A STUNNING BAEN BOOKS DEBUT. A brilliant Americana flintlock fantasy novel set in a world of Appalachian magic that works.
Sarah Calhoun is the fifteen‑year‑old daughter of the Elector Andrew Calhoun, one of Appalachee’s military heroes and one of the electors who gets to decide who will next ascend as the Emperor of the New World. None of that matters to Sarah. She has a natural talent for hexing and one bad eye, and all she wants is to be left alone—especially by outsiders.
But Sarah’s world gets turned on its head at the Nashville Tobacco Fair when a Yankee wizard‑priest tries to kidnap her. Sarah fights back with the aid of a mysterious monk named Thalanes, who is one of the not‑quite‑human Firstborn, the Moundbuilders of the Ohio. It is Thalanes who reveals to Sarah a secret heritage she never dreamed could be hers.
Now on a desperate quest with Thalanes to claim this heritage, she is hunted by the Emperor’s bodyguard of elite dragoons, as well as by darker things—shapeshifting Mockers and undead Lazars, and behind them a power more sinister still. If Sarah cannot claim her heritage, it may mean the end to her, her family—and to the world where she is just beginning to find her place.
NEW YORK TIMES BEST-SELLING AUTHOR. CONTAINS A STORY BY DAVID BRIN AND AN ALL-NEW STORY BY ERIC FLINT. Collection #4 of rollicking and idea-packed alternate history tales written by today’s hottest science fiction writers and edited by New York Times best-seller Eric Flint. After a cosmic accident sets the modern-day West Virginia town of Grantville down in war-torn seventeenth century Europe, these everyday, resourceful Americans must adapt – or be trod into the dust of the past.
Let’s do the “Time Warp” again! Another anthology of rollicking, thought-provoking collection of tales by a star-studded array of top writers such as bestseller Mercedes Lackey and Eric Flint himself – all set in Eric Flint’s phenomenal Ring of Fire series.
A cosmic accident sets the modern West Virginia town of Grantville down in war-torn seventeenth century Europe. It will take all the gumption of the resourceful, freedom-loving up-timers to find a way to flourish in a mad and bloody time. Are they up for it? You bet they are. The fourth rollicking and idea-packed collection of Grantville tales edited and introduced by Eric Flint, and inspired by his now-legendary 1632. Plus: contains an all-new story by Eric Flint.
Stories by Eric Flint, David Brin, David Carrico, Virginia DeMarce, Charles E. Gannon and more.
SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series!
The Arena: a vast alien otherspace that all species were forced to enter when they discovered faster‑than‑light travel. The Arena: where the lives of entire species might hang in the balance in a single Challenge. The Arena: filled with mysteries, alliances, betrayals, opportunities, and hideous dangers for individual and empire alike. And the only thing you couldn't do . . . was refuse to play the Arena's game.
Ariane Austin and her crew had learned these lessons the hard way, and—with luck, skill, and sheer will, had managed to survive so far. But now a debt of honor to Humanity's oldest, if sometimes self‑serving, ally Orphan has come due. The threat of war looms with the xenophobic Molothos, one of the five Great Factions; the dark and omnipresent legacy of the Hyperion Experiment lingers. As Leader of the Faction of Humanity, Captain Ariane Austin had to deal with all of these problems, and deal with them soon. For within her was also the alien power that the Shadeweavers and the Faith had sealed away—with a seal that would not last forever. She needed to find a way to control that power before it broke free—or more than just Humanity would pay the price.
Now Ariane must travel with Orphan into the legendary Deeps of the Arena, far from any known Spheres—to a destination only the enigmatic alien knows, leaving behind one of her most trusted friends and advisors to confront whatever new trials the Arena may throw at Humanity in her absence.
But before Ariane can depart, she must deal with a minor matter of a Challenge against one of the Great Factions—a Challenge with an entire species' citizenship in the Arena at stake!
ORIGINAL TRADE PAPERBACK. A NEW NOVEL FROM CRITICALLY ACCLAIMED FANTASY AUTHOR DAVE FREER. Teenager Tim Ryan comes into his own as he faces danger on a remote Australia island where magic lurks in land and sea.
Tim Ryan can't shake the feeling that he is different from other teens, and not in a good way. For one thing, he seems to have his own personal poltergeist that causes fires and sets him up to be arrested for shoplifting.
As a result Tim has been sent to live on a rundown farm on a remote island off the coast of Australia with his crazy grandmother, a woman who seems to talk to the local spirits, and who refuses to cushion Tim from facing his difficulties. To make matters worse, Tim is expected to milk cows, chase sheep, and hunt fish with a spear.
But he's been exiled to an island alive with ancient magic—land magic that Tim can feel in his bones, and sea magic that runs in his blood. If Tim can face down the danger from drug-runners, sea storms, and the deadly threat of a seal woman who wishes to steal him away for a lingering death in the land of Faery, he may be able to claim the mysterious changeling heritage that is his birthright, and take hold of a legacy of power beyond any he has ever imagined.
From Hugo‑nominated editor Bryan Thomas Schmidt and Nebula nominated author Robin Wayne Bailey, here are nineteen top‑notch science fiction stories guaranteed to make you think -and‑ laugh, featuring such major writers as Robert Silverberg, Mike Resnick, Allen M. Steele, Esther Friesner, Elizabeth Moon, Seanan McGuire, Jody Lynn Nye, James Gunn, Kristine Kathryn Rusch and many more.
When Little Green Men Attack, It’s All‑out Laugh Warfare
From the far reaches of outer space they come—inscrutable aliens, malicious invaders, wacky tourists from another planet—to conquer, study, and tickle us. From the battlefields of the Ozarks to the marble halls of the Boston Library, from Central Park to the skies above Washington, on the moon and in the seediest bars of Kansas City—they’re here. But do they really know who they’re up against? Not hardly!
There had been a century of peace, and the politicians of Earth and its colonies were running on platforms of cutting “wasteful” military spending—all while Earth’s military tried to keep aging and obsolete ships flying and battle-ready. And while the swords rusted, war clouds gathered on the horizon…
Contact had been made with the Kilrathi—a warrior race feline in appearance and deadly in combat. Yet, even though they had annihilated or enslaved scores of other races throughout the galaxy, and had attacked human colonies on the border worlds, the government was not taking them seriously, thinking that the Fleet could handle them with ease. Commander Winston Turner knew that the government was moving toward a declaration of war against the Kilrathi in response to demands from the border worlds. He also knew that the Fleet would be forced to operate under Plan Orange Five: limited action and punitive responses only. He only hoped that mankind would recognize its mistake before it was too late.