Come the Revolution

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Monster Hunter Alpha

Monster Hunter Alpha

Dirty Harry meets Twilight. #3 in the break-out series and a follow-up to Monster Hunter International and Monster Hunter Vendetta. Earl Harbinger may be the leader of Monster Hunter International, but he's also got a secret. Nearly a century ago, Earl was cursed to be a werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger's stubborn refusal to roll over and play dead. Lexile Score: 730

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Monster Hunter Bloodlines

Monster Hunter Bloodlines

The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International knows that he is still out there, somewhere—plotting, waiting for his chance to unravel reality. When Owen and the MHI team discover that one of Isaac Newton’s Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical superweapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican’s Secret Guard. It’s a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older—and infinitely more evil—awakening deep in the jungles of South America.

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Monster Hunter Guardian

Monster Hunter Guardian

NEW ENTRY IN THE BESTSELLING MONSTER HUNTER INTERNATIONAL SERIES BY DRAGON AWARD WINNING AUTHORS LARRY CORREIA AND SARAH A. HOYT When Owen Pitt and the rest of the Monster Hunter International crew are called away to mount a month’s-long rescue mission in a monster-infested nightmare dimension, Julie Shackleford—Owen’s wife and descendant of MHI founder Bubba Shackelford—is left behind. Her task: hold down the fort and take care of her new baby son Ray. Julie’s devoted to the little guy, but the slow pace of office work and maternity leave are starting to get to her. But when a routine field call brings her face-to-face with an unspeakable evil calling itself Brother Death, she’ll get more excitement than she ever hoped for. Julie is the Guardian of a powerful ancient artifact known as the Kamaresh Yar, and Brother Death wants it. In the wrong hands, it could destroy reality as we know it. Julie would die before giving it up. Then Ray goes missing, taken by Brother Death. The price for his safe return: the Kamaresh Yar. If Julie doesn’t hand over the artifact it means death—or worse—for baby Ray. With no other choice left to her, Julie agrees to Brother Death’s demands. But when you’re dealing with an ancient evil, the devil is in the details. To reclaim her son, Julie Shackleford will have to fight her way through necromantic death cults, child-stealing monsters, and worse. And she’ll have to do it all before Brother Death can unleash the Kamaresh Yar. It’s one woman against an army of monsters. But Julie Shackelford is no ordinary woman—she’s one tough mother! The Monster Hunter series: Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legion Monster Hunter Nemesis Monster Hunter Siege Monster Hunter Guardian The Monster Hunter Memoirs series by Larry Correia and John Ringo: Monster Hunter Memoirs: Grunge Monster Hunter Memoirs: Sinners Monster Hunter Memoirs: Saints

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Monster Hunter International

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Monster Hunter International

Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . About the Author  Larry Correia is hopelessly addicted to two things: guns and B-horror movies. He lists his occupations: gun dealer, firearms instructor, accountant, and writer, and is part owner of FBMG (Fuzzy Bunny Movie Guns) a company specializing in firearms and movie props. He shoots competitively and is a certified concealed weapons instructor. Larry resides in Utah with his very patient wife and family. He has also designed a special patch for the agents of Monster Hunter International, Inc. As he puts it, "If you don't look good while you're killing stuff, then you're not really a monster hunter." Lexile Score: 710

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Monster Hunter International, Second Edition

Monster Hunter International, Second Edition

Contains an all-new afterword by New York Times best-selling author Larry Correia! Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves.Business is good . . . Lexile Score: 710

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Monster Hunter Legion

Monster Hunter Legion

When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first. Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth. Listen to the author discuss the book here on the Baen Free Radio Hour. Lexile Score: 730

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Monster Hunter Nemesis

Monster Hunter Nemesis

Agent Franks of the U.S. Monster Control Bureau is a man of many parts—parts from other people, that is. Franks is six foot five and all muscle. He’s nearly indestructible. Plus he’s animated by a powerful alchemical substance and inhabited by a super‑intelligent spirit more ancient than humanity itself. Good thing he’s on our side. More or less. Sworn to serve and protect the United States of America from all monsters by one of the country’s founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers‑that‑be do so, then the agreement is null and void.  Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, he’s making thirteen. Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back. Listen to the author (here) and cover artist (here) discuss the book on the Baen Free Radio Hour. Lexile Score: 800

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Monster Hunter Siege

Monster Hunter Siege

GO BIG OR GO HOME When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn’t realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone. As if that wasn't bad enough, it’s also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. But this god picked a fight with the wrong crew, and now MHI wants payback. Calling on their allies, a massive expedition is formed, and with the odds stacked against them, a legion of hunters goes to war. It’s D-Day at the City of Monsters.

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Monster Hunter Vendetta

Monster Hunter Vendetta

Accountant turned professional monster hunter, Owen Zastava Pitt, managed to stop the nefarious Old One’s invasion plans last year, but as a result made an enemy out of one of the most powerful beings in the universe. Now an evil death cult known as the Church of the Temporary Mortal Condition wants to capture Owen in order to gain the favor of the great Old Ones. The Condition is led by a fanatical necromancer known as the Shadow Man. The government wants to capture the Shadow Man and has assigned the enigmatic Agent Franks to be Owen’s full time bodyguard, which is a polite way of saying that Owen is monster bait. With supernatural assassins targeting his family, a spy in their midst, and horrific beasties lurking around every corner, Owen and the staff of Monster Hunter International don’t need to go hunting, because this time the monsters are hunting them. Fortunately, this bait is armed and very dangerous... Lexile Score: 700

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The Monster Hunter Files

The Monster Hunter Files

For well over a century, Monster Hunter International has kept the world safe from supernatural threats small and large—and in some cases very, very large. Now, join us as MHI opens their archives for the first time. From experienced Hunters on their toughest cases, to total newbies' initial encounters with the supernatural, The Monster Hunter Files reveals the secret history of the world's most elite monster fighting force. Discover what happened when Agent Franks took on the Nazis in World War Two. Uncover how the Vatican’s Combat Exorcists deal with Old Ones in Mexico. And find out exactly what takes place in a turf war between trailer park elves and gnomes. From the most powerful of mystical beings to MHI’s humble janitor, see the world of professional monster hunting like never before. Featuring seventeen all new tales based on Larry Correia’s best-selling series, from New York Times best-selling authors Jim Butcher, John Ringo, Jessica Day George, Jonathan Maberry, Faith Hunter, and many more. Contributors: Larry Correia Jim Butcher Mike Kupari Jessica Day George John C. Wright Maurice Broaddus Brad R. Torgersen Faith Hunter Jody Lynn Nye Quincy J. Allen Alex Shvartsman Kim May Steve Diamond John Ringo Bryan Thomas Schmidt & Julie C. Frost Sarah A. Hoyt Jonathan Maberry

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The Monster Hunters

The Monster Hunters

Three titles in this series together for the first time in one huge volume. Monster Hunter International: With the clock ticking towards Armageddon, Monster Hunter Owen Pitt must face down legions of undead minions—and the cursed family of the woman he loves. Monster Hunter Vendetta: Accountant turned monster hunter Owen made himself the enemy of the most powerful beings in the universe. Now an evil death cult is after Owen for revenge. Monster Hunter Alpha: Earl Harbinger, leader of Monster Hunter International, is also a werewolf. Now Earl's greatest foe, an ex-KGB werewolf, has surfaced. But Harbinger is an alpha wolf for a reason, and he's not about to roll over and play dead.

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More books by Frank Chadwick (101)

A Logic Named Joe

A Logic Named Joe

ALTRUISTIC SPACE PIRATES, NUCLEAR-POWERED DJINN, A TIME-TRAVELLING KANGEROO—AND MORE . . . Three complete novels of humorous adventure, one of them a Hugo Award finalist, plus a trio of witty short stories with the distinctive Leinster touch. * The Pirates of Zan—When a young man is accused and jailed unjustly, he is given a secret offer—in return for help in escaping, he must shake up the galactic establishment, which is getting dangerously set in its ways. He succeeds beyond anyone's wildest expectations, seemingly becoming a space pirate, but being in reality, the deadliest do-gooder in the galaxy. * Gateway to Elsewhere—Suppose that somewhere the world of the Arabian Nights is real, including very powerful and dangerous djinns, who are nothing like Aladdin's big blue pal. A man from our world wouldn't have a chance against them . . . or would he * The Duplicators — A planet where everyone has a machine which can duplicate anything would be the wealthiest world in the galaxy, right Wrong. And unless the hapless voyager who's trapped on the planet can find a solution to its problem, his voyaging will be over—permanently. Plus three short stories, including "A Logic Named Joe," an uncannily prophetic story of home computers and the internet — written in 1946! "Murray Leinster was not only a very good writer, he was a pioneer. He invented the field of parallel-universe stories with his "Sidewise in Time," and his "First Contact" set the pattern for all the stories that followed of—well—of first contact with alien civilizations. The wondrous thing about his work is that those great, trend-setting stories read as fresh and timely as they did all those years ago." —Frederik Pohl ". . . good stories, marvelously put together. . . . It's a pleasure to watch such a masterly craftsman at work, producing a couple of hours of diverting reading with unfailing skill." —Robert Silverberg

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A Sense of Infinity

A Sense of Infinity

THE FUTURE WILL BE STRANGER THAN YOU CAN IMAGINE . . . • In a post-apocalyptic world, telepaths are common, but young Starn had no trace of telepathic ability, and was persecuted by those who had the talent—until he discovered he possessed an even more unusual ability. • A criminal mastermind has been captured by the Space Patrol, and a Patrol ship is carrying him to a prison planet. Escape seems impossible, but he has a secret weapon. It's only water—but water with a very unusual property. • In the afterlife, it turns out that one's existence is dependent on being remembered by the living. As you are forgotten, you shrink. How do you avoid this? Why, hire an unearthly public relations firm, of course. These stories and more, including two full-length novels, fill a large volume of entertaining space adventure and humorous fantasy by a writer noted for original ideas developed with a sardonic wit. "Howard Myers possessed a voice . . . witty and message-rich. . . . His rescue from the moldering pages of Analog and other 'zines of his day is a welcome treat. . . . What Myers might have accomplished with a longer life remains in doubt; the treasures he left behind are incontestable."— Paul Di Filippo, Sci-Fi.com

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Agent of Vega

Agent of Vega

Espionage and Intrigue in the Far Reaches of the Galaxy from the Creator of Telzey Amberdon and Trigger Argee The Galaxy was not a nice neighborhood, and most would have laid bets that the Vegan Confederacy was too small and weak to survive, let along prosper. But prosper it did, to the bewilderment of observers, who didn't know about the Vegans' secret weapon. Once, the Galactic Empire had spanned the stars and when it crumbled and fell, star systems were isolated, some barely surviving, many becoming tyrannical feifdoms, others turning to piracy, and all of them often at war with each other. The Confederacy didn't have huge space armadas, and millions of troops to protect itself and re-civilize its neighbors, but it did have the Zone agents. Few outside the top echelons of the Confederacy even knew that they existed, and even fewer had an inkling of how the agents time and again could appear on the spot just when a push in the right place could stop a war, topple a despot, or thwart an invasion of unfriendly aliens. Their numbers were pitifully few, and they had to patrol vast stretches of space. They were helped by their ships, bristling with hidden armament and piloted by robot brains of high intelligence. But their main weapon was that the minds of their opponents were open books to them. Not all of the Agents of Vega were human, but they were the most powerful telepaths the Galaxy had ever known . . . Publisher's Note: Part of Agent of Vega & Other Stories has previously appeared separately. This is the first expanded, unitary publication. "Take my advice and buy TWO copies of this book! You'll want to lend it to friends and (trust me on this: I have years of experience to back up the observation) once people get their hands on a Schmitz book, they don't let go!" - Janet Kagan, Hugo-Winner and author of Uhura's Song "Wonderfully fresh imagination." -The Horn Book

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All the Plagues of Hell

All the Plagues of Hell

Orkise is loose. The snake-god of plague has been awakened by Lucia del Maino, the bastard daughter of the recently overthrown duke of Milan, Phillipo Visconti. With the venomous magic of Orkise at her command, Lucia plots to marry and then murder the usurper who now rules Milan, the condottiere Carlo Sforza—known to friend and foe alike as the Wolf the North. Other trouble is brewing as well. Sforza has his own bastard, Benito Valdosta, who is returning to Venice after having conquered the Byzantine empire. Benito has a score to settle with his father, and he will have the help of his half-brother Marco, who is the embodiment of ancient Etruria’s mighty Winged Lion of Saint Mark. Adding further to Sforza’s predicament, yet another power has entered the fray. The terrifying sorcerer Count Mindaug has decided to settle in Milan. Will he ally with Sforza, or oppose him? Either will bring trouble, for if Mindaug aids the usurper he will arouse the fury of the Holy Roman Empire and the Knights of the Holy Trinity. Both of those great forces have sworn to destroy Mindaug and anyone who shelters him. On his side, Sforza has only the skill and cunning of his physician, Francisco Turner—who is on good terms with the Valdosta brothers and may be able to neutralize Venetian hostility. But even if he can, will that be enough to save the Wolf of the North? For out there in the countryside of northern Italy, Orkise is uncoiling all the plagues of hell.

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An Oblique Approach

An Oblique Approach

ALIEN MINDS BATTLE  FOR BYZANTIUM In northern India the Malwa have created an empire of unexampled evil. Guided or possessed by an intelligence from beyond time, with new weapons, old treachery, and an implacable will to power, the Malwa will sweep over the whole Earth. Only three things stand between the Malwa and their plan of eternal domination: the empire of Rome in the East, Byzantium; a crystal with vision; and a man named Belisarius, the greatest commander Earth has ever know. . . .

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Belisarius I: Thunder at Dawn

Belisarius I: Thunder at Dawn

Two complete novels in one volume— the beginning of the Belisarius saga. An Oblique Approach: In northern India the Malwa have created an empire of unexampled evil. Guided or possessed by an intelligence from beyond time, with new weapons, old treachery, and an implacable will to power, the Malwa will sweep over the whole Earth. Only three things stand between the Malwa and their plan of eternal domination: the empire of Rome in the East, Byzantium; a crystal with vision; and a man named Belisarius, the greatest commander Earth has ever known. In the Heart of Darkness: Having conquered sixth century India, the Malwa Empire is forging the subcontinent's vast population into an invincible weapon of tyranny. Belisarius, the finest general of his age, must save the world. Guided by visions from a future that may never be, he and a band of comrades penetrate the Malwa heartland, seeking the core of the enemy's power. And when Belisarius leads the forces of good, only a fool would side with evil.

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Belisarius II: Storm at Noontide

Belisarius II: Storm at Noontide

Continuing the popular Belisarius saga, with two full-length novels in one volume. Destiny's Shield: Evil from beyond time: The Malwa Empire squats like a toad across sixth century India, commanded by ruthless men with depraved appetites. But the thing from the distant future that commands them is far worse. Those who oppose the purulent Hell the Malwa will make of Earth have sent a crystal, Aide, to halt their advance. Aide holds all human knowledge—but cannot act by himself. That requires Count Belisarius, the greatest general fo the age and perhaps of all ages, who must outwit the evil empire—and then, when there is no longer room to maneuver, to meet it sword-edge to sword-edge, lest evil beyond human conception rules the world forever. Fortune's Stroke: Link, the supercomputer from a future that should not, must not exist has used terror and gunpowder weapons to forge the Malwa Empire on the Indian subcontinent. Aide and Belisarius have led the armies of Byzantium and blunted the first assault of the Malwa hordes. Now he and his allies from all the world face overwhelming numbers in a ring that tightens about them. The armies of Good and Evil gathered on the fertile plains of Mesopotamia will decide the fate of the world—and the fate of all the future.

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Belisarius III: The Flames of Sunset

Belisarius III: The Flames of Sunset

Next Concluding the popular Belisarius saga, with two full-length novels in one volume: The Tide of Victory: The creators of the monster called Link once were human, but that was distant ages in their past. Now, from the far future, they have sent their creation back to rule the Malwa Empire, then to conquer and shape the world of the sixth century A.D. into the form that will make their own foul existence possible. Those in the future who never were human have sent their own messenger to the past: Aide, a gleaming jewel who has come to Belisarius, the greatest general of the sixth century and perhaps any century. Between them they have forged an alliance of all the world against the evil fro the far future—and an army that can be the spear through evil's heart. The Dance of Time: The Malwa and their evil have been driven back to their Indian heartland, but there they coil to strike again. Ruled by a monster from the future that is part computer and part demon, they prepare a fresh attack whose success will leave them rulers of the world—and the monster that guides the Malwa will rule the whole future. Guided by Aide, Belisarius has arrayed the forces of Mankind against the Malwa evil. There is no hope for Mankind if he fails—so he must not fail! The triumphant conclusion of the Belisarius saga.  About the Authors Eric Flint is the co-author of three New York Times best sellers in his "Ring of Fire" alternate history series. His first novel for Baen, Mother of Demons, was picked by Science Fiction Chronicle as a best novel of the year. His 1632, which launched the Ring of Fire series, won widespread critical praise, as from Publishers Weekly, which called him "an SF author of particular note, one who can entertain and edify in equal, and major, measure." A longtime labor union activist with a master's degree in history, he currently resides in northwest Indiana with his wife Lucille.  David Drake is one of the grand masters of military science fiction, known for his best-selling Hammer's Slammers series and many other novels. A Vietnam veteran, he employs his first-hand experience with the military life and combat to give his work the vivid images and feel of battle that have won him a huge readership. He was attending Duke University Law School when he was drafted. Upon his return from the U.S. Army, he completed his law degree at Duke and was for eight years Assistant Town Attorney for Chapel Hill, North Carolina. A full-time writer since 1981, his other books for Baen include the RCN-Leary series, the latest being In the Stormy Red Sky, and the Belisarius series, written in collaboration with Eric Flint, the fourth and fifth novels of which are now combined in this volume.

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Boundary, Second Edition

Boundary, Second Edition

Now with new prose material and art! Paradigms Shift, Worlds Collide! A daring and resourceful paleontologist uncovers something at the infamous K-T boundary marking the end of dinosaurs in the fossil record something big, dangerous, and absolutely, categorically impossible. It's a find that will catapult her to the Martian moon Phobos, then down to the crater-pocked desert of the Red Planet itself. For this mild-mannered fossil hunter may just have become Earth's first practicing xenobiologist!

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Burdens of the Dead

Burdens of the Dead

In an alternate 15th century where magic still is part of life, the Holy Roman Empire rules Europe. Constantinople is under siege by the Venetians and their allies.  Hekate, Goddess of Crossroads, presides over the conflict and carnage as alternate visions of civilization collide.  And since Constantinople is the crossroad city of east and west, and it is here that Italian captain Benito Valdosta must deal with the powerful magical manifestation of the Weeping Woman, a disguised Hekate,  in order to save his daughter and to destroy the fleets of the Chernobog assembling in the Black Sea before they can cut into the soft underbelly of Europe. With land battle, naval action, cunning assassinations, and heartbreak aplenty—not to mention the ongoing conflict between Lord of the Dead Aidonus and Benito for the love of a woman, civilization is at the crossroads and choices must be made that will bring victory and freedom for centuries to come—or a new Dark Age.

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By Tooth and Claw

By Tooth and Claw

New York Times best-selling authors S.M. Stirling, Mercedes Lackey, Eric Flint, and Jody Lynn Nye return with four novellas. The cat-like Mrem, our heroes, battle the deep reptilian intelligence of humanoid dinosaurs in a Bronze Age world. After the extinction asteroid does notstrike Earth, the dinosaurs keep evolving–but so do the mammals. We mammals have achieved humanlike shapes, but now it’s cold‑blooded, magic‑using reptiles against the hot‑blooded, hot‑tempered descendants of cats. Listen to the author discuss the book here on the Baen Free Radio Hour.

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Castaway Odyssey

Castaway Odyssey

Worst‑Case Scenario: Sergeant Samuel Morgan Campbell had been in plenty of tight spots before, but nothing like this. It had happened in a few terrifying seconds: the starship he and his crew travelled on, the Outward Initiative, shattered to pieces before their eyes and disappeared, leaving them stranded in the endless night of deep space on Lifeboat LS‑88—all systems dead, light‑years from any known colony. Somehow, Sergeant Campbell and his crew of half‑trained children—ranging from freshly graduated Xander Bird down to eight‑year‑old Francisco—have to repair systems with no tools, navigate with no computers, and—if they could find a planet they could live on—land a shuttle whose controls were more than half‑destroyed. And if they manage all of that, then the real challenge begins; the only planet in range has secrets that even Sergeant Campbell cannot imagine!

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Castaway Planet

Castaway Planet

NEW ENTRY IN THE BEST‑SELLING BOUNDARY SERIES. Lost in the dark, half a year into their journey to the colony world of Tantalus, Sakura Kimei, her family, and her best friend, the alien "Bemmie" nicknamed Whips, are torn from the safety of their colony ship. In a crippled lifeboat, they had one chance to find a habitable world. But even then, they would find that their apparent salvation was a world of a thousand secrets. Listen to the authors discuss the book here on the Baen Free Radio Hour.

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Castaway Resolution

Castaway Resolution

NEW ENTRY IN THE BOUNDARY SERIES BY ERIC FLINT & RYK E. SPOOR Surviving crash-landings and monsters and island-eaters was only the beginning! The Kimei family and a second group of castaways, led by Sergeant Campbell, had finally joined forces after both had been forced to land on the bizarre planet Lincoln, whose "continents" were huge floating coral colonies, inhabited by even stranger lifeforms. They had survived crash-landings and venom-filled bites and disease, their own despair, and even the destruction—and consumption!—of one of their floating islands, and had learned to live, even prosper, in their strange new home. Far away, Lieutenat Susan Fisher slowly pieces together the mystery of what happened to the starship Outward Initiative . . . and begins to believe that—just possibly—some of the survivors might have escaped to a mysteriously unsuspected star system. But even her preparations and the resourcefulness of the castaways may not be enough . . . for Lincoln has far worse in store.

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Cauldron of Ghosts

Cauldron of Ghosts

TOIL AND TROUBLE IN THE CAULDRON OF GHOSTS The Mesan Alignment: a centuries‑old cabal that seeks to impose its vision of a society dominated by genetic rank onto the human race. Now the conspiracy stands exposed by spies Anton Zilwicki and Victor Cachat—one an agent of Honor Harrington’s Star Kingdom of Manticore, the other a Havenite operative. The outing of the Alignment has turned the galaxy’s political framework topsy‑turvy. Old coalitions have disintegrated. New alliances have been born. For starters, the long and hard‑fought war between the Republic of Haven and the Star Empire of Manticore is not only over, but these bitter enemies have formed a new pact. Their common foe: the Mesan Alignment itself. But more information is needed to bring the Alignment out of the shadows. Now, defying the odds and relying on genetic wizardry themselves for a disguise, Zilwicki and Cachat return to Mesa—only to discover that even they have underestimated the Alignment’s ruthlessness and savagery. Soon they are on the run in Mesa’s underworld, not only hunted by the Alignment but threatened by the exploding conflict on the planet between Mesa’s overlords and the brutalized slaves and descendants of slaves who have suffered under their rule for so long. But if Zilwicki and Cachat succeed in rooting out the ancient conspiracy, a great evil may be finally removed from the galaxy—and on a long‑oppressed planet, freedom may finally dawn. Sequel to national bestsellers Torch of Freedom and Crown of Slaves, Book Three in the Crown of Slaves, ‑ Honor Harrington universe.  Listen to the authors discuss the book on the Baen Free Radio Hour: Part 1 | Part 2.

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Council of Fire

Council of Fire

NEW ENTRY IN THE DRAGON AWARD WINNING ARCANE AMERICA SERIES from New York Times best-selling alternate history master Eric Flint. The passage of Halley’s Comet in 1759 is catastrophic. The comet appears to strike the Earth, sundering the New World from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the Old World arrives in America. No ship from the New World can find a passage to the Old—and most who try simply disappear. The comet has also unleashed magic forces, which soon spread everywhere. Slaves begin using powers derived from African witchcraft, bringing monsters from that continent into the New World. The native tribes begin doing the same. Some European settlers devise ways to couple Old World technology with sorcery. Kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Magic of all kinds, emerging everywhere, most of it poorly if at all controlled. The powerful Iroquois Confederacy disintegrates. The Onondaga Council Fire is extinguished; the Seneca and Cayuga follow their own shaman and war leader, and the Mohawks ally with the English. For their part, the English and the French in North America, who had been on the brink of war when the Sundering came, now have to contemplate what would once have been unthinkable. They must not simply forge a military alliance against the rising dark powers but may even have to unite politically behind the young English prince Edward, now the only person of royal blood left in the terrifying world created by the Sundering.

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Crown of Slaves

Crown of Slaves

A NEW SERIES SET IN THE "HONORVERSE"OF HONOR HARRINGTON The Star Kingdom's ally Erewhon is growing increasingly restive in the alliance because the new High Ridge regime ignores its needs. Added to the longstanding problem of a slave labor planet controlled by hostile Mesans in Erewhon's stellar backyard, which High Ridge refuses to deal with, the recent assassination of the Solarian League's most prominent voice of public conscience indicates the growing danger of political instability in the Solarian League—which is also close to Erewhon. In desperation, Queen Elizabeth tries to defuse the situation by sending a private mission to Erewhon led by Captain Zilwicki, accompanied by one of her nieces. When they arrive on Erewhon, however, Manticore's envoys find themselves in a mess. Not only do they encounter one of the Republic of Haven's most capable agents—Victor Cachat—but they also discover that the Solarian League's military delegation seems up to its neck in skullduggery. And, just to put the icing on the cake, the radical freed slave organization, the Audubon Ballroom, is also on the scene—led by its notorious and ruthless assassin, Jeremy X. ABOUT THE AUTHORS David Weber: New York Times best-selling Honor Harrington series, arguably the most popular series in science fiction, which has led to reviewers comparing him to C.S. Forester, celebrated creator of Captain Horatio Hornblower. Weber's work ranges from epic fantasy (Oath of Swords, The War God's Own) to breathtaking space opera (Path of the Fury, The Apocalypse Troll, Empire from the Ashes) to military science fiction with in-depth characterization (the Honor Harrington novels). With John Ringo, he inaugurated the Prince Roger series of space adventures with March Upcountry and has continued it with March to the Sea and March to the Stars. Weber and his wife Sharon live in South Carolina with their three children. Eric Flint: is a new master of science fiction. His alternate-history novel 1632 received lavish critical praise from all directions and enjoyed high sales. The sequel, 1633, written in collaboration with David Weber, has also been highly praised and popular. His first novel, Mother of Demons, was picked by Science Fiction Chronicle as a best novel of the year. He has also shown a powerful gift for humorous fantasy adventure with Forward the Mage and The Philosophical Strangler, which Booklist described as "Monty Python let loose in Tolkien's Middle Earth." With David Drake he has collaborated on five novels in the popular "Belisarius" series, and is working on the sixth, The Dance of Time. A longtime labor union activist with a master's degree in history, he currently resides in Indiana with his wife Lucille.

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Destiny's Shield

Destiny's Shield

EVIL FROM BEYOND TIME The Malwa Empire squats like a toad across 6th century India, commanded by ruthless men with depraved appetites. The thing from the distant future that commands them is far worse. AN ADVISOR WITHOUT A BODY Those who oppose the purulent Hell the Malwa will make of Earth have sent a crystal, Aide, to halt their advance. Aide holds all human knowledge-but he cannot act by himself. A CHAMPION FOR ALL TIMES Count Belisarius, the greatest general of the age and perhaps of all ages, must outwit the evil empire — and then, when there is no longer room to maneuver, to meet it sword-edge to sword-edge, because, no matter what it costs EVIL CANNOT BE ALLOWED TO RULE MEN! "It isn't often you come across a book or series you recommend to everyone. This one is an exception. Buy all the Belisarius books. Read them. No! After all, misery, loves company, and I shouldn't have to be the only one waiting this hard for number four!" —David Drake "The battle scenes and strategies are as expert as expected in a book with Drake's name on it. . . " — Publishers Weekly

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Eric Flint's Islands

Eric Flint's Islands

A four-part, full cast audio play adaptation of "Islands," a novella by Eric Flint set within the world of the Belisarius alternate history series created by Eric Flint and David Drake.(Running time: 1 hour, 28 minutes.) Epic adventure, the horrors and glory of war, and the dawning of authentic love combine in this drama based on a classic novella of the Belisarius series. 751 A.D. The being from the future known as Aide has brought technology to Byzantine Rome in an attempt to oppose another nefarious A.I. from the same future. This is a Roman Empire with the telegraph, muzzle-loading rifles, and steam-powered ships. In the midst of this transformed world: Calopodius Saronites, seventeen-years-old, and a Constantinople aristocrat who has gone to the front with General Belisarius to seek glory. And Anna Saronites, also seventeen, Calopodius's wife by arranged marriage who seeks a life for herself outside the strictures of Constantinople society. As Anna journeys into the horror of war's rear area hospitals and uprooted lives, she finds uses for her talents of which she never dreamed, even as her husband Calopodius remakes his life on the front after he is blinded by a terrible wound. CAST AND CREDITS "ISLANDS" An Audio Drama Based on the novella "Islands," by Eric Flint Set in the world of the Belisarius series created by Eric Flint and David Drake Adapted by Tony Daniel CAST Calopodius: Paul Kilpatrick Anna: Tracey Coppedge Illus: Lex Wilson Belisarius: Jeff Aguiar Luke: Lex Wilson Sister Catherine: Izzy Burger Irina: Rika Daniel Telegraph Operator: Carter Stavros: Paris Battle Menander: Samuel Montgomery-Blinn Abdul: Paul Kilpatrick Cottomenes: Paris Battle Riverman 1: Jeff Aguiar Dryopus: Gray Rinehart Captain: Paris Battle Orderly: Paul Kilpatrick Native Woman: Pj Maske Vendor 2: Pj Maske Patient 1: Jeff Aguiar Sunila: Cokie Daniel Sergeant Gray Rinehart Soldier 1: Paris Battle Soldier 2: Samuel Montgomery-Blinn Riverman 2: Paris Battle Abelard: Paris Battle Soldier 3: Gray Rinehart Malwa Attacker 1: Jeff Aguiar Malwa Attacker 2: Paris Battle Boat Helmsman: Paris Battle Sailor 1: Carter Sailor 2: Gray Rinehart Row Master: Jeff Aguiar Supplicant: Pj Maske Official: Jeff Aguiar Slave Auctioneer: Paris Battle Slave Girl: Tracey Coppedge Vendor 1: Paul Kilpatrick Doctor: Samuel Montgomery-Blinn Patient 2: Paris Battle Khusrau: Jeff Aguiar Tribune Gray Rinehart Staff Officer: Paris Battle CREW Sound Engineer: Barry Jaked Music: Matty Karas & Cheri Leone Script: Tony Daniel Director: Jerome Davis Baen Publisher: Toni Weisskopf Baen Audio Drama: full cast productions with original musical score, and film-quality sound effects.

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Eternal Frontier

Eternal Frontier

Ape Man, Space Man Earth's colonists have spread throughout the cosmos, and have almost divided into two separate species. One is the Swimmers, who have adapted to living in zero-gravity, and regard themselves as the next step in evolution, and those who prefer to live on the surface of a planet as little better than apes. The latter group, the Walkers, are not about to say farewell to the planets they grew up on, and think the Swimmers are not so much advanced as deranged. Crowell, born a Swimmer but now a Walker by choice, is caught in the middle as the two sides seem headed for war. Then he discovers the true cause of the altercation: a hidden alien race moving behind the scenes to provoke a war so that they can pick up the pieces after the two sides have obliterated each other. And if Crowell cannot head off the war and convince both sides of the existence of the real enemy, both branches of the human race may be headed for untimely extinction. This full-length novel and much more, fill a huge volume from the master of science fiction adventure. "Much has been made of the 'sense of wonder' that science fiction evokes, and believe me, there was nothing to evoke that sense quite like the worlds of James Schmitz. . . . Thank you, James Schmitz, wherever you are. And thank you, Eric Flint and Jim Baen, for bringing his Right Stuff back again."  —Mercedes Lackey "Take my advice and buy TWO copies of this book! You'll want to lend it to friends and (trust me on this: I have years of experience to back up the observation) once people get their hands on a Schmitz book, they don't let go!" — Janet Kagan, Hugo-winner and author of Uhura's Song

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