FROM THE HEART OF BELFAST
COMES A TERRORIST THREAT
THAT SPELLS DOOM FOR BRITAIN'S
ONCE AND FUTURE KING . . .
AND THE REST OF US AS WELL
What SAS Captain Trevor Stirling doesn't know may kill him—along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world.
In a tale where no one is ever quite who or what they seem, hidden enemies and unexpected allies play out a drama of 21st-century terrorism against the backdrop of Arthurian Britain at its darkest hour. One man, alone in time, struggling to save an entire universe from extinction, must choose between duty to his mission and the growing conviction that he should forsake everything he holds dear to follow a higher duty—to risk it All,
ABOUT THE AUTHORS
Robert Asprin is the nationally best-selling author of the "Phule's Company" series of space adventures and the New York Times bestselling "Myth Adventures" series of humorous fantasies. He was the creator and editor of the "Thieves' World" series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans.
Linda Evans is coauthor with Robert Asprin of four novels in the "Time Scout series" for Baen. An expert on weapons both modern and ancient, she puts her expertise to good use in her science fiction. She has also written the novel Far Edge of Darkness (Baen). She lives in Archer, FL.
SKU: 0743435397
$6.99
ISBN: 0743435397
US Price: $24.00
ISBN: 0743471687
US Price: $7.99

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FROM THE HEART OF BELFAST
COMES A TERRORIST THREAT
THAT SPELLS DOOM FOR BRITAIN'S
ONCE AND FUTURE KING . . .
AND THE REST OF US AS WELL
What SAS Captain Trevor Stirling doesn't know may kill him—along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world.
In a tale where no one is ever quite who or what they seem, hidden enemies and unexpected allies play out a drama of 21st-century terrorism against the backdrop of Arthurian Britain at its darkest hour. One man, alone in time, struggling to save an entire universe from extinction, must choose between duty to his mission and the growing conviction that he should forsake everything he holds dear to follow a higher duty—to risk it All,
ABOUT THE AUTHORS
Robert Asprin is the nationally best-selling author of the "Phule's Company" series of space adventures and the New York Times bestselling "Myth Adventures" series of humorous fantasies. He was the creator and editor of the "Thieves' World" series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans.
Linda Evans is coauthor with Robert Asprin of four novels in the "Time Scout series" for Baen. An expert on weapons both modern and ancient, she puts her expertise to good use in her science fiction. She has also written the novel Far Edge of Darkness (Baen). She lives in Archer, FL.
Published: 8/1/2002
Ebook: $6.99
Hardcover: $24.00
Paperback: $7.99
FROM THE HEART OF BELFAST
COMES A TERRORIST THREAT
THAT SPELLS DOOM FOR BRITAIN'S
ONCE AND FUTURE KING . . .
AND THE REST OF US AS WELL
What SAS Captain Trevor Stirling doesn't know may kill him—along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world.
In a tale where no one is ever quite who or what they seem, hidden enemies and unexpected allies play out a drama of 21st-century terrorism against the backdrop of Arthurian Britain at its darkest hour. One man, alone in time, struggling to save an entire universe from extinction, must choose between duty to his mission and the growing conviction that he should forsake everything he holds dear to follow a higher duty—to risk it All,
ABOUT THE AUTHORS
Robert Asprin is the nationally best-selling author of the "Phule's Company" series of space adventures and the New York Times bestselling "Myth Adventures" series of humorous fantasies. He was the creator and editor of the "Thieves' World" series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans.
Linda Evans is coauthor with Robert Asprin of four novels in the "Time Scout series" for Baen. An expert on weapons both modern and ancient, she puts her expertise to good use in her science fiction. She has also written the novel Far Edge of Darkness (Baen). She lives in Archer, FL.
Published: 8/1/2002
More books by Robert Asprin (13)

A Phule and His Money
Captain Willard Phule has whipped his troops into shape. That’s how he turned Phule’s Company from the laughingstock of the Legion into … a crack team of casino security guards.Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn it into the biggest intergalactic playground ever?
Captain Willard Phule has whipped his troops into shape. That’s how he turned Phule’s Company from the laughingstock of the Legion into … a crack team of casino security guards.
Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn it into the biggest intergalactic playground ever?

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E. Godz
DOW JONES MEETS DARKEST SORCERY! E.Godz, Inc.'s stock-in-trade was magic. When Edwina Godz inherited the family corporation, she immediately put to work all the sorcery she knew, taking shamans on board as subsidiaries, and raking in the benefits of the material world, including big profits and a high-selling stock. Unfortunately, Edwina's two children hated each other's guts, and if she stepped aside and let them take over the company, it was certain to go down the tubes. So she decided to let them fight it out for dominance using all the tricks of both corporate in-fighting and wizardly warfare that she had taught them. It's no holds (or spells) barred—and may the most evil and ruthless sorcerer win! ABOUT THE AUTHORS Robert Asprin was the New York Times bestselling author of the Phule's Company series of space adventures and the nationally bestselling Myth Adventures series of humorous fantasies. He was the creator and editor of the Thieves' World series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans. Esther Friesner is a winner twice over of the coveted Nebula Award (for the Year's Best Short Story, 1995 and 1996), and is the author of twenty-nine novels and more than one hundred short stories. She has also edited six anthologies, including the very popular Chicks in Chainmail series for Baen. Her works have been published in the UK, Japan, Germany, Russia, France, and Italy. She lives in Connecticut with her husband, two children, two rambunctious cats, and a fluctuating population of hamsters.
DOW JONES
MEETS DARKEST SORCERY!
E.Godz, Inc.'s stock-in-trade was magic. When Edwina Godz inherited the family corporation, she immediately put to work all the sorcery she knew, taking shamans on board as subsidiaries, and raking in the benefits of the material world, including big profits and a high-selling stock.
Unfortunately, Edwina's two children hated each other's guts, and if she stepped aside and let them take over the company, it was certain to go down the tubes. So she decided to let them fight it out for dominance using all the tricks of both corporate in-fighting and wizardly warfare that she had taught them.
It's no holds (or spells) barred—and may the most evil and ruthless sorcerer win!
ABOUT THE AUTHORS
Robert Asprin was the New York Times bestselling author of the Phule's Company series of space adventures and the nationally bestselling Myth Adventures series of humorous fantasies. He was the creator and editor of the Thieves' World series, the first shared universe series in fantasy and science fiction. Asprin makes his home in New Orleans.
Esther Friesner is a winner twice over of the coveted Nebula Award (for the Year's Best Short Story, 1995 and 1996), and is the author of twenty-nine novels and more than one hundred short stories. She has also edited six anthologies, including the very popular Chicks in Chainmail series for Baen. Her works have been published in the UK, Japan, Germany, Russia, France, and Italy. She lives in Connecticut with her husband, two children, two rambunctious cats, and a fluctuating population of hamsters.

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MYTH-Interpretations: The Worlds of Robert Asprin
Presenting a collection of short novels and stories set in the many worlds of Robert Asprin. One of his most popular creations was the “Myth” series, chronicling the misadventures of Skeeve and Aahz, a magician who has lost his power and his hapless human apprentice as they travel through strange and varied worlds in pursuit of wealth and glory, but mostly getting into one Myth-ical mess after another. Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here. Also included are other short works by Asprin, including his award-winning novelette “Cold Cash War,” and several unpublished stories discovered after the writer's death. Asprin's many fans, as well as all readers who enjoy humorous fantasy and science fiction, will find a treasure trove of enjoyable reading. As editor Bill Fawcett puts it, “His stories are always fun, but never predictable.” About the Author Robert Asprin was the New York Times best-selling author of the long-running Myth series, in which he demonstrated a rare talent for combining fantasy adventure with hilarious comedy, as well as the Phule's Company series, which took a similarly irreverent look at military science fiction. With Lynn Abbey, he created the popular Thieves' World series of novels and story collections, one of the earliest shared-universe franchises. Many of his novels were adapted into graphic novel form. He was active in science fiction fandom and in the Society for Creative Anachronism, where he was known as Yang the Nauseating. He passed away in May 2008 at his home in New Orleans.

Presenting a collection of short novels and stories set in the many worlds of Robert Asprin. One of his most popular creations was the “Myth” series, chronicling the misadventures of Skeeve and Aahz, a magician who has lost his power and his hapless human apprentice as they travel through strange and varied worlds in pursuit of wealth and glory, but mostly getting into one Myth-ical mess after another. Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here.
Also included are other short works by Asprin, including his award-winning novelette “Cold Cash War,” and several unpublished stories discovered after the writer's death. Asprin's many fans, as well as all readers who enjoy humorous fantasy and science fiction, will find a treasure trove of enjoyable reading. As editor Bill Fawcett puts it, “His stories are always fun, but never predictable.”
About the Author
Robert Asprin was the New York Times best-selling author of the long-running Myth series, in which he demonstrated a rare talent for combining fantasy adventure with hilarious comedy, as well as the Phule's Company series, which took a similarly irreverent look at military science fiction. With Lynn Abbey, he created the popular Thieves' World series of novels and story collections, one of the earliest shared-universe franchises. Many of his novels were adapted into graphic novel form. He was active in science fiction fandom and in the Society for Creative Anachronism, where he was known as Yang the Nauseating. He passed away in May 2008 at his home in New Orleans.
MYTH-Interpretations: The Worlds of Robert Asprin

SKU: 1439133905
$6.99


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No Phule Like an Old Phule
Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators—including celebrity canine Barky the Environmental Dog—to sniff out Phule and his Omega Company’s unnatural disasters. It does not take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule … And neither will Barky’s cold, wet nose.
Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators—including celebrity canine Barky the Environmental Dog—to sniff out Phule and his Omega Company’s unnatural disasters.
It does not take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule …
And neither will Barky’s cold, wet nose.

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Phule Me Twice
When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule’s Company: staying out from underfoot of the peaceful, dinosaurlike Zenobians … But, unbeknownst to the Zenobians, they’re getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is …
When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule’s Company: staying out from underfoot of the peaceful, dinosaurlike Zenobians …
But, unbeknownst to the Zenobians, they’re getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is …

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Phule's Company
They’re a handful of military rejects, led by the biggest fool of them all—Captain Willard Phule. Threatened by an alien enemy, Earth’s military has decided to send Phule and his misfit soldiers to a distant planet—where they can’t get into any trouble. But now the aliens have chosen a new target of war. Guess who…Phule’s Company.

They’re a handful of military rejects, led by the biggest fool of them all—Captain Willard Phule.
Threatened by an alien enemy, Earth’s military has decided to send Phule and his misfit soldiers to a distant planet—where they can’t get into any trouble.
But now the aliens have chosen a new target of war.
Guess who…Phule’s Company.


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Phule's Errand
Phule is, without a doubt, the only captain in the Space Legion with his own butler, but Beeker has stuck with him through thick and thin. Which is why it’s incomprehensible to Phule why Beeker has run off-planet without a word—and with Omega Company’s lovely new medic. Without his right-hand man, Phule has no idea what his left hand is doing. So he takes off after his errant butler, just as General Blitzkrieg decides to make a surprise visit to Zenobia. And the only thing Blitz would like better than catching Phule off guard is to catch Phule AWOL …
Phule is, without a doubt, the only captain in the Space Legion with his own butler, but Beeker has stuck with him through thick and thin. Which is why it’s incomprehensible to Phule why Beeker has run off-planet without a word—and with Omega Company’s lovely new medic.
Without his right-hand man, Phule has no idea what his left hand is doing. So he takes off after his errant butler, just as General Blitzkrieg decides to make a surprise visit to Zenobia. And the only thing Blitz would like better than catching Phule off guard is to catch Phule AWOL …

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Be all that you can be…in Phule’s Company: Clumsy, inane, sloppy, reckless, idiotic.
They’re the laughingstock of the military. Their latest mission: to guard an intergalactic casino called the Fat Chance from an unlikely criminal takeover.
The odds are against the oddballs.


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Tales of the Time Scouts
When an experiment on an orbiting space station went wrong—bad wrong—ripples in time washed over the Earth bringing global disaster. The survivors, beginning to rebuild, learned that they were now able to travel into the past, utilizing the remnant time strings. But first, the time strings had to be mapped. That was the job of the brave pioneers known as time scouts. Their occupation was only slightly less dangerous than front line combat, and when it was discovered that a time traveler who wasn’t extremely careful could zap himself out of existence, elaborate rules to prevent that evolved, and it was the job of the time scouts to enforce them. Time Scout: Kenneth “Kit” Carson was one of the best, if not the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time, and trying not to draw the dangerous attention of the natives, not always successfully. Nowadays, he runs a small hotel at Time Terminal 86, and just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian London firshand . . . until a cartain red‑headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . . Wagers of Sin: Time Travel stations have become big business, with wealthy tourists taking vacations back in time. For Skeeter Jackson, one of Time Terminal 86’s least honest residents, scamming those tourists is a way of life. A man’s got to follow his calling, even a con man, and Skeeter might be a dyed‑in‑the‑wool thieving scoundrel, but he freely admits it and relishes the crisp, cool feel of cash in hand—until one of his scams went terribly wrong, and he was in more trouble than even his quick wits and crooked tricks could get him out of again . . .
When an experiment on an orbiting space station went wrong—bad wrong—ripples in time washed over the Earth bringing global disaster. The survivors, beginning to rebuild, learned that they were now able to travel into the past, utilizing the remnant time strings. But first, the time strings had to be mapped.
That was the job of the brave pioneers known as time scouts. Their occupation was only slightly less dangerous than front line combat, and when it was discovered that a time traveler who wasn’t extremely careful could zap himself out of existence, elaborate rules to prevent that evolved, and it was the job of the time scouts to enforce them.
Time Scout:
Kenneth “Kit” Carson was one of the best, if not the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time, and trying not to draw the dangerous attention of the natives, not always successfully. Nowadays, he runs a small hotel at Time Terminal 86, and just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian London firshand . . . until a cartain red‑headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . .
Wagers of Sin:
Time Travel stations have become big business, with wealthy tourists taking vacations back in time. For Skeeter Jackson, one of Time Terminal 86’s least honest residents, scamming those tourists is a way of life. A man’s got to follow his calling, even a con man, and Skeeter might be a dyed‑in‑the‑wool thieving scoundrel, but he freely admits it and relishes the crisp, cool feel of cash in hand—until one of his scams went terribly wrong, and he was in more trouble than even his quick wits and crooked tricks could get him out of again . . .

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Tales of the Time Scouts II
TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built. Ripping Time: When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper. And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time. The House That Jack Built: Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit. All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.
TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built.
Ripping Time:
When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper.
And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time.
The House That Jack Built:
Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit.
All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.

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The Complete Phule's Company Boxed Set, Books 1-6
This complete eBook boxed set contains all six novels in Robert Asprin's rollicking military-SF spoof, the Phule's Company series, Phule's Company, Phule's Paradise, and (co-written with Peter J. Heck), A Phule and His Money, Phule Me Twice, No Phule Like an Old Phule, and Phule's Errand. The few. The proud. The stupid. The inept. After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit. And Phule's company operates with their own unique tactics…. This series is science fiction at its funniest.
This complete eBook boxed set contains all six novels in Robert Asprin's rollicking military-SF spoof, the Phule's Company series, Phule's Company, Phule's Paradise, and (co-written with Peter J. Heck), A Phule and His Money, Phule Me Twice, No Phule Like an Old Phule, and Phule's Errand.
The few. The proud. The stupid. The inept. After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit. And Phule's company operates with their own unique tactics….
This series is science fiction at its funniest.

SKU: WF032018001
$29.99

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Three Faces of Asprin
Three action packed science fiction novels by New York Times best-selling author and creator of the Myth Adventures series. Contains The Cold Cash Wars, The Bug Wars, and Tambu. TAKE THREE ASPRIN... The Cold Cash War International conglomerates plot a complete domination of the free world, facing off against world governments in a calculated and vicious battle of wits and blood. The Bug Wars The reptilian Tzen have battled their way to dominance in a hostile environment, honing their skills as fierce warriors and master strategists. They will need these abilities and more when the Enemy swarms toward the planet of Tzen. Tambu For years the mysterious figure known only as Tambu has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly formed Defense alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power, and—most important—his philosophies and logic for running his force. If Tambu can be believed. And if the reporter is allowed to leave with his story.

Three action packed science fiction novels by New York Times best-selling author and creator of the Myth Adventures series. Contains The Cold Cash Wars, The Bug Wars, and Tambu.
TAKE THREE ASPRIN...
The Cold Cash War
International conglomerates plot a complete domination of the free world, facing off against world governments in a calculated and vicious battle of wits and blood.
The Bug Wars
The reptilian Tzen have battled their way to dominance in a hostile environment, honing their skills as fierce warriors and master strategists. They will need these abilities and more when the Enemy swarms toward the planet of Tzen.
Tambu
For years the mysterious figure known only as Tambu has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly formed Defense alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power, and—most important—his philosophies and logic for running his force. If Tambu can be believed. And if the reporter is allowed to leave with his story.


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by Lucienne Diver
by Ron S. Friedman
by Lucienne Diver
The Complete Phule's Company Boxed Set, Books 1-6
by Robert Asprin
by Alex T. Singer

More books by Linda Evans (4)

Hell Hath No Fury
GATEWAY TO HELL'S FURY The Union of Arcana has expanded through the portals linking parallel universes for over a century and a half. In that time, its soldiers and sorcerers have laid claim to one uninhabited planet after another—all of them Earth, and in the process, the Union has become the most powerful, most wealthy civilization in all of human history. But now the Union's scouts have discovered a new portal, and on its far side lies another human society, Sharona, which has also been exploring the Multiverse, and the first contact between them did not go well. Arcana is horrified by the alien weapons of its sudden opponents, weapons its sorcerers cannot explain, weapons based upon something called . . . science. But Sharona is equally horrified by Arcana's "magical" weapons. Neither side expected the confrontation and each thinks the other fired first. But as the initial disastrous contact snowballs into all-out warfare, both sides can agree on one thing. The portal which brought them together is Hell's Gate itself! "Magic and high tech collide in this exciting military SF novel from bestseller Weber and Evans, the first of a new series. . . . The authors treat both societies sympathetically and realistically, with human vices and virtues evenly distributed."—Publishers Weekly
GATEWAY TO HELL'S FURY
The Union of Arcana has expanded through the portals linking parallel universes for over a century and a half. In that time, its soldiers and sorcerers have laid claim to one uninhabited planet after another—all of them Earth, and in the process, the Union has become the most powerful, most wealthy civilization in all of human history. But now the Union's scouts have discovered a new portal, and on its far side lies another human society, Sharona, which has also been exploring the Multiverse, and the first contact between them did not go well. Arcana is horrified by the alien weapons of its sudden opponents, weapons its sorcerers cannot explain, weapons based upon something called . . . science. But Sharona is equally horrified by Arcana's "magical" weapons. Neither side expected the confrontation and each thinks the other fired first. But as the initial disastrous contact snowballs into all-out warfare, both sides can agree on one thing. The portal which brought them together is Hell's Gate itself!
"Magic and high tech collide in this exciting military SF novel from bestseller Weber and Evans, the first of a new series. . . . The authors treat both societies sympathetically and realistically, with human vices and virtues evenly distributed."—Publishers Weekly

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Hell's Gate
They Thought They Knew How The Universes Worked—THEY WERE WRONG In the almost two centuries since the discovery of the first inter-universal portal, Arcana has explored scores of other worlds . . . all of them duplicates of their own. Multiple Earths, virgin planets with a twist, because the "explorers" already know where to find all of their vast, untapped natural resources. Worlds beyond worlds, effectively infinite living space and mineral wealth. And in all that time, they have never encountered another intelligent species. No cities, no vast empires, no civilizations and no equivalent of their own dragons, gryphons, spells, and wizards. But all of that is about to change. It seems there is intelligent life elsewhere in the multiverse. Other human intelligent life, with terrifying new weapons and powers of the mind . . . and wizards who go by the strange title of "scientist." "Packs enough punch to blast a starship to smithereens." —Publisher's Weekly on David Weber's "Honorverse" series "It is impossible not to be entertained, delighted, even enthralled by this splendid piece of storytelling." —Booklist ". . . an outstanding blend of military/technical writing balanced by superb character development and an excellent degree of human drama . . . very highly recommended."—Wilsin Library Bulletin
They Thought They Knew How The Universes Worked—
THEY WERE WRONG
In the almost two centuries since the discovery of the first inter-universal portal, Arcana has explored scores of other worlds . . . all of them duplicates of their own. Multiple Earths, virgin planets with a twist, because the "explorers" already know where to find all of their vast, untapped natural resources. Worlds beyond worlds, effectively infinite living space and mineral wealth.
And in all that time, they have never encountered another intelligent species. No cities, no vast empires, no civilizations and no equivalent of their own dragons, gryphons, spells, and wizards.
But all of that is about to change. It seems there is intelligent life elsewhere in the multiverse. Other human intelligent life, with terrifying new weapons and powers of the mind . . . and wizards who go by the strange title of "scientist."
"Packs enough punch to blast a starship to smithereens."
—Publisher's Weekly on David Weber's "Honorverse" series
"It is impossible not to be entertained, delighted, even enthralled by this splendid piece of storytelling."
—Booklist
". . . an outstanding blend of military/technical writing balanced by superb character development and an excellent degree of human drama . . . very highly recommended."—Wilsin Library Bulletin

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Tales of the Time Scouts
When an experiment on an orbiting space station went wrong—bad wrong—ripples in time washed over the Earth bringing global disaster. The survivors, beginning to rebuild, learned that they were now able to travel into the past, utilizing the remnant time strings. But first, the time strings had to be mapped. That was the job of the brave pioneers known as time scouts. Their occupation was only slightly less dangerous than front line combat, and when it was discovered that a time traveler who wasn’t extremely careful could zap himself out of existence, elaborate rules to prevent that evolved, and it was the job of the time scouts to enforce them. Time Scout: Kenneth “Kit” Carson was one of the best, if not the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time, and trying not to draw the dangerous attention of the natives, not always successfully. Nowadays, he runs a small hotel at Time Terminal 86, and just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian London firshand . . . until a cartain red‑headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . . Wagers of Sin: Time Travel stations have become big business, with wealthy tourists taking vacations back in time. For Skeeter Jackson, one of Time Terminal 86’s least honest residents, scamming those tourists is a way of life. A man’s got to follow his calling, even a con man, and Skeeter might be a dyed‑in‑the‑wool thieving scoundrel, but he freely admits it and relishes the crisp, cool feel of cash in hand—until one of his scams went terribly wrong, and he was in more trouble than even his quick wits and crooked tricks could get him out of again . . .
When an experiment on an orbiting space station went wrong—bad wrong—ripples in time washed over the Earth bringing global disaster. The survivors, beginning to rebuild, learned that they were now able to travel into the past, utilizing the remnant time strings. But first, the time strings had to be mapped.
That was the job of the brave pioneers known as time scouts. Their occupation was only slightly less dangerous than front line combat, and when it was discovered that a time traveler who wasn’t extremely careful could zap himself out of existence, elaborate rules to prevent that evolved, and it was the job of the time scouts to enforce them.
Time Scout:
Kenneth “Kit” Carson was one of the best, if not the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time, and trying not to draw the dangerous attention of the natives, not always successfully. Nowadays, he runs a small hotel at Time Terminal 86, and just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian London firshand . . . until a cartain red‑headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . .
Wagers of Sin:
Time Travel stations have become big business, with wealthy tourists taking vacations back in time. For Skeeter Jackson, one of Time Terminal 86’s least honest residents, scamming those tourists is a way of life. A man’s got to follow his calling, even a con man, and Skeeter might be a dyed‑in‑the‑wool thieving scoundrel, but he freely admits it and relishes the crisp, cool feel of cash in hand—until one of his scams went terribly wrong, and he was in more trouble than even his quick wits and crooked tricks could get him out of again . . .

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Tales of the Time Scouts II
TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built. Ripping Time: When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper. And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time. The House That Jack Built: Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit. All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.
TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built.
Ripping Time:
When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper.
And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time.
The House That Jack Built:
Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone—including Skeeter and Kit.
All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.

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