A combination of “The Prisoner of Zenda”, Jules Verne and Grimm’s Fairy Tales, “At Company of Heroes” is a steam punk fantasy-adventure on an epic scale “...that Robert Jordan might well have told at five times the length and with only one fifth of the wit and fun” (John Grant).
A combination of “The Prisoner of Zenda”, Jules Verne and Grimm’s Fairy Tales, “At Company of Heroes” is a steam punk fantasy-adventure on an epic scale “...that Robert Jordan might well have told at five times the length and with only one fifth of the wit and fun” (John Grant).
She is beautiful, lithe and swift: as deadly as the blade flashing in her deft grip. The blood of kings runs strong in her veins---but her weakling brother wears the crown. She is Bronwyn. And her name strikes fear in the hearts of the depraved courtiers feasting like jackals on the corpse of her father’s kingdom.
Her brother may rule the land, but a ruthless maniac is the puppet master behind the throne. And he has put a price on the head of the fugitive princess, who alone knows the secret to his power.
To save her kingdom, Bronwyn must enlist a rebel force of gypsies and giants, peasants and pirates, montebanks and changeling spies...
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
The brave and beautiful Princess Bronwyn is forced to watch helplessly from behind bars as she becomes an outcast in her own kingdom.
But iron bars are no match for her iron will, and with her companions---the dashing Baron, the changeling Gyven and the faithful Kobold giant, Thud---Bronwyn engineers an escape...only to begin a trek through the fairy-haunted Dark Forest. She must confront unknown races and unfathomable dangers---to say nothing of the bounty hunters and spies of the evil Lord Payne and the uncanny General Praxx.
Her name is Bronwyn and her fame echoes throughout the land. Barons and generals alike tremble at opposing her will. She is no longer a pampered princess. Refined by the inferno of battle, she is whipcord and steel, a master of the sword---and vengeance.
This time Bronwyn has no need to run.
At the head of a mighty invasion force, she must now reclaim her homeland. She must overthrow her sibling rival to recapture her throne. She must force evil to bow to her sword---or perish in the final clash between hearts and armor.
The fate of the world itself rests on the competent shoulders of Princess Bronwyn. But first she must contend with the super-science of a mad inventor, the magic of warring fairies and a deadly gauntlet of pirates and treachery, space travel and sorcery.
Only Bronwyn and her loyal friends---a circus girl, a giant, a changeling and an eccentric scientist---can prevent the End of the World!
Hundreds of years in the future, the pioneering space flight made by Princess Bronwyn has evolved into an empire of interstellar commerce---an empire always on the shakey verge of rebellion. It is also a world that ranges from dense industrial slums to the glittering towers of the legendary Vortex Patrol. Into the former is born an extraordinary girl who finds herself fighting, cheating and stealing her way from the gutters of the spaceports of Blavek to the ranks of the Patrol itself.
A combination of “The Prisoner of Zenda”, Jules Verne and Grimm’s Fairy Tales, “At Company of Heroes” is a steam punk fantasy-adventure on an epic scale “...that Robert Jordan might well have told at five times the length and with only one fifth of the wit and fun” (John Grant).