
SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series!
The Arena: a vast alien otherspace that all species were forced to enter when they discovered faster‑than‑light travel. The Arena: where the lives of entire species might hang in the balance in a single Challenge. The Arena: filled with mysteries, alliances, betrayals, opportunities, and hideous dangers for individual and empire alike. And the only thing you couldn't do . . . was refuse to play the Arena's game.
Ariane Austin and her crew had learned these lessons the hard way, and—with luck, skill, and sheer will, had managed to survive so far. But now a debt of honor to Humanity's oldest, if sometimes self‑serving, ally Orphan has come due. The threat of war looms with the xenophobic Molothos, one of the five Great Factions; the dark and omnipresent legacy of the Hyperion Experiment lingers. As Leader of the Faction of Humanity, Captain Ariane Austin had to deal with all of these problems, and deal with them soon. For within her was also the alien power that the Shadeweavers and the Faith had sealed away—with a seal that would not last forever. She needed to find a way to control that power before it broke free—or more than just Humanity would pay the price.
Now Ariane must travel with Orphan into the legendary Deeps of the Arena, far from any known Spheres—to a destination only the enigmatic alien knows, leaving behind one of her most trusted friends and advisors to confront whatever new trials the Arena may throw at Humanity in her absence.
But before Ariane can depart, she must deal with a minor matter of a Challenge against one of the Great Factions—a Challenge with an entire species' citizenship in the Arena at stake!
Challenges of the Deeps
ISBN: 9781476782089
US Price: $16.00


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This book is no longer available for purchase.
Only available for download if previously purchased.
SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series!
The Arena: a vast alien otherspace that all species were forced to enter when they discovered faster‑than‑light travel. The Arena: where the lives of entire species might hang in the balance in a single Challenge. The Arena: filled with mysteries, alliances, betrayals, opportunities, and hideous dangers for individual and empire alike. And the only thing you couldn't do . . . was refuse to play the Arena's game.
Ariane Austin and her crew had learned these lessons the hard way, and—with luck, skill, and sheer will, had managed to survive so far. But now a debt of honor to Humanity's oldest, if sometimes self‑serving, ally Orphan has come due. The threat of war looms with the xenophobic Molothos, one of the five Great Factions; the dark and omnipresent legacy of the Hyperion Experiment lingers. As Leader of the Faction of Humanity, Captain Ariane Austin had to deal with all of these problems, and deal with them soon. For within her was also the alien power that the Shadeweavers and the Faith had sealed away—with a seal that would not last forever. She needed to find a way to control that power before it broke free—or more than just Humanity would pay the price.
Now Ariane must travel with Orphan into the legendary Deeps of the Arena, far from any known Spheres—to a destination only the enigmatic alien knows, leaving behind one of her most trusted friends and advisors to confront whatever new trials the Arena may throw at Humanity in her absence.
But before Ariane can depart, she must deal with a minor matter of a Challenge against one of the Great Factions—a Challenge with an entire species' citizenship in the Arena at stake!
Published: 3/7/2017
This book is no longer available for purchase.
Only available for download if previously purchased.
SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series!
The Arena: a vast alien otherspace that all species were forced to enter when they discovered faster‑than‑light travel. The Arena: where the lives of entire species might hang in the balance in a single Challenge. The Arena: filled with mysteries, alliances, betrayals, opportunities, and hideous dangers for individual and empire alike. And the only thing you couldn't do . . . was refuse to play the Arena's game.
Ariane Austin and her crew had learned these lessons the hard way, and—with luck, skill, and sheer will, had managed to survive so far. But now a debt of honor to Humanity's oldest, if sometimes self‑serving, ally Orphan has come due. The threat of war looms with the xenophobic Molothos, one of the five Great Factions; the dark and omnipresent legacy of the Hyperion Experiment lingers. As Leader of the Faction of Humanity, Captain Ariane Austin had to deal with all of these problems, and deal with them soon. For within her was also the alien power that the Shadeweavers and the Faith had sealed away—with a seal that would not last forever. She needed to find a way to control that power before it broke free—or more than just Humanity would pay the price.
Now Ariane must travel with Orphan into the legendary Deeps of the Arena, far from any known Spheres—to a destination only the enigmatic alien knows, leaving behind one of her most trusted friends and advisors to confront whatever new trials the Arena may throw at Humanity in her absence.
But before Ariane can depart, she must deal with a minor matter of a Challenge against one of the Great Factions—a Challenge with an entire species' citizenship in the Arena at stake!
Published: 3/7/2017
More books by Ryk E. Spoor not in this series (8)

Deeds of Honor: Paksenarrion World Chronicles
Elizabeth Moon, the New York Times bestselling author of the celebrated Deed of Paksenarrion and Paladin's Legacy epic fantasy series, presents Deeds of Honor, a brand new collection of short stories set in the world of Paksenarrion.With two exclusive, never-before-published stories featuring characters from the Paladin's Legacy series, Deeds of Honor gathers together lore and legends from Paksenarrion’s world, along with tales from the Paladin’s Legacy era, all revised and updated for this special compilation.Rich with the vivid and immersive storytelling for which Elizabeth Moon is known, the eight short stories in Deeds of Honor—collected here for the first time, with all-new author notes—are certain to please any fan of the Paksenarrion saga.

Elizabeth Moon, the New York Times bestselling author of the celebrated Deed of Paksenarrion and Paladin's Legacy epic fantasy series, presents Deeds of Honor, a brand new collection of short stories set in the world of Paksenarrion.
With two exclusive, never-before-published stories featuring characters from the Paladin's Legacy series, Deeds of Honor gathers together lore and legends from Paksenarrion’s world, along with tales from the Paladin’s Legacy era, all revised and updated for this special compilation.
Rich with the vivid and immersive storytelling for which Elizabeth Moon is known, the eight short stories in Deeds of Honor—collected here for the first time, with all-new author notes—are certain to please any fan of the Paksenarrion saga.
Deeds of Honor: Paksenarrion World Chronicles

SKU: 9781625671127
$4.99


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Divided Allegiance
Once a sheepfarmer's daughter, now a seasoned veteran, Paksenarrion has proven herself a fighter. Years with Duke Phelan's Company taught her weaponry, discipline, and how to react as part of a military unit. Now, though, Paks feels spurred to a solitary destiny. Against all odds she is accepted as a paladin-candidate by the fellowship of Gird. Years of study will follow, for a paladin must be versed in diplomacy and magic as well as the fighting arts. But before she is fully trained, Paks is called on her first mission: to seek out the fabled stronghold of Luap far to the west. The way is long, the dangers many—and not even the Marshal-General of Gird can say whether glory or ruin awaits.

Once a sheepfarmer's daughter, now a seasoned veteran, Paksenarrion has proven herself a fighter. Years with Duke Phelan's Company taught her weaponry, discipline, and how to react as part of a military unit.
Now, though, Paks feels spurred to a solitary destiny. Against all odds she is accepted as a paladin-candidate by the fellowship of Gird. Years of study will follow, for a paladin must be versed in diplomacy and magic as well as the fighting arts. But before she is fully trained, Paks is called on her first mission: to seek out the fabled stronghold of Luap far to the west. The way is long, the dangers many—and not even the Marshal-General of Gird can say whether glory or ruin awaits.


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Generation Warriors
A CLASSIC NOVEL IN THE PIRATE PLANETS SERIES FROM SF MASTER ANNE MCCAFFREY AND ELIZABETH MOON The fate of the galaxy is placed in the hands of Lunzie, who discovers the true nature of three friends: Fordeliton, who is dying of a mysterious poison; Dupaynil, who is exiled; and Aygar, who tries to prove himself.
A CLASSIC NOVEL IN THE PIRATE PLANETS SERIES FROM SF MASTER ANNE MCCAFFREY AND ELIZABETH MOON
The fate of the galaxy is placed in the hands of Lunzie, who discovers the true nature of three friends: Fordeliton, who is dying of a mysterious poison; Dupaynil, who is exiled; and Aygar, who tries to prove himself.

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Oath of Gold
Paksenarrion—Paks for short—was somebody special. Never could she have followed her father's orders and married the pig farmer down the road. Better a soldier's life than a pig farmer's wife, and so, though she knew that she could never go home again, Paks ran away to be a soldier. And so began an adventure destined to transform a simple Sheepfarmer's Daughter into a hero fit to be chosen by the gods. Features an all-new introduction by the author!

Paksenarrion—Paks for short—was somebody special. Never could she have followed her father's orders and married the pig farmer down the road. Better a soldier's life than a pig farmer's wife, and so, though she knew that she could never go home again, Paks ran away to be a soldier. And so began an adventure destined to transform a simple Sheepfarmer's Daughter into a hero fit to be chosen by the gods.
Features an all-new introduction by the author!


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Sassinak
Old Enough to be Used Young Enough to be Broken Sassinak was twelve when the raiders came. That made her just the right age: old enough to be used, young enough to be broken. Or so the slavers thought. But Sassy turned out to be a little different from your typical slave girl. Maybe it was her unusual physical strength. Maybe it was her friendship with the captured Fleet crewman. Maybe it was her spirit. Whatever it was, it wouldn't let her resign herself to the life of a slave. She bided her time, watched for her moment. Finally it came, and she escaped. But that was only the beginning for Sassinak. Now she's a Fleet Captain with a pirate-chasing ship of her own, and only one regret in her life: not enough pirates.
Old Enough to be Used
Young Enough to be Broken
Sassinak was twelve when the raiders came. That made her just the right age: old enough to be used, young enough to be broken. Or so the slavers thought. But Sassy turned out to be a little different from your typical slave girl. Maybe it was her unusual physical strength. Maybe it was her friendship with the captured Fleet crewman. Maybe it was her spirit. Whatever it was, it wouldn't let her resign herself to the life of a slave. She bided her time, watched for her moment. Finally it came, and she escaped.
But that was only the beginning for Sassinak. Now she's a Fleet Captain with a pirate-chasing ship of her own, and only one regret in her life: not enough pirates.

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Sheepfarmer's Daughter
Paksenarrion Dorthansdotter may be the daughter of a humble sheep farmer in the far north end of the kingdom, but she dreams of so much more. After refusing her father’s orders to do the sensible thing and marry the pig farmer down the road, Paks, runs away to join a band of mercenaries, dreaming of daring deeds and military glory. But life in the army is different than she imagined, and her daydreams at first seem to be turning to nightmares. But Paks refuses to let her dreams die—and does her duty with honor and integrity. Her path is an arduous one, but it will transform her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne. The Compton Crook Award‑winning first novel from Nebula‑winning author Elizabeth Moon. The first in the Paksenarrion Trilogy—now with an all‑new introduction by the author. Download the comprehensive Teacher’s Guide here.

Paksenarrion Dorthansdotter may be the daughter of a humble sheep farmer in the far north end of the kingdom, but she dreams of so much more. After refusing her father’s orders to do the sensible thing and marry the pig farmer down the road, Paks, runs away to join a band of mercenaries, dreaming of daring deeds and military glory. But life in the army is different than she imagined, and her daydreams at first seem to be turning to nightmares. But Paks refuses to let her dreams die—and does her duty with honor and integrity. Her path is an arduous one, but it will transform her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne.
The Compton Crook Award‑winning first novel from Nebula‑winning author Elizabeth Moon. The first in the Paksenarrion Trilogy—now with an all‑new introduction by the author.
Download the comprehensive Teacher’s Guide here.


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The Deed of Paksenarrion
Complete at Last in a Single Hardcover Volume —the Finest Trilogy of Epic Fantasy in a Decade Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits. "Engrossing . . ." —Anne McCaffrey "A tour de force . . ." —Jack McDevitt "Worldbuilding in the grand tradition, background thought out to the last detail." —Judith Tarr "Superlative . . ." —Booklist "Brilliant . . . the excitement of high heroic adventure . . . will enchant the reader." —Bookwatch

Complete at Last in a
Single Hardcover Volume
—the Finest Trilogy of
Epic Fantasy in a Decade
Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits.
"Engrossing . . ." —Anne McCaffrey
"A tour de force . . ." —Jack McDevitt
"Worldbuilding in the grand tradition, background thought out to the last detail." —Judith Tarr
"Superlative . . ." —Booklist
"Brilliant . . . the excitement of high heroic adventure . . . will enchant the reader." —Bookwatch


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The Legacy of Gird
BY THE AUTHOR OF THE DEED OF PAKSENARRION Paksenarrion was the finest paladin her world would ever see. But Paksenarrion could never have become a fighter at all had it not been for he who had come before: Gird, the liberator, who taught his people that they could fight—and win—against their Mage-Born rulers. And after Gird came one more: Luap, Gird's sworn follower and the king's half-breed bastard. Riven by internal conflict, Luap dare not lie and cannot tell the truth, nor face the future. PRAISE FOR THE LEGACY OF GIRD "A massive and brilliant book, with Moon's unsurpassed military and historical expertise very much to the fore. Close behind it is her concern with ethics, which ejevates her characterization as far above the fantasy average as her worldbuilding."—Chicago Sun-Times "A detailed look into a fantasy medieval culture as seen from the peasants' point of view.... A wonderful prequel and lead into the author's trilogy, The Deed of Paksenarrion."—VOYA "Fans of The Deed of Paksenarrion have been waiting for this book, but newcomers to Moon's vision should not fear jumping right in . . . I don't think you'll be disappointed."—Quantum Publisher's Note: The Legacy of Gird was previously published in parts as Surrender None and Liar's Oath. Now we are able to offer both in a single trade edition which, because of its size, will probably never be offered in a mass market edition.

BY THE AUTHOR OF
THE DEED OF PAKSENARRION
Paksenarrion was the finest paladin her world would ever see. But Paksenarrion could never have become a fighter at all had it not been for he who had come before: Gird, the liberator, who taught his people that they could fight—and win—against their Mage-Born rulers.
And after Gird came one more: Luap, Gird's sworn follower and the king's half-breed bastard. Riven by internal conflict, Luap dare not lie and cannot tell the truth, nor face the future.
PRAISE FORTHE LEGACY OF GIRD
"A massive and brilliant book, with Moon's unsurpassed military and historical expertise very much to the fore. Close behind it is her concern with ethics, which ejevates her characterization as far above the fantasy average as her worldbuilding."
—Chicago Sun-Times
"A detailed look into a fantasy medieval culture as seen from the peasants' point of view.... A wonderful prequel and lead into the author's trilogy, The Deed of Paksenarrion."
—VOYA
"Fans of The Deed of Paksenarrion have been waiting for this book, but newcomers to Moon's vision should not fear jumping right in . . . I don't think you'll be disappointed."
—Quantum
Publisher's Note: The Legacy of Gird was previously published in parts as Surrender None and Liar's Oath. Now we are able to offer both in a single trade edition which, because of its size, will probably never be offered in a mass market edition.


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