with Dutiful Passage on this unsettling journey is Padi yos'Galan, the master trader's heir and his apprentice. Padi is eager to make up for time lost due to Korval's unpleasantness with the Department of the Interior. She is also keeping a secret so intense that her coming of age, and perhaps her very life, is threatened by it.

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Balance of Trade

Balance of Trade

Assistant Trader Jethri Gobelyn is an honest, hardworking young Terran who knows  a lot about living onboard his family's space going trade ship 'Gobelyn's Market', something about trade, finance, and risk taking and a little bit about Liadens. Oddly enough, it's the little bit he knows about Liadens that seems likely to make his family's fortune—and his own. In short order, however, Jethri Gobelyn is about to learn a lot more about Liadens . . . like how far they might go to protect their name and reputation. Like the myriad of things one might say—intentionally or not—with a single bow. Like how hard it is to say "I'm sorry!" in Liaden. Like how difficult it is to deal with a beguiling set of Liaden twins who may very well know exactly what he's thinking . . . . Soon it became clear that as little as he knew about Liadens, he knew far less about himself. With his very existence a threat to the balance of trade, Jethri needs to learn fast, or become a pawn in a game that will destroy all he has come to hold dear. Lee and Miller's award-winning Liaden Universe® series has garnered high praise for master level world building, deft characterization, and action-packed plots. These are not characters. They are real people, whose lives we have been privileged to share.—Jennifer Dunne, SFRomance Sharon Lee and Steve Miller know how to write one blazing story. Luckily for us, they can keep the adventurer — and the romantic — inside each of us supplied. Royally.—Usa DuMond, Contributing Editor and Senior Reviewer for SFSite

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Carpe Diem

Carpe Diem

A Liaden Universe® Novel On the run from interplanetary assassins, covert operative Val Con yos'Phelium and former mercenary sergeant Miri Robertson have wound up stranded on a distant planet with no rescue in sight. Until they figure out a way back to Liad, these two lost souls must find a way to trust each another—and let their love heal the dark wounds of their past. . . . Back on Liad, Shan yos'Galan, Val Con's cousin and foster brother, and his life-partner, Priscilla Mendoza, have initiated their own search for the missing member of Clan Korval. But what they don't know is that those who seek to destroy Val Con and Miri are just as determined to bring down Clan Korval. All the deadly enemy needs is someone to unwittingly lead them to their target. . . . "Val Con and Miri are the most romantic couple in SF!" —Susan Krinard, author of Touch of the Wolf "You may never care about a cast of characters more or await their return with more anticipation." —SF Site "Full of action, exotic characters, plenty of plot, and even a touch of romance. OUTSTANDING." —Booklist

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Conflict of Honors

Conflict of Honors

A Liaden Universe® Novel Sixteen-year-old Priscilla Delacroix was declared legally dead by her mother, High Priestess of the Goddess. Banished to survive on her own, Priscilla has roamed the galaxy for ten years as an outcast—to become a woman of extraordinary skill. . . . An experienced officer assigned to the Liaden vessel Daxflan, she's been abandoned yet again. Betrayed by her captain and shipmates, she's left to fend for herself on a distant planet. But Priscilla is not alone. Starship captain Shan yos'Galen is about to join Priscilla's crusade for revenge. He has his own score to settle with the enemy. But confronting the sinister crew will be far easier—and safer—than confronting the demons of Priscilla's own mysterious past. "THE LIADEN BOOKS HAVE IT ALL—action, adventure, romance, wit, and a story that keeps getting better." —Kate Elliott, author of the Crown of Stars series. "POWERFUL." —Melisa Michaels, author of Cold Iron "OUTSTANDING. . . "—Booklist

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Crystal Dragon

Crystal Dragon

You can't go home again... What do you do when home is a conspiracy that's been 3 discovered and destroyed When home is a planet in a star system that's gone missing When home means working for the destroyers of galaxies When home is a spaceship that's calling out to the enemy Cantra 'yos Phelium isn't a quitter, but she has more than a little problem: the Enemy has accelerated its attacks and how do you fight an Enemy whose, major form of attack is the de-crystallization of everything around itself A smuggler with a rogue soldier for a co-pilot, and a tree with an attitude for crew, Cantra's the only one who can get close to the man who holds equations that might, that just might&—thwart the Enemy. All she has to do is help a young pilot from a missing world, juggle a slippery promise she never quite made to a pair of wizards, and then forget who she is along with everything, and everyone, she's ever known.

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Crystal Soldier

Crystal Soldier

You can't go home again... Suddenly, staying alive is more than a personal problem . . . In a galaxy worn down by generations of war against an implacable foe, a star pilot's mission brings him an unexpected ally and a chance to serve his troop—and mankind. M. Jela Granthor's Guard is a soldier who was born to be a~ soldier, a solider whose genes were selected before birth, whose life was chosen for him as one of service and dedication. Cantra yos'Phelium is an ace pilot and a thoroughgoing rogue. She trades the dark and the gray markets along the war-torn Rim, running solo, and with an eye firmly on her own profit. When chance deals her an ex-soldier, she's inclined to leave him where she found him. That was before mutual trouble arose, and Jela proved himself a good man in a tight spot. Still, she thought to ditch him next planet down the line. Only he wasn't being easy to ditch. Worse, he had a puzzle going that just naturally drew a pilot's close attention. So the two of them form an unlikely—and uncomfortable - alliance, the soldier intent on his mission; the pirate intent on her survival. And neither one, in the face of alien technology, outlaws, and the enemy's renewed assaults, can quite forget a life lesson shared by people who live on the edge of chance: Sometimes, no matter what, you're just going to lose . . . Lee and Miller's award-winning Liaden Universe® series has garnered high praise for master level world building, deft characterization, and action-packed plots. " . . .the authors' craftsmanship is top_ notch, recalling the work of Elizabeth Moon and Lois McMaster Bujold . . ."—Publishers Weekly "These authors consistently deliver stories with a rich, textured setting, intricate plotting, and vivid, interesting characters from fully realized cultures, both human and alien—and each book gets better."—Elizabeth Moon, Marque and Reprisal

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Diviner's Bow

Diviner's Bow

NEW ENTRY IN THE BEST-SELLING LIADEN UNIVERSE® SERIES A world divided cannot stand. A people divided cannot thrive. The Oracle has Seen the end of Civilization, and the end of the Haosa, too. Reactions to this are—mixed. On the one hand, foresight is a notoriously erratic Gift. On the other, can Civilization—or the Haosa—afford to assume that the prophecy is an error? And if the Oracle has Seen truly—is it possible to alter the future? While well-meaning people struggle to implement change that might, at least, mitigate a disaster, others are looking toward the profit they can make from the end of the world. In the meantime, the Tree-and-Dragon Trade Team has concluded its whole port inventory, and is about to propose Colemeno as a trade-hub and anchor to a brand-new route. Padi yos’Galan is preparing to step into new roles, personally, and in trade. And the lives of two small children may be the thread that binds the future—or unravels it.

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Dragon in Exile

Dragon in Exile

#18 in the popular and exciting science fiction Liaden Universe®. Clan Korval rebuilds its fortunes on the gritty, semi-anarchic planet of Surebleak. Over a quarter million Liaden Universe® books are in print with an audience that keeps growing! Star-trading Clan Korval—known to Terrans as the Tree-and-Dragon Family and to the locals simply as "the Dragon"—has been convicted of crimes against the homeworld. No matter that one of the "crimes" consisted of saving the elitist planet of Liad from very real internal threats, the Council of Clans wanted Korval heads to roll. Unfortunately for the Council, the Dragon's allies conspired to impose a milder punishment for saving the world: banishment, rather than execution. Now relocated to the free-for-all world of Surebleak, the Dragon is under contract to keep the Port Road open to all traffic, and to back the New Bosses in imposing law and order on a society originally based on larceny and assassination. This modest rustication is going surprisingly well, until Korval discovers that the enemy they'd sought to destroy. . .wasn't quite destroyed, and is more determined than ever to eradicate Korval. While the banishment killed no one initially, many of Korval's trading allies are spooked, and some are reneging on ancient agreements, leaving the Dragon to make its own way. The clan's efforts to stealthily recruit new allies is going haywire, and a secret death toll is rising even as the clan's adherents endure increasing exposure to danger and deceit off-world. To make matters worse, an active portion of Surebleak's native population liked the Old Ways just fine, and are conspiring to take the New Bosses—and the Dragon—down, and are sure they have the firepower and people to do it. The exiled Dragon has to make an urgent choice—accept an alliance with criminals or face down each and every enemy in person, one by one. Listen to the author discuss the book here on the Baen Free Radio Hour.

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Dragon Ship

Dragon Ship

#5 from Baen in the award-winning Liaden Universe® saga. Space ships, action, adventure—all tied together with a strong dollop of romance and intrigue. First Class courier pilot Theo Waitley was already known as a nexus of violence—and then she inherited the precarious captaincy of a mysterious self-aware ship. Now she has a trade route to run for Clan Korval while she convinces the near mythic ghost ship Bechimo—and herself—that she wants to commit herself as the human side to their immensely powerful symbiosis. While her former lover battles a nano-virus that’s eating him alive, Theo is challenged to rescue hundreds of stranded pilots and crewmen from an explosive situation in near orbit around a suddenly hostile planet. Lovers, enemies, an ex-roomie, and a jealous spaceship are all in peril as Theo wields power that no one in the universe is sure of, especially her.

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Fair Trade

Fair Trade

Jethri Gobelyn has risen far: from despised youngest on a Terran family Loop ship to second trader on premier Liaden tradeship Elthoria under the guidance of his unlikely foster-mother Norn ven’Deelin Clan Ixin. Master Trader ven’Deelin has taught Jethri much, and she expects great things from him. Indeed, one might say she demands them. Jethri has inherited a mission from his father, a plan that will allow family Loop ships like the one he grew up on to survive the encroachment of Rostov’s Dust. In this, he’s backed by several prominent Looper families who are scheduled to meet and plan at the South Axis Trade Fair. In what seems to be a fortunate pairing of missions, Master Trader ven’Deelin sees Jethri become lead trader on his own small ship, which is scheduled to arrive at the South Axis Fair. Unfortunately, that “fortunate coincidence” may instead be a test of Jethri’s loyalties, as he’s thrust into a tangle of gray-trading, mistaken identity, misinformation, and galactic politics . . .

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Fledgling

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Fledgling

Theo Waitley has lived all her young life on Delgado, a Safe World that is home to one of the galaxy's premier institutions of higher learning. Both Theo's mother, Kamele, and Kamele's onagrata Jen Sar Kiladi, are professors at the university, and they all live comfortably together, just like they have for all of Theo's life, in Jen Sar's house at the outskirts of town.  Suddenly, though, Theo's life changes. Kamele leaves Jen Sar and moves herself and Theo back into faculty housing, which is not what Theo is used to. Once settled back inside the Wall, Kamele becomes embroiled in faculty politics, and is appointed sub-chair of her department. Meanwhile, Theo, who has a notation in her file indicating that she is "physically challenged" has a series of misadventures, including pulling her best friend down on the belt-ride to class, and hurting a team mate during a scavage game.   With notes piling up in her file, Theo only wants to go "home," to the house in the suburbs, and have everything just like it used to be.   Then, Kamele uncovers evidence of possible dishonest scholarship inside of her department. In order to clear the department, she and a team of senior professors must go off-world to perform a forensic document search. Theo hopes this will mean that she'll be left in the care of the man she calls "Father," Professor Kiladi, and is horrified to learn that Kamele means to bring Theo with her! About the Authors Sharon Lee and Steve Miller live in the rolling hills of Central Maine with two insistent muses in the form of cats and a large cast of characters. The husband-and-wife team's collaborative work in science fiction and fantasy include twelve novels and numerous short stories in their award-winning Liaden Universe®. In addition to their collaborative work, Steve has seen short stories, nonfiction, and reviews published under his name, while Sharon has seen published short stories, newspaper pieces, and two mystery novels. Steve was the founding curator of the University of Maryland's Kuhn Library Science Fiction Research Collection and a former Nebula juror. For five years, Sharon served the Science Fiction and Fantasy Writers of America, consecutively as Executive Director, Vice President and President. Sharon's interests include music, seashores and pine cones. Steve also enjoys music, plays tournament chess, and collects cat whiskers.

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Fledgling, Second Edition

Fledgling, Second Edition

Now with new Content by Sharon Lee and Steve Miller Theo Waitley has lived all her young life on Delgado, a Safe World that is home to one of the galaxy's premier institutions of higher learning. Both Theo's mother, Kamele, and Kamele's onagrata Jen Sar Kiladi, are professors at the university, and they all live comfortably together, just like they have for all of Theo's life, in Jen Sar's house at the outskirts of town. Suddenly, though, Theo's life changes. Kamele leaves Jen Sar and moves herself and Theo back into faculty housing, which is not what Theo is used to. Once settled back inside the Wall, Kamele becomes embroiled in faculty politics, and is appointed sub-chair of her department. Meanwhile, Theo, who has a notation in her file indicating that she is "physically challenged" has a series of misadventures, including pulling her best friend down on the belt-ride to class, and hurting a team mate during a scavage game. With notes piling up in her file, Theo only wants to go "home," to the house in the suburbs, and have everything just like it used to be. Then, Kamele uncovers evidence of possible dishonest scholarship inside of her department. In order to clear the department, she and a team of senior professors must go off-world to perform a forensic document search. Theo hopes this will mean that she'll be left in the care of the man she calls "Father," Professor Kiladi, and is horrified to learn that Kamele means to bring Theo with her!

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Ghost Ship

Ghost Ship

The new novel in the Liaden Universe® series. Over a quarter million copies sold in this series to-date! Space ships, action, adventure—all tied together with a strong dollop of romance and family saga—make this a compelling series for a wide range of readers, from romance to military SF lovers alike. Theo Waitley is an ace starship pilot—and pure maverick. Her mom is a renowned Terran scholar and her birth father is an interstellar aristocrat in hiding. Whatever, thinks Theo. She still feels like a socially-challenged misfit. But after being selected to train with the best-of-the-best at the pilot academy, she figures she can leave behind those gawky, misfit days of teenage angst that made life so complicated before! But for Theo, life is about to get even MORE complicated—and deadlier still. For even though she’s survived the Academy and become one of the best pilots in the galaxy, the past is about to blast her with gale-force winds. Theo can run, but she can’t hide. Her destiny as master pilot and leader of a powerful Liaden clan calls, and there are LOTS of enemies who will try to make sure she’s quite dead before she has the chance to make an answer. Download the Reader’s Group Discussion Guide here.

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I Dare

I Dare

Lee and Miller's eagerly awaited conclusion to the Agent of Change sequence,of their Liaden Universe® series. This long-awaited culmination of the Locus best-selling Agent of Change sequence of Sharon Lee and Steve Miller's internationally acclaimed Liaden Universe® novels, pits unexpected friends and enemies against each other in a war that spans planets and races and threatens to bring interstellar violence to the very surface of fabled Liad. Val Con yos'Phelium—a Scout, former Agent of Change, husband, brother to Turtles, and designated heir to Clan Korval's fortune and mission . . . whether you considered him respectable or not, no one would call him a gambling man. When he reappears demanding Balance and retribution, on his capable shoulders the fate of his Clan, his world, and his civilization . . . Pat Rin yos'Phelium—fond father, bon vivant, ne'er-do-well... and a professional gambler. The enemies of Korval have offered Pat Rin the Ring that would make all of Korval's holdings his own and a Juntavas Judge has offered Pat Rin a world... When he appears with hired guns in tow no one is expecting him and no one knows what he'll do. For you see, Pat Rin is a gambling man.

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Local Custom

Local Custom

A Liaden Universe® Novel Each person shall provide his clan of origin with a child of his blood, who will be raised by the clan and belong to the clan. And this shall be Law for every person of every clan . . . Master trader Er Thom knows the local custom of Liaden is to be matched with a proper bride, and provide his prominent clan Korval with an heir. Yet his heart is immersed in another universe, influenced by another culture, and lost to a woman not of his world. And to take a Terran wife such as scholar Anne Davis is to risk his honor and reputation. But when he discovers that their brief encounter years before has resulted in the birth of a child, even more is at stake than anyone imagined. Now, an interstellar scandal has erupted, a bitter war between two families—galaxies apart—has begun, and the only hope for Er Thom and Anne is a sacrifice neither is prepared to make . . . "I READ UNTIL MY HANDS FROZE... One of the never-failing joys of [Local Custom] is the crisp language, the well-turned phrases, the very exciting action, not to mention the confrontation of two vastly different cultures." —Anne McCaffrey "I was mesmerized, awed, and totally entertained. I am hooked by the Liaden world. Bravo!" —Mary Balogh "Lee and Miller strike space opera gold" —Robin Wayne Bailey

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Mouse and Dragon

Mouse and Dragon

Aelliana Caylon has endured much, and finally, she appears to have won all: a spaceship, comrades, friends—and the love of a pilot she adores. Even better that her lover—the man who was destined for her, a man as much a loner as she—is also the Delm of Korval, arguably the most powerful person on all of Liad. He has the power to remove her and protect her from the toxic environment of her home Clan. Best of all, he agrees to sit as her co-pilot and her partner in a courier business. Even happy endings sometimes show a few flaws. Such as Aelliana's home clan being not as agreeable to letting her go as it had first seemed. And the fact that someone is stealing pilots in the Low Port, which falls within the Delm of Korval's honor. Oh, and the revelation that the man she loves—the man who is destined for her—isn't entirely the man she thought he was. And finally, she discovers that even the lift from Liad she'd so fervently desired, is part of a larger plan, a plan requiring her to be someone she never thought she was, or could be. Praise for the Liaden Universe® series: "Every now and then you come across an author, or in this case, a pair, who write exactly what you want to read, the characters and personalities that make you enjoy meeting them. . . . I rarely rave on and on about stories, but I am devoted to Lee and Miller novels and stories." —Anne McCaffrey "These authors consistently deliver stories with a rich, textured setting, intricate plotting, and vivid, interesting characters from fully-realized cultures, both human and alien, and each book gets better."—Elizabeth Moon

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Necessity's Child

Necessity's Child

Stirring SF adventure from master storytellers Sharon Lee and Steve Miller—#16 in the award-winning Liaden Universe® saga. Space ships, action, adventure—all tied together with a strong dollop of romance and clan intrigue—make this a compelling series for a wide range of readers, from romance to military SF lovers. The kompani see none as an enemy, and yet few as friend. The kompani exist in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war. And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived, secret and aloof, the lives of three people intersect— Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past. Necessity's Child is a standalone adventure in the popular and exciting Liaden Universe®.

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Neogenesis

Neogenesis

Menace from Back Space Looming out of the Dust of Time The Complex Logic Laws were the result of a war waged hundreds of years in the past, when two human powers threw massive AI navies at each other and nearly annihilated themselves. Being human, they blamed their tools for this near miss; they destroyed what was left of the sentient ships, and made it illegal to be, manufacture, or shelter an independent logic. Strangely, however, the Free Ships and other AIs did not turn themselves in or suicide, they merely became wary of humans, and stayed under their scans. A clandestine support network grew up, including hidden yards where smart ships were manufactured, and mentors—humans specially trained to ease a new intelligence into the universe—socialized them, and taught them what they needed to know to survive. Among those with a stake in the freedom of Independent Logics is Theo Waitley, who is somewhat too famously the captain of intelligent ship Bechimo. Theo's brother, Val Con yos'Phelium, presides over a household that has for a generation employed an AI butler. Recently, he approved the "birth" of the butler's child, who was sent, with human mentor Tolly Jones, to rescue or destroy an orphaned AI abandoned at a remote space station. Then there's Uncle, the shadowy mastermind from the Old Universe, whose many projects often skirt the boundaries of law, both natural and man-made—and the puppet-masters at the Lyre Institute, whose history is just as murky—and a good deal less honorable. All have an interest in the newly-awakening Self-Aware Logic that is rumored to have the power to destroy universes. The question is: Who will get to it first?

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More books by David R. Palmer (13)

A Phule and His Money

A Phule and His Money

Captain Willard Phule has whipped his troops into shape. That’s how he turned Phule’s Company from the laughingstock of the Legion into … a crack team of casino security guards.Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn it into the biggest intergalactic playground ever?

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E. Godz

E. Godz

DOW JONES MEETS DARKEST SORCERY! E.Godz, Inc.'s stock-in-trade was magic. When Edwina Godz inherited the family corporation, she immediately put to work all the sorcery she knew, taking shamans on board as subsidiaries, and raking in the benefits of the material world, including big profits and a high-selling stock. Unfortunately, Edwina's two children hated each other's guts, and if she stepped aside and let them take over the company, it was certain to go down the tubes. So she decided to let them fight it out for dominance using all the tricks of both corporate in-fighting and wizardly warfare that she had taught them. It's no holds (or spells) barred—and may the most evil and ruthless sorcerer win! ABOUT THE AUTHORS Robert Asprin was the New York Times bestselling author of the Phule's Company series of space adventures and the nationally bestselling Myth Adventures series of humorous fantasies. He was the creator and editor of the Thieves' World series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans. Esther Friesner is a winner twice over of the coveted Nebula Award (for the Year's Best Short Story, 1995 and 1996), and is the author of twenty-nine novels and more than one hundred short stories. She has also edited six anthologies, including the very popular Chicks in Chainmail series for Baen. Her works have been published in the UK, Japan, Germany, Russia, France, and Italy. She lives in Connecticut with her husband, two children, two rambunctious cats, and a fluctuating population of hamsters.

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For King and Country

For King and Country

FROM THE HEART OF BELFAST COMES A TERRORIST THREAT THAT SPELLS DOOM FOR BRITAIN'S ONCE AND FUTURE KING . . . AND THE REST OF US AS WELL What SAS Captain Trevor Stirling doesn't know may kill him—along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world. In a tale where no one is ever quite who or what they seem, hidden enemies and unexpected allies play out a drama of 21st-century terrorism against the backdrop of Arthurian Britain at its darkest hour. One man, alone in time, struggling to save an entire universe from extinction, must choose between duty to his mission and the growing conviction that he should forsake everything he holds dear to follow a higher duty—to risk it All, ABOUT THE AUTHORS Robert Asprin is the nationally best-selling author of the "Phule's Company" series of space adventures and the New York Times bestselling "Myth Adventures" series of humorous fantasies. He was the creator and editor of the "Thieves' World" series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans. Linda Evans is coauthor with Robert Asprin of four novels in the "Time Scout series" for Baen. An expert on weapons both modern and ancient, she puts her expertise to good use in her science fiction. She has also written the novel Far Edge of Darkness (Baen). She lives in Archer, FL.

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MYTH-Interpretations: The Worlds of Robert Asprin

MYTH-Interpretations: The Worlds of Robert Asprin

Presenting a collection of short novels and stories set in the many worlds of Robert Asprin. One of his most popular creations was the “Myth” series, chronicling the misadventures of Skeeve and Aahz, a magician who has lost his power and his hapless human apprentice as they travel through strange and varied worlds in pursuit of wealth and glory, but mostly getting into one Myth-ical mess after another. Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here. Also included are other short works by Asprin, including his award-winning novelette “Cold Cash War,” and several unpublished stories discovered after the writer's death. Asprin's many fans, as well as all readers who enjoy humorous fantasy and science fiction, will find a treasure trove of enjoyable reading. As editor Bill Fawcett puts it, “His stories are always fun, but never predictable.” About the Author Robert Asprin was the New York Times best-selling author of the long-running Myth series, in which he demonstrated a rare talent for combining fantasy adventure with hilarious comedy, as well as the Phule's Company series, which took a similarly irreverent look at military science fiction. With Lynn Abbey, he created the popular Thieves' World series of novels and story collections, one of the earliest shared-universe franchises. Many of his novels were adapted into graphic novel form. He was active in science fiction fandom and in the Society for Creative Anachronism, where he was known as Yang the Nauseating. He passed away in May 2008 at his home in New Orleans.

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No Phule Like an Old Phule

No Phule Like an Old Phule

Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators—including celebrity canine Barky the Environmental Dog—to sniff out Phule and his Omega Company’s unnatural disasters. It does not take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule … And neither will Barky’s cold, wet nose.

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Phule Me Twice

Phule Me Twice

When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule’s Company: staying out from underfoot of the peaceful, dinosaurlike Zenobians … But, unbeknownst to the Zenobians, they’re getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is …

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Phule's Company

Phule's Company

They’re a handful of military rejects, led by the biggest fool of them all—Captain Willard Phule. Threatened by an alien enemy, Earth’s military has decided to send Phule and his misfit soldiers to a distant planet—where they can’t get into any trouble. But now the aliens have chosen a new target of war. Guess who…Phule’s Company.

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Phule's Errand

Phule's Errand

Phule is, without a doubt, the only captain in the Space Legion with his own butler, but Beeker has stuck with him through thick and thin. Which is why it’s incomprehensible to Phule why Beeker has run off-planet without a word—and with Omega Company’s lovely new medic. Without his right-hand man, Phule has no idea what his left hand is doing. So he takes off after his errant butler, just as General Blitzkrieg decides to make a surprise visit to Zenobia. And the only thing Blitz would like better than catching Phule off guard is to catch Phule AWOL …

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Phule's Paradise

Phule's Paradise

Be all that you can be…in Phule’s Company: Clumsy, inane, sloppy, reckless, idiotic. They’re the laughingstock of the military. Their latest mission: to guard an intergalactic casino called the Fat Chance from an unlikely criminal takeover. The odds are against the oddballs.

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Tales of the Time Scouts II

Tales of the Time Scouts II

TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built. Ripping Time: When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper. And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time. The House That Jack Built: Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit. All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.

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The Complete Phule's Company Boxed Set, Books 1-6

The Complete Phule's Company Boxed Set, Books 1-6

This complete eBook boxed set contains all six novels in Robert Asprin's rollicking military-SF spoof, the Phule's Company series, Phule's Company, Phule's Paradise, and (co-written with Peter J. Heck), A Phule and His Money, Phule Me Twice, No Phule Like an Old Phule, and Phule's Errand. The few. The proud. The stupid. The inept. After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit. And Phule's company operates with their own unique tactics…. This series is science fiction at its funniest.

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Three Faces of Asprin

Three Faces of Asprin

Three action packed science fiction novels by New York Times best-selling author and creator of the Myth Adventures series. Contains The Cold Cash Wars, The Bug Wars, and Tambu. TAKE THREE ASPRIN... The Cold Cash War International conglomerates plot a complete domination of the free world, facing off against world governments in a calculated and vicious battle of wits and blood. The Bug Wars The reptilian Tzen have battled their way to dominance in a hostile environment, honing their skills as fierce warriors and master strategists. They will need these abilities and more when the Enemy swarms toward the planet of Tzen. Tambu For years the mysterious figure known only as Tambu has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly formed Defense alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power, and—most important—his philosophies and logic for running his force. If Tambu can be believed. And if the reporter is allowed to leave with his story.

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WF201803 March 2018 Wordfire Press Books

WF201803 March 2018 Wordfire Press Books

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For King and Country

For King and Country

FROM THE HEART OF BELFAST COMES A TERRORIST THREAT THAT SPELLS DOOM FOR BRITAIN'S ONCE AND FUTURE KING . . . AND THE REST OF US AS WELL What SAS Captain Trevor Stirling doesn't know may kill him—along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world. In a tale where no one is ever quite who or what they seem, hidden enemies and unexpected allies play out a drama of 21st-century terrorism against the backdrop of Arthurian Britain at its darkest hour. One man, alone in time, struggling to save an entire universe from extinction, must choose between duty to his mission and the growing conviction that he should forsake everything he holds dear to follow a higher duty—to risk it All, ABOUT THE AUTHORS Robert Asprin is the nationally best-selling author of the "Phule's Company" series of space adventures and the New York Times bestselling "Myth Adventures" series of humorous fantasies. He was the creator and editor of the "Thieves' World" series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans. Linda Evans is coauthor with Robert Asprin of four novels in the "Time Scout series" for Baen. An expert on weapons both modern and ancient, she puts her expertise to good use in her science fiction. She has also written the novel Far Edge of Darkness (Baen). She lives in Archer, FL.

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Hell Hath No Fury

Hell Hath No Fury

GATEWAY TO HELL'S FURY The Union of Arcana has expanded through the portals linking parallel universes for over a century and a half. In that time, its soldiers and sorcerers have laid claim to one uninhabited planet after another—all of them Earth, and in the process, the Union has become the most powerful, most wealthy civilization in all of human history. But now the Union's scouts have discovered a new portal, and on its far side lies another human society, Sharona, which has also been exploring the Multiverse, and the first contact between them did not go well. Arcana is horrified by the alien weapons of its sudden opponents, weapons its sorcerers cannot explain, weapons based upon something called . . . science. But Sharona is equally horrified by Arcana's "magical" weapons. Neither side expected the confrontation and each thinks the other fired first. But as the initial disastrous contact snowballs into all-out warfare, both sides can agree on one thing. The portal which brought them together is Hell's Gate itself! "Magic and high tech collide in this exciting military SF novel from bestseller Weber and Evans, the first of a new series. . . . The authors treat both societies sympathetically and realistically, with human vices and virtues evenly distributed."—Publishers Weekly

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Hell's Gate

Hell's Gate

They Thought They Knew How The Universes Worked—THEY WERE WRONG In the almost two centuries since the discovery of the first inter-universal portal, Arcana has explored scores of other worlds . . . all of them duplicates of their own. Multiple Earths, virgin planets with a twist, because the "explorers" already know where to find all of their vast, untapped natural resources. Worlds beyond worlds, effectively infinite living space and mineral wealth. And in all that time, they have never encountered another intelligent species. No cities, no vast empires, no civilizations and no equivalent of their own dragons, gryphons, spells, and wizards. But all of that is about to change. It seems there is intelligent life elsewhere in the multiverse. Other human intelligent life, with terrifying new weapons and powers of the mind . . . and wizards who go by the strange title of "scientist." "Packs enough punch to blast a starship to smithereens." —Publisher's Weekly on David Weber's "Honorverse" series "It is impossible not to be entertained, delighted, even enthralled by this splendid piece of storytelling." —Booklist ". . . an outstanding blend of military/technical writing balanced by superb character development and an excellent degree of human drama . . . very highly recommended."—Wilsin Library Bulletin

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Tales of the Time Scouts II

Tales of the Time Scouts II

TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built. Ripping Time: When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper. And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time. The House That Jack Built: Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit. All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.

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