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Book 3 in the Black Tide Riding Series. Sequel to To Sail a Darkling Sea and Under a Graveyard Sky.

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Sequel to national bestseller Fire with Fire. Science fiction adventure on a grand scale.

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0 Ye civilized of Earth: send forth your outcasts, your primitive throwbacks, your religious fundamentalists, your sexual separatists—and heck, you can even toss in your totalitarian crackpots in the bargain. Pack them all in sealed habitats, rocket them into space, and pronounce good riddance to those lunatics, oddballs and losers!

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Books 3 and 4 in the New York Times best‑selling Empire of Man series: March to the Stars and We Few, both New York Times bestsellers.

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The fires are out, but the trouble’s just beginning for the treecats.

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Volume two in the "Planet Pirates" series.

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A contemporary fantasy of mystery and death as American expats battle Japanese gods and monsters to retrieve an ancient artifact that can destroy the world.

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Urban fantasy in one of the world’s greatest cities.

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20th Century American Spirit Meets Seductive and Dangerous Vienna of the 1600s!

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Marius Winter doesn’t walk the road of the shaman-warrior alone. He has powerful allies in the Other Realms and in ordinary reality. His spirit guides are a Lakota war-chief and medicine man, First In Front; Tigre, a powerful feminine spirit who appears as a white tiger; and Burt, a spirit raven who channels an old Jewish bookie from the Bronx.

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High fantasy and mighty conflicts go hand-in-hand. In great wars, armies rise to fight evil hordes and heroes struggle to push beyond their imperfections to save the day. These stories include more than just epic landscapes and characters…they also feature epic battles.

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August Contest

Several generations is a long time to be cooped up in a starship. Strange things are bound to happen. Best if everyone gets along, don’t you think? Tell us what modern culture you would import onto an isolated compartment in a generation ship. Would you create the land of office worker control freaks? The land of football tailgaters?—for a chance to win a signed copy of Slow Train to Arcturus.

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The Honorverse is getting even bigger! Check out the new additions to the worlds of David Weber here.

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Cover artist Alan Pollack chats with Baen about creating eye-catching book covers, how he came to be a professional artist, and why Larry Correia’s books are so much fun to illustrate.

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Check out the Baen Teacher's Guide to Treecat Wars, the latest in our popular series of teacher’s guides for Baen books that might be appropriate for high school or college classroom reading. These includes synopses, discussion questions, quizzes, and more. Our latest reader’s group guide is 1636: The Devil’s Opera Reader's Group Guide, useful for your book club, online reading group, and to enhance your own enjoyment of the book.

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Baen Teacher and Student Guide Catalog


For the ruling nobility of the Imperium, the Milky Way Galaxy is a playground. So, when Lord Thomas Kinago and a few of his closest relatives want to relax with a game of fox and hound, they find themselves tearing around the busy cityscape of Nikplig, chasing after their cousin in a high-tech game of tag. But a fugitive from justice is on the loose, and Lord Thomas’ game is about to become deadly. Will the hunter become the hunted? New fiction set in the world of Jody Lynn Nye’s Fortunes of the Imperium.


An Imperium Pursuit

by Jody Lynn Nye

(The Imperium consists of those thousands of systems in the Milky Way Galaxy to which human beings have spread over the last ten millennia. Over that time, its ruling nobility has become, apart from the Emperor or Empress and those working cabinet ministers and planetary governors, a trifle on the self-indulgent, useless side. Lord Thomas Innes Loche Kinago is one who occasionally applies his intelligence and many talents to be actually helpful, a fact that must be concealed at all costs from his relatives.)

“Yoicks, after him, cousins! Kinago!” I exhorted my companions through my helmet microphone, as I dived toward an imaginary quarry on my skycycle.

“Kinago!” they echoed.

I tightened my long legs about the bronze-enameled frame and wrapped my fingers around the control handles, even though I was safely secured onto my saddle by straps across my chest, hips and thighs.

“Forward, Tybalt! Take me to victory!”

My friends and relatives arrayed themselves in three flanks behind me, one each to right, left and above me. The twenty of us swooped straight down a hundred stories toward the busy cityscape of Nikplig. I narrowly missed colliding with a goods vehicle about to dock on a platform a kilometer or so above the ground. With the expert skill at piloting and hair-trigger reflexes that I am too modest to admit I possess, I pulled aside just in time. My younger and only sister, Lionelle, hurtled past me. Her peacock-blue cycle, Destrier, clipped the edge of the lorry. I burst out laughing. She glanced over her shoulder and made a horrible grimace at me through her transparent, full-face visor. I hauled back on the controls and soared toward the brilliant, clear blue sky. My friends and cousins veered off to follow me, with my sister far back in the van.


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It’s the biggest divide in fandom. We're not talking Kirk or Picard. Nope, we’re talking SF vs. Fantasy. Neuroscience researcher and science educator Dr. Tedd Roberts examines every angle of the divide and explains why maybe SF and fantasy aren’t so different after all in this month’s free non-fiction article.



Even Fantasy Needs a Little Science (Even Magic Needs Rules)

by Tedd Roberts

There is a division within the fandom of SF/F. No, I'm not talking about politics, publishing houses or Star Trek vs. Star Wars. No, the very title "SF/F" or, as the some would have it "FASF," should give it away. I'm talking about the division between Fantasy and Science Fiction.

Elves and wizards and demons would appear to have little in common with science, engineering and space. One deals in the mystical and metaphysical, the other in the scientific and technological. SF is basically speculative fiction in which the speculation revolves around extensions, projections or subtle changes from known scientific and engineering rules and facts. Fantasy involves a different type of speculation, in which properties of mind, magic and mystery combine with themes of good vs. evil, the benign vs. the horrific, and the mundane vs. the magical. Science and fantasy do not mix. They are antithetical, oil-and-water, black vs. white. But are they really? Or should they even be such polar opposites? In the following sections we will explore some of the basic assumptions of science fiction and fantasy, some examples of the genre that blur the lines between the two, and we will explore the idea that even fantasy can benefit from the realm of science and technology.

Clarke's Third Law

Fans of both fantasy and science fiction know that there are a few inviolate rules to the speculative fiction genre:

• "42" is the answer to Life, the Universe and Everything.

• It is inadvisable to participate in land wars in Asia or go up against a Sicilian "When Death is On the Line."

• Fans will always argue as to whether Kirk or Picard was the better Captain.

• Any sufficiently advanced technology is indistinguishable from magic.

This last is known as Clarke's Third Law, attributed to his essay "Hazards of Prophecy: Failure of the Imagination in the 1962 book, Profiles of the Future. There are indications that it might not be original to Arthur C. Clarke, since it echoes Leigh Brackett's "Witchcraft to the ignorant ... Simple science to the learned" ("The Sorcerer of Rhiannon", Astounding, February 1942) and Charles Fort's observation in Wild Talents (1932) that something currently unexplainable, may later be explained when more information is known.

This principle is very well known in science fiction – Clarke himself used it with respect to psychic phenomena in Childhood's End. Anne McCaffrey's Pern novels are distinctly fantasy, but later revealed to have arisen from the purely technological origin of a crashed starship. Jack Chalker's "Soul Rider" books initially reveal the mysterious realm of "Flux" ruled by the most powerful of wizards, yet his prequel Birth of Flux and Anchor reveals that Flux is merely an interdimensional energy source manipulated by physics and powerful computers – and eventually by talented individuals capable of interfacing with those computers without conscience direction.


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