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Beyond Enemies - eARC
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Paladins II: Knight Moves

Paladins II: Knight Moves

SHADOWS ACROSS THE EMPIRE. . . Every schoolboy knows the history: in the twelfth century, Mordred the Great defeated his father. King Arthur - known as "Arthur the Tyrant"—and founded the Pendragon Empire. Now, half a millenium later, the Empire's flag flies over much of Europe, Asia, and the New World, ably defended by the knights of the Order of Crown, Shield, and Dragon, who carry swords, each containing the soul of someone of great power. These are no ordinary swords, for a single red sword can defeat an army or leave a city in flaming ruins. But now, as if manipulated by some unseen masterminds, supernatural menaces are threatening the empire. This time, even the knights and their swords of power may not be enough to hold back the forces of darkness. . . . ". . . the seafaring action is convincing and detailed, the characters are appealing. . . . [Readers] should be well satisfied with the promise of more tales to come." —Amazing Stories ". . . rousing . . . with derring do, fights, and high adventure The characters are likeable. . ." —Science Fiction Chronicle

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To maintain the integrity of their reputation as the galaxy's mercenary elite, the soldiers of the barren world of Metzada adhere to a rigid code of loyalty and honor reminiscent of their Jewish-Israeli ancestors. When a veteran soldier apparently betrays the code, it becomes the ongoing task of his nephew to terminate him if he can.

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