HIGH STAKES ADVENTURE AS TWO FRIENDS FIGHT THEIR WAY ACROSS A STRANGE WORLD IN A FAR-FLUNG FUTURE
Sometimes, the real enemies are the friends we make along the way.
An encounter with an old friend becomes tragically fatal, and Indrajit and Fix set out on a high-stakes, high-adrenaline quest across the ancient city of Kish to bring their friend back to life. At each step, the complications and the enemies alike pile up. The mysterious necromancers, the Vin Dalu priests, bind the heroes on an errand that sends them shuttling from one thieves’ guild to the next, pitting Indrajit and Fix against the deadly House of Knives and embroiling them in a plot by the giant, wasplike Kattak to take dire revenge on Kish and all its great houses.
Can the heroes save their friend? Can Indrajit and Fix survive? Will Kish itself fall?
HIGH STAKES ADVENTURE AS TWO FRIENDS FIGHT THEIR WAY ACROSS A STRANGE WORLD IN A FAR-FLUNG FUTURE
Sometimes, the real enemies are the friends we make along the way.
An encounter with an old friend becomes tragically fatal, and Indrajit and Fix set out on a high-stakes, high-adrenaline quest across the ancient city of Kish to bring their friend back to life. At each step, the complications and the enemies alike pile up. The mysterious necromancers, the Vin Dalu priests, bind the heroes on an errand that sends them shuttling from one thieves’ guild to the next, pitting Indrajit and Fix against the deadly House of Knives and embroiling them in a plot by the giant, wasplike Kattak to take dire revenge on Kish and all its great houses.
Can the heroes save their friend? Can Indrajit and Fix survive? Will Kish itself fall?
HIGH STAKES ADVENTURE AS TWO FRIENDS FIGHT THEIR WAY ACROSS A STRANGE WORLD IN A FAR-FLUNG FUTURE
Sometimes, the real enemies are the friends we make along the way.
An encounter with an old friend becomes tragically fatal, and Indrajit and Fix set out on a high-stakes, high-adrenaline quest across the ancient city of Kish to bring their friend back to life. At each step, the complications and the enemies alike pile up. The mysterious necromancers, the Vin Dalu priests, bind the heroes on an errand that sends them shuttling from one thieves’ guild to the next, pitting Indrajit and Fix against the deadly House of Knives and embroiling them in a plot by the giant, wasplike Kattak to take dire revenge on Kish and all its great houses.
Can the heroes save their friend? Can Indrajit and Fix survive? Will Kish itself fall?