Through the Storm

Augmented Reality game Transdimensional Hunter seems too real for comfort as the world of the game merges with reality. Now, teenage game prodigy Lynn Raven will have to conquer the game or be destroyed by it.
REALITY BITES—AND IT HAS BIG TEETH
Becoming a global celebrity overnight would make most people happy.
Not Lynn Raven.
As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm.
And she’s winning.
But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her.
Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what.
Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?
Cover Art by Kurt Miller
|
Hardcover
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
First printing, November 2023
Distributed by Simon & Schuster 1230 Avenue of the Americas New York, NY 10020
Printed in the United States of America
|
ISBN-13: 978-1-9821-9299-0 eISBN: 978-1-62579-936-4
Copyright © 2023 by John Ringo and Lydia Sherrer
All rights reserved, including the right to reproduce this book or portions thereof in any form.
A Baen Books Original Baen Publishing Enterprises P.O. Box 1403 Riverdale, NY 10471 http://www.baen.com
Electronic version by Baen Books http://www.baen.com
|