Once upon a time in Lankhmar, City of the Black Toga, in the world of Nehwon, two years after the Year of the Feathered Death, Fafhrd and the Gray Mouser parted their ways.
Exactly what caused the tall brawling barbarian and the slim elusive Prince of Thieves to fall out, and the mighty adventuring partnership to be broken, is uncertainly known and was at the time the subject of much speculation. Some said they had quarreled over a girl. Others maintained, with even greater unlikelihood, that they had disagreed over the proper division of a loot of jewels raped from Muulsh the Moneylender. Srith of the Scrolls suggests that their mutual cooling off was largely the reflection of a supernatural enormity existing at the time between Sheelba of the Eyeless Face, the Mouser's demonic mentor, and Ningauble of the Seven Eyes, Fafhrd's alien and multiserpentine patron.
The likeliest explanation, which runs directly counter to the Muulsh Hypothesis, is simply that times were hard in Lankhmar, adventures few and uninviting, and that the two heroes had reached that point in life when hard-pressed men desire to admix even the rarest quests and pleasurings with certain prudent activities leading either to financial or to spiritual security, though seldom if ever to both.
This theory—that boredom and insecurity, and a difference of opinion as to how these dismal feelings might best be dealt with, chiefly underlay the estrangement of the twain . . . this theory may account for and perhaps even subsume the otherwise ridiculous suggestion that the two comrades fell out over the proper spelling of Fafhrd's name, the Mouser perversely favoring a simple Lankhmarian equivalent of "Faferd" while the name's owner insisted that only the original mouth-filling agglomeration of consonants could continue to satisfy his ear and eye and his semiliterate, barbarous sense of the fitness of things. Bored and insecure men will loose arrows at dust motes.
Certain it is that their friendship, though not utterly fractured, grew very cold and that their life-ways, though both continuing in Lankhmar, diverged remarkably.
Gray Mouser entered the service of one Pulg, a rising racketeer of small religions, a lord of Lankhmar's dark underworld who levied tribute from the priests of all godlets seeking to become gods—on pain of various unpleasant, disturbing and revolting things happening at future services of the defaulting godlet. If a priest didn't pay Pulg, his miracles were sure to misfire, his congregation and collection fall off sharply, and it was quite possible that a bruised skin and broken bones would be his lot.
Accompanied by three or four of Pulg's buddies and frequently a slim dancing girl or two, the Mouser became a familiar and newly-ominous sight in Lankhmar's Street of the Gods which leads from the Marsh Gate to the distant docks and the Citadel. He still wore gray, went close-hooded, and carried Cat's Claw and Scalpel at his side, but the dagger and curving sword kept in their sheaths. Knowing from of old that a threat is generally more effective than its execution, he limited his activities to the handling of conversations and cash. "I speak for Pulg–Pulg with a guh!" was his usual opening. Later, if holy men grew recalcitrant or overly keen in their bargaining and it became necessary to maul saintlets and break up services, he would sign the bullies to take disciplinary measures while he himself stood idly by, generally in slow sardonic converse with the attendant girl or girls and often munching sweetmeats. As the months passed, the Mouser grew fat and the dancing girls successively more slim and submissive-eyed.
Fafhrd, on the other hand, broke his longsword across his knee (cutting himself badly in the act), tore from his garments the few remaining ornaments (dull and worthless scraps of metal) and bits of ratty fur, forswore strong drink and all allied pleasures (he had been on small beer and womanless for some time), and became the sole acolyte of Bwadres, the sole priest of Issek of the Jug. Fafhrd let his beard grow until it was as long as his shoulder-brushing hair, he became lean and hollow-cheeked and cavern-eyed, and his voice changed from bass to tenor, though not as a result of the distressing mutilation which some whispered he had inflicted upon himself—these last knew he had cut himself but lied wildly as to where.
The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar—a very different and most secret and dire matter) . . . the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert. The vast majority of them began as men, or more strictly the memories of men who led ascetic, vision-haunted lives and died painful, messy deaths. One gets the impression that since the beginning of time an unending horde of their priests and apostles (or even the gods themselves, it makes little difference) have been crippling across that same desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar's low, heavy-arched Marsh Gate—meanwhile suffering by the way various inevitable tortures, castrations, blindings and stonings, impalements, crucifixions, quarterings and so forth at the hands of eastern brigands and Mingol unbelievers who, one is tempted to think, were created solely for the purpose of seeing to the running of that cruel gauntlet. Among the tormented holy throng are a few warlocks and witches seeking infernal immortality for their dark satanic would-be deities and a very few proto-goddesses—generally maidens reputed to have been enslaved for decades by sadistic magicians and ravished by whole tribes of Mingols.
Lankhmar itself and especially the earlier-mentioned street serves as the theater or more precisely the intellectual and artistic testing-ground of the proto-gods after their more material but no more cruel sifting at the hands of the brigands and Mingols. A new god (his priest or priests, that is) will begin at the Marsh Gate and more or less slowly work his way up the Street of the Gods, renting a temple or preempting a few yards of cobbled pavement here and there, until he has found his proper level. A very few win their way to the region adjoining the Citadel and join the aristocracy of the gods in Lankhmar—transients still, though resident there for centuries and even millennia (the gods of Lankhmar are as jealous as they are secret). Far more godlets, it can justly be said, play a one-night-stand near the Marsh Gate and abruptly disappear, perhaps to seek cities where the audiences are less critical. The majority work their way about halfway up the Street of the Gods and then slowly work their way down again, resisting bitterly every inch and yard, until they once more reach the Marsh Gate and vanish forever from Lankhmar and the memories of men.
Now Issek of the Jug, whom Fafhrd chose to serve, was one of the most lowly and unsuccessful of the gods, godlets rather, in Lankhmar. He had dwelt there for about thirteen years, during which time he had traveled only two squares up the Street of the Gods and was now back again, ready for oblivion. He is not to be confused with Issek the Armless, Issek of the Burnt Legs, Flayed Issek, or any other of the numerous and colorfully mutilated divinities of that name. Indeed, his unpopularity may have been due in part to the fact that the manner of his death—racking—was not deemed particularly spectacular. A few scholars have confused him with Jugged Issek, an entirely different saintlet whose claim to immortality lay in his confinement for seventeen years in a not overly roomy earthenware jar. The Jug (Issek of the Jug's Jug) was supposed to contain Waters of Peace from the Cistern of Cillivat—but none apparently thirsted for them. Indeed, had you sought for a good example of a has-been win the center of the Street. They passed back and foho has never really been anything, you could hardly hit on a better choice than Issek of the Jug, while Bwadres was the very type of the failed priest—sere, senile, apologetic and mumbling. The reason that Fafhrd attached to Bwadres, rather than to any one of a vast number of livelier holy men with better prospects, was that he had seen Bwadres pat a deaf-and-dumb child on the head while (so far as Bwadres could have known) no one was looking and the incident (possibly unique in Lankhmar) had stuck in the mind of the barbarian. But otherwise Bwadres was a most unexceptional old dodderer. However, after Fafhrd became his acolyte, things somehow began to change.
In the first place, and even if he had contributed nothing else, Fafhrd made a very impressive one-man congregation from the very first day when he turned up so ragged-looking and bloody (from the cuts breaking his longsword). His near seven-foot height and still warlike carriage stood out mountainously among the old women, children and assorted riff-raff who made up the odorous, noisy, and vastly fickle crowd of worshipers at the Marsh Gate end of the Street of the Gods. One could not help thinking that if Issek of the Jug could attract one such worshiper the godlet must have unsuspected virtues. Fafhrd's formidable height, shoulder breadth and bearing had one other advantage: he could maintain claim to a very respectable area of cobbles for Bwadres and Issek merely by stretching himself out to sleep on them after the night's services were over.
It was at this time that oafs and ruffians stopped elbowing Bwadres and spitting on him. Fafhrd was most pacific in his new personality—after all, Issek of the Jug was notably a godlet of peace—but Fafhrd had a fine barbaric feeling for the proprieties. If anyone took liberties with Bwadres or disturbed the various rituals of Issek-worship, he would find himself lifted up and set down somewhere else, with an admonitory thud if that seemed called for—a sort of informal one-stroke bastinado.
Bwadres himself brightened amazingly as a result of this wholly unexpected respite granted him and his divinity on the very brink of oblivion. He began to eat more often than twice a week and to comb his long skimpy beard. Soon his senility dropped away from him like an old cloak, leaving of itself only a mad stubborn gleam deep in his yellowly crust-edged eyes, and he began to preach the gospel of Issek of the Jug with a fervor and confidence that he had never known before.
Meanwhile Fafhrd, in the second place, fairly soon began to contribute more to the promotion of the Issek of the Jug cult than his size, presence, and notable talents as a chucker-out. After two months of self-imposed absolute silence, which he refused to break even to answer the simplest questions of Bwadres, who was at first considerably puzzled by his gigantic convert, Fafhrd procured a small broken lyre, repaired it and began regularly to chant the Creed and History of Issek of the Jug at all services. He competed in no way with Bwadres, never chanted any of the litanies or presumed to bless in Issek's name; in fact he always kneeled and resumed silence while serving Bwadres as acolyte, but seated on the cobbles at the foot of the service area while Bwadres meditated between rituals at the head, he would strike melodious chords from his tiny lyre and chant away in a rather high-pitched, pleasing, romantically vibrant voice.
Now as a Northerner boy in the Cold Waste, far poleward of Lankhmar across the Inner Sea, the forested Land of the Eight Cities and the Trollstep Mountains, Fafhrd had been trained in the School of the Singing Skalds (so called, although they chanted rather than sang, because they pitched their voices tenor) rather than in the School of the Roaring Skalds (who pitched their voices bass). This assumption of a childhood-inculcated style of elocution, which he also used in answering the few questions his humility would permit him to notice, was the real and sole reason for the change in Fafhrd's voice that was made the subject of gossip by those who had known him as the Gray Mouser's deep-voiced swordmate.
As delivered over and over by Fafhrd, the History of Issek of the Jug gradually altered, by small steps which even Bwadres could hardly cavil at had he wished, into something considerably more like the saga of a Northern hero, though toned down in some respects. Issek had not slain dragons and other monsters as a child—that would have been against his Creed—he had only sported with them, swimming with leviathan, frisking with behemoth, and flying through the trackless spaces of air on the backs of wivern, griffin and hippogryph. Nor had Issek as a man scattered kings and emperors in battle, he had merely dumbfounded them and their quaking ministers by striding about on fields of poisoned sword-points, standing at attention in fiery furnaces, and treading water in tanks of boiling oil—all the while delivering majestic sermons on brotherly love in perfect, intricately rhymed stanzas. Bwadres' Issek had expired quite quickly, though with some kindly parting admonitions, after being disjointed on the rack. Fafhrd's Issek (now the Issek) had broken seven racks before he began seriously to weaken. Even when, supposedly dead, he had been loosed and had got his hands on the chief torturer's throat there had been enough strength remaining in them alone so that he had been able to strangle the wicked man with ease, although the latter was a champion of wrestlers among his people. However, Fafhrd's Issek had not done so—again it would have been quite against his Creed—he had merely broken the torturer's thick brass band of office from around his trembling neck and twisted it into an exquisitely beautiful symbol of the Jug before finally permitting his own ghost to escape from him into the eternal realms of spirit, there to continue its wildly wonderful adventurings.
Now, since the vast majority of the gods in Lankhmar, arising from the Eastern Lands or at least from the kindredly decadent southern country around Quarmall, had been in their earthly incarnations rather effete types unable to bear more than a few minutes of hanging or a few hours of impalement, and with relatively little resistance to molten lead or showers of barbed darts, also not given overly to composing romantic poetry or to dashing exploits with strange beasts, it is hardly to be wondered that Issek of the Jug, as interpreted by Fafhrd, swiftly won and held the attention and soon thereafter also the devotion of a growing section of the usually unstable, gods-dazzled mob. In particular, the vision of Issek of the Jug rising up with his rack, striding about with it on his back, breaking it, and then calmly waiting with arms voluntarily stretched above his head until another rack could be readied and attached to him . . . that vision, in particular, came to occupy a place of prime importance in the dreams and daydreams of many a porter, beggar, drab scullion, and the brats and aged dependents of such.
As a result of this popularity, Issek of the Jug was soon not only moving up the Street of the Gods for a second time—a rare enough feat in itself—but also moving at a greater velocity than any god had been known to attain in the modern era. Almost every service saw Bwadres and Fafhrd able to move their simple altar a few more yards toward the Citadel end as their swelling congregations overflowed areas temporarily sacred to gods of less drawing power, and frequently latecoming and tireless worshipers enabled them to keep up services until the sky was reddening with the dawn—ten or twelve repetitions of the ritual (and the yardage gain) in one night. Before long the makeup of their congregations had begun to change. Pursed and then fatter-pursed types showed up: mercenaries and merchants, sleek thieves and minor officials, jeweled courtesans and slumming aristocrats, shaven philosophers who scoffed lightly at Bwadres' tangled arguments and Issek's irrational Creed but who were secretly awed by the apparent sincerity of the ancient man and his giant poetical acolyte . . . and with these monied newcomers came, inevitably, the iron-tough hirelings of Pulg and other such hawks circling over the fowl yards of religion.
Naturally enough, this threatened to pose a considerable problem for the Gray Mouser.
So long as Issek, Bwadres and Fafhrd stayed within hooting range of the Marsh Gate, there was nothing to worry about. There when collection time came and Fafhrd circled the congregation with cupped hands, the take, if any, was in the form of moldy crusts, common vegetables past their prime, rags, twigs, bits of charcoal, and—very rarely, giving rise to shouts of wonder—bent and dinted greenish coins of brass. Such truck was below the notice of even lesser racketeers than Pulg, and Fafhrd had no trouble whatever in dealing with the puny and dull-witted types who sought to play Robber King in the Marsh Gate's shadow. More than once the Mouser managed to advise Fafhrd that this was an ideal state of affairs and that any considerable further progress of Issek up the Street of the Gods could lead only to great unpleasantness. The Mouser was nothing if not cautious and most prescient to boot. He liked, or firmly believed he liked, his newly-achieved security almost better than he liked himself. He knew that, as a recent hireling of Pulg, he was still being watched closely by the Great Man and that any appearance of continuing friendship with Fafhrd (for most outsiders thought they had quarreled irrevocably) might someday be counted against him. So on the occasions when he drifted down the Street of the Gods during off-hours—that is, by daylight, for religion is largely a nocturnal, torchlit business in Lankhmar—he would never seem to speak to Fafhrd directly. Nevertheless he would by seeming accident end up near Fafhrd and, while apparently engaged in some very different private business or pleasure (or perhaps come secretly to gloat over his large enemy's fallen estate—that was the Mouser's second line of defense against conceivable accusations by Pulg) he would manage considerable conversations out of the corner of his mouth, which Fafhrd would answer, if at all, in the same way—though in his case presumably from abstraction rather than policy.
"Look, Fafhrd," the Mouser said on the third of such occasions, meanwhile pretending to study a skinny-limbed pot-bellied beggar girl as if trying to decide whether a diet of lean meat and certain calisthenics would bring out in her a rare gaminesque beauty. "Look, Fafhrd, right here you have what you want, whatever that is—I think it's a chance to patch up poetry and squeak it at fools—but whatever it is, you must have it here near the Marsh Gate, for the only thing in the world that is not near the Marsh Gate is money, and you tell me you don't want that—the more fool you!—but let me tell you something: if you let Bwadres get any nearer the Citadel, yes even a pebble's toss, you will get money whether you want it or not, and with that money you and Bwadres will buy something, also willy-nilly and no matter how tightly you close your purse and shut your ears to the cries of the hawkers. That thing which you and Bwadres will buy is trouble."
Fafhrd answered only with a faint grunt that was the equivalent of a shoulder shrug. He was looking steadily down past his bushy beard with almost cross-eyed concentration at something his long fingers were manipulating powerfully yet delicately, but that the large backs of his hands concealed from the Mouser's view. "How is the old fool, by the by, since he's eating regularly?" the Mouser continued, leaning a hair closer in an effort to see what Fafhrd was handling. "Still stubborn as ever, eh? Still set on taking Issek to the Citadel? Still as unreasonable about . . . er . . . business matters?"
"Bwadres is a good man," Fafhrd said quietly.
"More and more that appears to be the heart of the trouble," the Mouser answered with a certain sardonic exasperation. "But look, Fafhrd, it's not necessary to change Bwadres' mind—I'm beginning to doubt whether even Sheelba and Ning, working together, could achieve that cosmic revolution. You can do by yourself all that needs to be done. Just give your poetry a little downbeat, add a little defeatism to Issek's Creed—even you must be tired by now of all this ridiculous mating of northern stoicism to southern masochism, and wanting a change. One theme's good as another to a true artist. Or, simpler still, merely refrain from moving Issek's altar up the street on your big night. . .or even move down a little!—Bwadres gets so excited when you have big crowds that the old fool doesn't know which direction you're going, anyhow. You could progress like the well-frog. Or, wisest of all, merely prepare yourself to split the take before you hand over the collection to Bwadres. I could teach you the necessary legerdemain in the space of one dawn, though you really don't need it—with those huge hands you can palm anything."
"No," said Fafhrd.
"Suit yourself," the Mouser said very very lightly, though not quite unfeelingly. "Buy trouble if you will, death if you must. Fafhrd, what is that thing you're fiddling with? No, don't hand it to me, you idiot! Just let me glimpse it. By the Black Toga!—what is that?"
Without looking up or otherwise moving, Fafhrd had cupped his hands sideways, much as if he were displaying in the Mouser's direction a captive butterfly or beetle—indeed it did seem at first glimpse as if it were a rare large beetle he was cautiously baring to view, one with a carapace of softly burnished gold.
"It is an offering to Issek," Fafhrd droned. "An offering made last night by a devout lady who is wed in spirit to the god."
"Yes, and to half the young aristos of Lankhmar too and not all in spirit," the Mouser hissed. "I know one of Lessnya's double-spiral bracelets when I see it. Reputedly given her by the Twin Dukes of Ilthmar, by the by. What did you have to do to her to get it?—stop, don't answer. I know . . . recite poetry! Fafhrd, things are far worse than I dreamed. If Pulg knew you were already getting gold . . . " He let his whisper trail off. "But what have you done with it?"
"Fashioned it into a representation of the Holy Jug," Fafhrd answered, bowing his head a shade farther and opening his hands a bit wider and tipping them a trifle.
"So I see," the Mouser hissed. The soft gold had been twisted into a remarkably smooth strange knot. "And not a bad job at all. Fafhrd, how you keep such a delicate feeling for curves when for six months you've slept without them against you is quite beyond me. Doubtless such things go by opposites. Don't speak for a moment now, I'm getting an idea. And by the Black Scapula!—a good one! Fafhrd, you must give me that trinket so that I may give it to Pulg. No—please hear me out and then think this through!—not for the gold in it, not as a bribe or as part of a first split—I'm not asking that of you or Bwadres—but simply as a keepsake, a presentation piece. Fafhrd, I've been getting to know Pulg lately, and I find he has a strange sentimental streak in him—he likes to get little gifts, little trophies, from his . . . er . . . customers, we sometimes call them. These curios must always be items relating to the god in question—chalices, censers, bones in silver filigree, jeweled amulets, that sort of thing. He likes to sit looking at his shelves of them and dream. Sometimes I think the man is getting religion without realizing it. If I should bring him this bauble he would—I know!—develop an affection for Issek. He would tell me to go easy on Bwadres. It would probably even be possible to put off the question of tribute money for . . . well, for three more squares at least."
"No," said Fafhrd.
"So be it, my friend. Come with me, my dear, I am going to buy you a steak." This second remark was in the Mouser's regular speaking voice and directed, of course, at the beggar girl, who reacted with a look of already practiced and rather languorous affright. "Not a fish steak either, puss. Did you know there were other kinds? Toss this coin to your mother, dear, and come. The steak stall is four squares up. No, we won't take a litter—you need the exercise. Farewell—Death-seeker!"
Despite the wash-my-hands-of-you tone of this last whisper, the Gray Mouser did what he could to put off the evil night of reckoning, devising more pressing tasks for Pulg's bullies and alleging that this or that omen was against the immediate settling of the Bwadres account—for Pulg, alongside his pink streak of sentimentality, had recently taken to sporting a gray one of superstition.
There would have been no insurmountable problem at all, of course, if Bwadres had only had that touch of realism about money matters that, when a true crisis arises, is almost invariably shown by even the fattest, greediest priest or the skinniest, most unworldly holy man. But Bwadres was stubborn—it was probably, as we have hinted, the sole remaining symptom, though a most inconvenient one, of his only seemingly cast-off senility. Not one rusty iron tik (the smallest coin of Lankhmar) would he pay to extortioners—such was Bwadres' boast. To make matters worse, if that were possible, he would not even spend money renting gaudy furniture or temple space for Issek, as was practically mandatory for gods progressing up the central stretch of the street. Instead he averred that every tik collected, every bronze agol, every silver smerduk, every gold rilk, yes every diamond-in-amber glulditch!—would be saved to buy for Issek the finest temple at the Citadel end, in fact the temple of Aarth the Invisible All-Listener, accounted one of the most ancient and powerful of all the gods in Lankhmar.
Naturally, this insane challenge, thrown out for all to hear, had the effect of still further increasing Issek's popularity and swelled his congregations with all sorts of folk who came, at first at least, purely as curiosity seekers. The odds on how far Issek would get up the Street how soon (for they regularly bet on such things in Lankhmar) began to switch wildly up and down as the affair got quite beyond the shrewd but essentially limited imaginations of bookmakers. Bwadres took to sleeping curled in the gutter around Issek's coffer (first an old garlic bag, later a small stout cask with a slit in the top for coins) and with Fafhrd curled around him. Only one of them slept at a time, the other rested but kept watch.
At one point the Mouser almost decided to slit Bwadres' throat as the only possible way out of his dilemma. But he knew that such an act would be the one unforgivable crime against his new profession—it would be bad for business—and certain to ruin him forever with Pulg and all other extortioners if ever traced to him even in faintest suspicion. Bwadres must be roughed up if necessary, yes even tortured, but at the same time he must be treated in all ways as a goose who laid golden eggs. Moreover, the Mouser had a presentiment that putting Bwadres out of the way would not stop Issek. Not while Issek had Fafhrd.
What finally brought the affair to a head, or rather to its first head, and forced the Mouser's hand was the inescapable realization that if he held off any longer from putting the bite on Bwadres for Pulg, then rival extortioners—one Basharat in particular—would do it on their own account. As the Number One Racketeer of Religions in Lankhmar, Pulg certainly had first grab, but if he delayed for an unreasonable length of time in making it (no matter on what grounds of omens or arguments about fattening the sacrifice), then Bwadres was anybody's victim—Basharat's in particular, as Pulg's chief rival.
So it came about, as it so often does, that the Mouser's efforts to avert the evil nightfall only made it darker and stormier when it finally came down.
When at last that penultimate evening did arrive, signalized by a final warning sent Pulg by Basharat, the Mouser, who had been hoping all along for some wonderful last-minute inspiration that never came, took what may seem to some a coward's way out. Making use of the beggar girl whom he had named Lilyblack, and certain other of his creatures, he circulated a rumor that the Treasurer of the Temple of Aarth was preparing to decamp in a rented black sloop across the Inner Sea, taking with him all funds and ample valuables, including a set of black-pearl-crusted altar furnishings, gift of the wife of the High Overlord, on which the split had not yet been made with Pulg. He timed the rumor so that it would return to him, by unimpeachable channels, just after he had set out for Issek's spot with four well-armed bullies.
It may be noted, in passing, that Aarth's Treasurer actually was in monetary hot waters and really had rented a black sloop. Which proved not only that the Mouser used good sound fabric for his fabrications, but also that Bwadres had by landlords' and bankers' standards made a very sound choice in selecting Issek's temple-to-be—whether by chance or by some strange shrewdness co-dwelling with his senile stubbornness.
The Mouser could not divert his whole expeditionary force, for Bwadres must be saved from Basharat. However, he was able to split it with the almost certain knowledge that Pulg would consider his action the best strategy available at the moment. Three of the bullies he sent on with firm instructions to bring Bwadres to account, while he himself raced off with minimum guard to intercept the supposedly fleeing and loot-encumbered treasurer.
Of course the Mouser could have made himself part of the Bwadres-party, but that would have meant he would have had personally to best Fafhrd or be bested by him, and while the Mouser wanted to do everything possible for his friend he wanted to do just a little bit more than that (he thought) for his own security.
Some, as we have suggested, may think that in taking this way out the Gray Mouser was throwing his friend to the wolves. However, it must always be remembered that the Mouser knew Fafhrd.
The three bullies, who did not know Fafhrd (the Mouser had selected them for that reason), were pleased with the turn of events. An independent commission always meant the chance of some brilliant achievement and so perhaps of promotion. They waited for the first break between services, when there was inevitably considerable passing about and jostling. Then one, who had a small ax in his belt, went straight for Bwadres and his cask, which the holy man also used as altar, draping it for the purpose with the sacred garlic bag. Another drew sword and menaced Fafhrd, keeping sound distance from and careful watch on the giant. The third, adopting the jesting, rough-and-ready manner of the master of the show in a bawdy house, spoke ringing warnings to the crowd and kept a reasonably watchful eye on them. The folk of Lankhmar are so bound by tradition that it was unthinkable that they would interfere with any activities as legitimate as those of an extortioner—the Number One Extortioner, too—even in defense of a most favored priest, but there are occasional foreigners and madmen to be dealt with (though in Lankhmar even the madmen generally respect the traditions).
No one in the congregation saw the crucial thing that happened next, for their eyes were all on the first bully, who was lightly choking Bwadres with one hand while pointing his ax at the cask with the other. There was a cry of surprise and a clatter. The second bully, lunged forward toward Fafhrd, had dropped his sword and was shaking his hand as if it pained him. Without haste Fafhrd picked him up by the slack of his garments between his shoulder blades, reached the first bully in two giant strides, slapped the ax from his hand, and picked him up likewise.
It was an impressive sight: the giant, gaunt-cheeked, bearded acolyte wearing his long robe of undyed camel's hair (recent gift of a votary) and standing with knees bent and feet wide-planted as he held aloft to either side a squirming bully.
But although indeed a most impressive tableau, it presented a made-to-order opening for the third bully, who instantly unsheathed his scimitar and, with an acrobat's smile and wave to the crowd, lunged toward the apex of the obtuse angle formed by the juncture of Fafhrd's legs.
The crowd shuddered and squealed with the thought of the poignancy of the blow.
There was a muffled thud. The third bully dropped his sword. Without changing his stance Fafhrd swept together the two bullies he was holding so that their heads met with a loud thunk. With an equally measured movement he swept them apart again and sent them sprawling to either side, unconscious, among the onlookers. Then stepping forward, still without seeming haste, he picked up the third bully by neck and crotch and pitched him a considerably greater distance into the crowd, where he bowled over two of Basharat's henchmen who had been watching the proceedings with great interest.
There was absolute silence for three heartbeats, then the crowd applauded rapturously. While the tradition-bound Lankhmarians thought it highly proper for extortioners to extort, they also considered it completely in character for a strange acolyte to work miracles, and they never omitted to clap a good performance.
Bwadres, fingering his throat and still gasping a little, smiled with simple pleasure and when Fafhrd finally acknowledged the applause by dropping down cross-legged to the cobbles and bowing his head, the old priest launched instantly into a sermon in which he further electrified the crowd by several times hinting that, in his celestial realms, Issek was preparing to visit Lankhmar in person. His acolyte's routing of the three evil men Bwadres attributed to the inspiration of Issek's might—to be interpreted as a sort of foretaste of the god's approaching reincarnation.
The most significant consequence of this victory of the doves over the hawks was a little midnight conference in the back room of the Inn of the Silver Eel, where Pulg first warmly praised and then coolly castigated the Gray Mouser.
He praised the Mouser for intercepting the Treasurer of Aarth, who it turned out had just been embarking on the black sloop, not to flee Lankhmar, though, but only to spend a water-guarded weekend with several riotous companions and one Ilala, High Priestess of the goddess of the same name. However, he had actually taken along several of the black-pearl-crusted altar furnishings, apparently as a gift for the High Priestess, and the Mouser very properly confiscated them before wishing the holy band the most exquisite of pleasures on their holiday. Pulg judged that the Mouser's loot amounted to just about twice the usual cut, which seemed a reasonable figure to cover the Treasurer's irregularity.
He rebuked the Mouser for failing to warn the three bullies about Fafhrd and omitting to instruct them in detail on how to deal with the giant.
"They're your boys, son, and I judge you by their performance," Pulg told the Mouser in fatherly matter-of-fact tones. "To me, if they stumble, you flop. You know this Northerner well, son; you should have had them trained to meet his sleights. You solved your main problem well, but you slipped on an important detail. I expect good strategy from my lieutenants, but I demand flawless tactics."
The Mouser bowed his head.
"You and this Northerner were comrades once," Pulg continued. He leaned forward across the dinted table and drew down his lower lip. "You're not still soft on him, are you, son?"
The Mouser arched his eyebrows, flared his nostrils and slowly swung his face from side to side.
Pulg thoughtfully scratched his nose. "So we come tomorrow night," he said. "Must make an example of Bwadres—an example that will stick like Mingol glue. I'd suggest having Grilli hamstring the Northerner at the first onset. Can't kill him—he's the one that brings in the money. But with ankle tendons cut he could still stump around on his hands and knees and be in some ways an even better drawing card. How's that sound to you?"
The Mouser slitted his eyes in thought for three breaths. Then, "Bad," he said boldly. "It gripes me to admit it, but this Northerner sometimes conjures up battle-sleights that even I can't be sure of countering—crazy berserk tricks born of sudden whim that no civilized man can anticipate. Chances are Grilli could nick him, but what if he didn't? Here's my reed—it lets you rightly think that I may still be soft on the man, but I give it because it's my best reed: let me get him drunk at nightfall. Dead drunk. Then he's out of the way for certain."
Pulg frowned. "Sure you can deliver on that, son? They say he's forsworn booze. And he sticks to Bwadres like a giant squid."
"I can detach him," the Mouser said. "And this way we don't risk spoiling him for Bwadres' show. Battle's always uncertain. You may plan to hock a man and then have to cut his throat."
Pulg shook his head. "We also leave him fit to tangle with our collectors the next time they come for the cash. Can't get him drunk every time we pick up the split. Too complicated. And looks very weak."
"No need to," the Mouser said confidently. "Once Bwadres starts paying, the Northerner will go along."
Pulg continued to shake his head. "You're guessing, son," he said. "Oh, to the best of your ability, but still guessing. I want this deal bagged up strongly. An example that will stick, I said. Remember, son, the man we're really putting on this show for tomorrow night is Basharat. He'll be there, you can bet on it, though standing in the last row, I imagine—did you hear how your Northerner dumped two of his boys? I liked that." He grinned widely, then instantly grew serious again. "So we'll do it my way, eh? Grilli's very sure."
The Mouser shrugged once, deadpan. "If you say so. Of course, some Northerners suicide when crippled. I don't think he would, but he might. Still, even allowing for that, I'd say our plan has four chances in five of working out perfectly. Four in five."
Pulg frowned furiously, his rather piggy red-rimmed eyes fixed on the Mouser. Finally he said, "Sure you can get him drunk, son? Five in five?"
"I can do it," the Mouser said. He had thought of a half dozen additional arguments in favor of his plan, but he did not utter them. He did not even add, "Six in six," as he was tempted to. He was learning.
Pulg suddenly leaned back in his chair and laughed, signing that the business part of their conference was over. He tweaked the naked girl standing beside him. "Wine!" he ordered. "No, not that sugary slop I keep for customers—didn't Zizzi instruct you?—but the real stuff from behind the green idol. Come, son, pledge me a cup, and then tell me a little about this Issek. I'm interested in him. I'm interested in 'em all." He waved loosely at the darkly gleaming shelves of religious curios in the handsomely carved traveling case rising beyond the end of the table. He frowned a very different frown from his business one. "There are more things in this world than we understand," he said sententiously. "Did you know that, son?" The Great Man shook his head, again very differently. He was swiftly sinking into his most deeply metaphysical mood. "Makes me wonder, sometimes. You and I, son, know that these"—He waved again at the case—"are toys. But the feelings that men have toward them. . .they're real, eh?—and they can be strange. Easy to understand part of those feelings—brats shivering at bogies, fools gawking at a show and hoping for blood or a bit of undressing—but there's another part that's strange. The priests bray nonsense, the people groan and pray, and then something comes into existence. I don't know what that something is—I wish I did, I think—but it's strange." He shook his head. "Makes any man wonder. So drink your wine, son—watch his cup, girl, and don't let it empty—and talk to me about Issek. I'm interested in 'em all, but right now I'd like to hear about him."
He did not in any way hint that for the past two months he had been watching the services of Issek for at least five nights a week from behind a veiled window in various lightless rooms along the Street of the Gods. And that was something that not even the Mouser knew about Pulg.
So as a pinkly opalescent, rose-ribboned dawn surged up the sky from the black and stinking Marsh, the Mouser sought out Fafhrd. Bwadres was still snoring in the gutter, embracing Issek's cask, but the big barbarian was awake and sitting on the curb, hand grasping his chin under his beard. Already a few children had gathered at a respectful distance, though no one else was abroad.
"That the one they can't stab or cut?" the Mouser heard one of the children whisper.
"That's him," another answered.
"I'd like to sneak up behind him and stick him with this pin."
"I'll bet you would!"
"I guess he's got iron skin," said a tiny girl with large eyes.
The Mouser smothered a guffaw, patted that last child on the head, and then advanced straight to Fafhrd and, with a grimace at the stained refuse between the cobbles, squatted fastidiously on his hams. He still could do it easily, though his new belly made a considerable pillow in his lap. He said without preamble, speaking too low for the children to hear, "Some say the strength of Issek lies in love, some say in honesty, some say in courage, some say in stinking hypocrisy. I believe I have guessed the one true answer. If I am right, you will drink wine with me. If I am wrong, I will strip to my loincloth, declare Issek my god and master, and serve as acolyte's acolyte. Is it a wager?"
Fafhrd studied him. "It is done," he said.
The Mouser advanced his right hand and lightly rapped Fafhrd's body twice through the soiled camel's hair—once in the chest, once between the legs. Each time there was a faint thud with just the hint of aclank.
"The cuirass of Mingsward and the groin-piece of Gortch," the Mouser pronounced. "Each heavily padded to keep them from ringing. Therein lie Issek's strength and invulnerability. They wouldn't have fit you six months ago."
Fafhrd sat as one bemused. Then his face broke into a large grin. "You win," he said. "When do I pay?"
"This very afternoon," the Mouser whispered, "when Bwadres eats and takes his forty winks." He rose with a light grunt and made off, stepping daintily from cobble to cobble. Soon the Street of the Gods grew moderately busy and for awhile Fafhrd was surrounded by a scattering of the curious, but it was a very hot day for Lankhmar. By midafternoon the Street was deserted; even the children had sought shade.
Bwadres droned through the Acolyte's Litany twice with Fafhrd, then called for food by touching his hand to his mouth—it was his ascetic custom always to eat at this uncomfortable time rather than in the cool of the evening.
Fafhrd went off and shortly returned with a large bowl of fish stew. Bwadres blinked at the size of it, but tucked it away, belched, and curled around the cask after an admonition to Fafhrd. He was snoring almost immediately.
A hiss sounded from the low wide archway behind them. Fafhrd stood up and quietly moved into the shadows of the portico. The Mouser gripped his arm and guided him toward one of several curtained doorways.
"Your sweat's a flood, my friend," he said softly. "Tell me, do you really wear the armor from prudence, or is it a kind of metal hair-shirt?"
Fafhrd did not answer. He blinked at the curtain the Mouser drew aside. "I don't like this," he said. "It's a house of assignation. I may be seen and then what will dirty-minded people think?"
"Hung for the kid, hung for the goat," the Mouser said lightly. "Besides, you haven't been seen—yet. In with you!"
Fafhrd complied. The heavy curtains swung to behind them, leaving the room in which they stood lit only by high louvers. As Fafhrd squinted into the semidarkness, the Mouser said, "I've paid the evening's rent on this place. It's private, it's near. None will know. What more could you ask?"
"I guess you're right," Fafhrd said uneasily. "But you've spent too much rent money. Understand, my little man, I can have only one drink with you. You tricked me into that—after a fashion you did—but I pay. But only one cup of wine, little man. We're friends, but we have our separate paths to tread. So only one cup. Or at most two."
"Naturally," purred the Mouser.
The objects in the room grew in the swimming gray blank of Fafhrd's vision. There was an inner door (also curtained), a narrow bed, a basin, a low table and stool, and on the floor beside the stool several portly short-necked large-eared shapes. Fafhrd counted them and once again his face broke into a large grin.
"Hung for a kid, you said," he rumbled softly in his old bass voice, continuing to eye the stone bottles of vintage. "I see four kids, Mouser." The Mouser echoed himself.
"Naturally."
By the time the candle the Mouser had fetched was guttering in a little pool, Fafhrd was draining the third "kid." He held it upended above his head and caught the last drop, then batted it lightly away like a large feather-stuffed ball. As its shards exploded from the floor, he bent over from where he was sitting on the bed, bent so low that his beard brushed the floor, and clasped the last "kid" with both hands and lifted it with exaggerated care onto the table. Then taking up a very short-bladed knife and keeping his eyes so close to his work that they were inevitably crossed, he picked every last bit of resin out of the neck, flake by tiny flake.
Fafhrd no longer looked at all like an acolyte, even a misbehaving one. After finishing the first "kid" he had stripped for action. His camel's hair robe was flung into one corner of the room, the pieces of padded armor into another. Wearing only a once-white loincloth, he looked like some lean doomful berserk, or a barbaric king in a bath-house. For some time no light had been coming through the louvers. Now there was a little—the red glow of torches. The noises of night had started and were on the increase—thin laughter, hawkers' cries, various summonses to prayer . . . and Bwadres calling "Fafhrd!'' again and again in his raspy long-carrying voice. But that last had stopped some time ago.
Fafhrd took so long with the resin, handling it like gold leaf, that the Mouser had to fight down several groans of impatience. But he was smiling his soft smile of victory. He did move once—to light a fresh taper from the expiring one. Fafhrd did not seem to notice the change in illumination. By now, it occurred to the Mouser, his friend was doubtless seeing everything by that brilliant light of spirits of wine which illumines the way of all brave drunkards.
Without any warning the Northerner lifted the short knife high and stabbed it into the center of the cork.
"Die, false Mingol!" he cried, withdrawing the knife with a twist, the cork on its point. "I drink your blood!" And he lifted the stone bottle to his lips.
After he had gulped about a third of its contents, by the Mouser's calculation, he set it down rather suddenly on the table. His eyeballs rolled upward, all the muscles of his body quivered with the passing of a beatific spasm, and he sank back majestically, like a tree that falls with care. The frail bed creaked ominously but did not collapse under its burden.
Yet this was not quite the end. An anxious crease appeared between Fafhrd's shaggy eyebrows, his head tilted up and his bloodshot eyes peered out menacingly from their eagle's nest of hair, searching the room.
Their gaze finally settled on the last stone bottle. A long rigidly-muscled arm shot out, a great hand shut on the top of the bottle and placed it under the edge of the bed and did not leave it. Then Fafhrd's eyes closed, his head dropped back with finality and, smiling, he began to snore.
The Mouser stood up and came over. He rolled back one of Fafhrd's eyelids, gave a satisfied nod, then gave another after feeling Fafhrd's pulse, which was surging with as slow and strong a rhythm as the breakers of the Outer Sea. Meanwhile the Mouser's other hand, operating with an habitual deftness and artistry unnecessary under the circumstances, abstracted from a fold in Fafhrd's loincloth a gleaming gold object he had earlier glimpsed there. He tucked it away in a secret pocket in the skirt of his gray tunic.
Someone coughed behind him.
It was such a deliberate-sounding cough that the Mouser did not leap or start, but only turned around without changing the planting of his feet in a movement slow and sinuous as that of a ceremonial dancer in the Temple of the Snake.
Pulg was standing in the inner doorway, wearing the black-and-silver striped robe and cowl of a masker and holding a black, jewel-spangled vizard a little aside from his face. He was looking at the Mouser enigmatically.
"I didn't think you could do it, son, but you did," he said softly. "You patch your credit with me at a wise time. Ho, Wiggin, Quatch! Ho, Grilli!"
The three henchmen glided into the room behind Pulg, garbed in garments as somberly gay as their master's. The first two were stocky men, but the third was slim as a weasel and shorter than the Mouser, at whom he glared with guarded and rivalrous venom. The first two were armed with small crossbows and shortswords, but the third had no weapon in view.
"You have the cords, Quatch?" Pulg continued. He pointed at Fafhrd. "Then bind me this man to the bed. See that you secure well his brawny arms."
"He's safer unbound," the Mouser started to say, but Pulg cut in on him with, "Easy, son. You're still running this job, but I'm going to be looking over your shoulder; yes, and I'm going to be revising your plan as you go along, changing any detail I choose. Good training for you. Any competent lieutenant should be able to operate under the eyes of his general, yes, even when other subordinates are listening in on the reprimands. We'll call it a test."
The Mouser was alarmed and puzzled. There was something about Pulg's behavior that he did not at all understand. Something discordant, as if a secret struggle were going on inside the master extortioner. He was not obviously drunk, yet his piggy eyes had a strange gleam. He seemed most fey.
"How have I forfeited your trust?" the Mouser asked sharply.
Pulg grinned skewily. "Son, I'm ashamed of you," he said. "High Priestess Ilala told me the full story of the black sloop—how you sublet it from the Treasurer in return for allowing him to keep the pearl tiara and stomacher. How you had Ourph the Mingol sail it to another dock. Ilala got mad at the Treasurer because he went cold on her or scared and wouldn't give her the black gewgaws. That's why she came to me. To cap it, your Lilyblack spilled the same story to Grilli here, whom she favors. Well, son?"
The Mouser folded his arms and threw back his head. "You said yourself the split was sufficient," he told Pulg. "We can always use another sloop."
Pulg laughed low and rather long. "Don't get me wrong," he said at last. "I like my lieutenants to be the sort of men who'd want a bolt-hole handy—I'd suspect their brains if they didn't. I want them to be the sort of men who worry a lot about their precious skins, but only after worrying about my hide first! Don't fret, son. We'll get along—I think. Quatch! Is he bound yet?"
The two burlier henchmen, who had hooked their crossbows to their belts, were well along with their job. Tight loops of rope at chest, waist and knees bound Fafhrd to the bed, while his wrists had been drawn up level with the top of his head and tightly laced to the sides of the bed. Fafhrd still snored peacefully on his back. He had stirred a little and groaned when his hand had been drawn away from the bottle under the bed, but that was all. Wiggin was preparing to bind the Northerner's ankles, but Pulg signed it was enough.
"Grilli!" Pulg called. "Your razor!"
The weasel-like henchman seemed merely to wave his hand past his chest and—lo!—there was a gleaming square-headed blade in it. He smiled as he moved toward Fafhrd's naked ankles. He caressed the thick tendons under them and looked pleadingly at Pulg.
Pulg was watching the Mouser narrowly.
The Mouser felt an unbearable tension stiffening him. He must do something! He raised the back of his hand to his mouth and yawned.
Pulg pointed at Fafhrd's other end. "Grilli," he repeated, "shave me this man! Debeard and demane him! Shave him like an egg!" Then he leaned toward the Mouser and said in a sort of slack-mouthed confidential way, "I've heard of these barbs that it draws their strength. Think you so? No matter, we'll see."
Slashing of a lusty man's head-and-face hair and then shaving him close takes considerable time, even when the barber is as shudderingly swift as Grilli and as heedless of the dim and flickering light. Time enough for the Mouser to assess the situation seventeen different ways and still not find its ultimate key. One thing shone through from every angle: the irrationality of Pulg's behavior. Spilling secrets . . . accusing a lieutenant in front of henchmen . . . proposing an idiot "test" . . . wearing grotesque holiday clothes . . . binding a man dead drunk . . . and now this superstitious nonsense of shaving Fafhrd—why, it was as if Pulg were fey indeed and performing some eerie ritual under the demented guise of shrewd tactics.
And there was one thing the Mouser was certain of: that when Pulg got through being fey or drugged or whatever it was, he would never again trust any of the men who had been through the experience with him, including—most particularly!—the Mouser. It was a sad conclusion—to admit that his hard-bought security was now worthless—yet it was a realistic one and the Mouser perforce came to it. So even while he continued to puzzle, the small man in gray congratulated himself on having bargained himself so disastrously into possession of the black sloop. A bolt-hole might soon be handy indeed, and he doubted whether Pulg had discovered where Ourph had concealed the craft. Meanwhile he must expect treachery from Pulg at any step and death from Pulg's henchmen at their master's unpredictable whim. So the Mouser decided that the less they (Grilli in particular) were in a position to do the Mouser or anyone else damage, the better.
Pulg was laughing again. "Why, he looks like a new-hatched babe!" the master extortioner exclaimed. "Good work, Grilli!"
Fafhrd did indeed look startlingly youthful without any hair above that on his chest, and in a way far more like what most people think an acolyte should look. He might even have appeared romantically handsome except that Grilli, in perhaps an excess of zeal, had also shorn naked his eyebrows—which had the effect of making Fafhrd's head, very pale under the vanished hair, seem like a marble bust set atop a living body.
Pulg continued to chuckle. "And no spot of blood—no, not one! That is the best of omens! Grilli, I love you!"
That was true enough too—in spite of his demonic speed, Grilli had not once nicked Fafhrd's face or head. Doubtless a man thwarted of the opportunity to hamstring another would scorn any lesser cutting—indeed, consider it a blot on his own character. Or so the Mouser guessed.
Gazing at his shorn friend, the Mouser felt almost inclined to laugh himself. Yet this impulse—and along with it his lively fear for his own and Fafhrd's safety—was momentarily swallowed up in the feeling that something about this whole business was very wrong—wrong not only by any ordinary standards, but also in a deeply occult sense. This stripping of Fafhrd, this shaving of him, this binding of him to the rickety narrow bed . . . wrong, wrong, wrong! Once again it occurred to him, more strongly this time, that Pulg was unknowingly performing an eldritch ritual.
"Hist!" Pulg cried, raising a finger. The Mouser obediently listened along with the three henchmen and their master. The ordinary noises outside had diminished, for a moment almost ceased. Then through the curtained doorway and the red-lit louvers came the raspy high voice of Bwadres beginning the Long Litany and the mumbling sigh of the crowd's response.
Pulg clapped the Mouser hard on the shoulder. "He is about it! 'Tis time!" he cried. "Command us! We will see, son, how well you have planned. Remember, I will be watching over your shoulder and that it is my desire that you strike at the end of Bwadres' sermon when the collection is taken." He frowned at Grilli, Wiggin and Quatch. "Obey this, my lieutenant!" he warned sternly. "Jump at his least command!—save when I countermand. Come on, son, hurry it up, start giving orders!"
The Mouser would have liked to punch Pulg in the middle of the jeweled vizard which the extortioner was just now again lifting to his face—punch his fat nose and fly this madhouse of commanded commandings. But there was Fafhrd to be considered—stripped, shaved, bound, dead drunk, immeasurably helpless. The Mouser contented himself with starting through the outer door and motioning the henchmen and Pulg too to follow him. Hardly to his surprise—for it was difficult to decide what behavior would have been surprising under the circumstances—they obeyed him.
He signed Grilli to hold the curtain aside for the others. Glancing back over the smaller man's shoulder, he saw Quatch, last to leave, dip to blow out the taper and under cover of that movement snag the two-thirds full bottle of wine from under the edge of the bed and lug it along with him. And for some reason that innocently thievish act struck the Mouser as being the most occultly wrong thing of all the supernally off-key events that had been occurring recently. He wished there were some god in which he had real trust so that he could pray to him for enlightenment and guidance in the ocean of inexplicably strange intuitions engulfing him. But unfortunately for the Mouser there was no such divinity. So there was nothing for it but to plunge all by himself into that strange ocean and take his chances—do without calculation whatever the inspiration of the moment moved him to do.
So while Bwadres keened and rasped through the Long Litany against the sighing responses of the crowd (and an uncommonly large number of catcalls and boos), the Mouser was very busy indeed, helping prepare the setting and place the characters for a drama of which he did not know more than scraps of the plot. The many shadows were his friends in this—he could slip almost invisibly from one shielding darkness to another—and he had the trays of half the hawkers in Lankhmar as a source of stage properties.
Among other things, he insisted on personally inspecting the weapons of Quatch and Wiggin—the shortswords and their sheaths, the small crossbows and the quivers of tiny quarrels that were their ammunition—most wicked-looking short arrows. By the time the Long Litany had reached its wailing conclusion, the stage was set, though exactly when and where and how the curtain would rise—and who would be the audience and who the players—remained uncertain.
At all events it was an impressive scene: the long Street of Gods stretching off toward a colorful torchlit dolls' world of distance in either direction, low clouds racing overhead, faint ribbons of mist gliding in from the Great Salt Marsh, the rumble of far distant thunder, bleat and growl of priests of gods other than Issek, squealing laughter of women and children, leather-lunged calling of hawkers and news-slaves, odor of incense curling from temples mingling with the oily aroma of fried foods on hawkers' trays, the reek of smoking torches, and the musk and flower smells of gaudy ladies.
Issek's audience, augmented by the many drawn by the tale of last night's doings of the demon acolyte and the wild predictions of Bwadres, blocked the Street from curb to curb, leaving only difficult gangway through the roofed porticos to either side. All levels of Lankhmarian society were represented—rags and ermine, bare feet and jeweled sandals, mercenaries' steel and philosophers' wands, faces painted with rare cosmetics and faces powdered only with dust, eyes of hunger, eyes of satiety, eyes of mad belief and eyes of a skepticism that hid fear.
Bwadres, panting a little after the Long Litany, stood on the curb across the Street from the low archway of the house where the drunken Fafhrd slept bound. His shaking hand rested on the cask that, draped now with the garlic bag, was both Issek's coffer and altar. Crowded so close as to leave him almost no striding space were the inner circles of the congregation—devotees sitting cross-legged, crouched on knees, or squatting on hams.
The Mouser had stationed Wiggin and Quatch by an overset fishmonger's cart in the center of the Street. They passed back and forth the stone bottle Quatch had snared, doubtless in part to make their odorous post more bearable, though every time the Mouser noted their bibbing he had a return of the feeling of occult wrongness.
Pulg had picked for his post a side of the low archway in front of Fafhrd's house, to call it that. He kept Grilli beside him, while the Mouser crouched nearby after his preparations were complete. Pulg's jeweled mask was hardly exceptional in the setting; several women were vizarded and a few of the other men—colorful blank spots in the sea of faces.
It was certainly not a calm sea. Not a few of the audience seemed greatly annoyed at the absence of the giant acolyte (and had been responsible for the boos and catcalls during the Litany), while even the regulars missed the acolyte's lute and his sweet tenor tale-telling and were exchanging anxious questions and speculations. All it took was someone to shout, "Where's the acolyte?" and in a few moments half the audience was chanting, "We want the acolyte! We want the acolyte!"
Bwadres silenced them by looking earnestly up the Street with shaded eyes, pretending he saw one coming, and then suddenly pointing dramatically in that direction, as if to signal the approach of the man for whom they were calling. While the crowd craned their necks and shoved about, trying to see what Bwadres was pretending to—and incidentally left off chanting—the ancient priest launched into his sermon.
"I will tell you what has happened to my acolyte!" he cried. "Lankhmar has swallowed him. Lankhmar has gobbled him up—Lankhmar the evil city, the city of drunkenness and lechery and all corruption—Lankhmar, the city of the stinking black bones!"
This last blasphemous reference to the gods of Lankhmar (whom it can be death to mention, though the gods in Lankhmar may be insulted without limit) further shocked the crowd into silence.
Bwadres raised his hands and face to the low-racing clouds.
"Oh, Issek, compassionate mighty Issek, pity thy humble servitor who now stands friendless and alone. I had one acolyte, strong in thy defense, but they took him from me. You told him, Issek, much of your life and your secrets, he had ears to hear it and lips to sing it, but now the black devils have got him! Oh, Issek, have pity!"
Bwadres spread his hands toward the mob and looked them around.
"Issek was a young god when he walked the earth, a young god speaking only of love, yet they bound him to the rack of torture. He brought Waters of Peace for all in his Holy Jug, but they broke it." And here Bwadres described at great length and with far more vividness than his usual wont (perhaps he felt he had to make up for the absence of his skald-turned-acolyte) the life and especially the torments and death of Issek of the Jug, until there was hardly one among the listeners who did not have vividly in mind the vision of Issek on his rack (succession of racks, rather) and who did not feel at least sympathetic twinges in his joints at the thought of the god's suffering.
Women and strong men wept unashamedly, beggars and scullions howled, philosophers covered their ears.
Bwadres wailed on toward a shuddering climax. "As you yielded up your precious ghost on the eighth rack, oh, Issek, as your broken hands fashioned even your torturer's collar into a Jug of surpassing beauty, you thought only of us, oh, Holy Youth. You thought only of making beautiful the lives of the most tormented and deformed of us, thy miserable slaves."
At those words Pulg took several staggering steps forward from the side of the archway, dragging Grilli with him, and dropped to his knees on the filthy cobbles. His black-and-silver striped cowl fell back on his shoulders and his jeweled black vizard slipped from his face, which was thus revealed as unashamedly coursing with tears.
"I renounce all other gods," the boss extortioner gasped between sobs. "Hereafter I serve only gentle Issek of the Jug."
The weasely Grilli, crouching contortedly in his efforts to avoid being smirched by the nasty pavement, gazed at his master as at one demented, yet could not or still dared not break Pulg's hold on his wrist.
Pulg's action attracted no particular attention—conversions were a smerduk a score at the moment—but the Mouser took note of it, especially since Pulg's advance had brought him so close that the Mouser could have reached out and patted Pulg's bald pate. The small man in gray felt a certain satisfaction or rather relief—if Pulg had for some time been a secret Issek-worshiper, then his feyness might be explained. At the same time a gust of emotion akin to pity went through him. Looking down at his left hand the Mouser discovered that he had taken out of its secret pocket the gold bauble he had filched from Fafhrd. He was tempted to put it softly in Pulg's palm. How fitting, how soul-shaking, how nice it would be, he thought, if at the moment the floodgates of religious emotion burst in him, Pulg were to receive this truly beautiful memento of the god of his choice. But gold is gold, and a black sloop requires as much upkeep as any other color yacht, so the Mouser resisted the temptation.
Bwadres threw wide his hands and continued, "With dry throats, oh, Issek, we thirst for thy Waters. With gullets burning and cracked, thy slaves beg for a single sip from thy Jug. We would ransom our souls for one drop of it to cool us in this evil city, damned by black bones. Oh, Issek, descend to us! Bring us thy Waters of Peace! We need you, we want you. Oh, Issek, come!"
Such was the power and yearning in that last appeal that the whole crowd of kneeling worshipers gradually took it up, chanting with all reverence, louder and louder, in an unendingly repeated, self-hypnotizing response: "We want Issek! We want Issek!"
It was that mighty rhythmic shouting which finally penetrated to the small conscious core of Fafhrd's wine-deadened brain where he lay drunk in the dark, though Bwadres' remarks about dry throats and burning gullets and healing drops and sips may have opened the way. At any rate, Fafhrd came suddenly and shudderingly awake with the one thought in his mind: another drink—and the one sure memory: that there was some wine left.
It disturbed him a little that his hand was not still on the stone bottle under the edge of the bed, but for some dubious reason up near his ear.
He reached for the bottle and was outraged to find that he could not move his arm. Something or someone was holding it.
Wasting no time on petty measures, the large barbarian rolled his whole body over mightily, with the idea of at once wrenching free from whatever was holding him and getting under the bed where the wine was.
He succeeded in tipping the bed on its side and himself with it. But that didn't bother him, it didn't shake up his numb body at all. What did bother him was that he couldn't sense any wine nearby—smell it, see it squintily, bump his head into it. . .certainly not the quart or more he remembered having safeguarded for just such an emergency as this.
At about the same time he became dimly aware that he was somehow attached to whatever he'd been sleeping on—especially his wrists and shoulders and chest.
However, his legs seemed reasonably free, though somewhat hampered at the knees, and since the bed happened to have fallen partly on the low table and with its head braced against the wall, the blind twist-and-heave he gave now actually brought him to his feet and the bed with him.
He squinted around. The curtained outer doorway was an oblong of lesser darkness. He immediately headed for it. The bed foiled his first efforts to get through, bringing him up short in a most exasperating manner, but by ducking and by turning edgewise he finally managed it, pushing the curtain ahead of him with his face. He wondered muddily if he were paralyzed, the wine he'd drunk all gone into his arms, or if some warlock had put a spell on him. It was certainly degrading to have to go about with one's wrists up about one's ears. Also, his head and cheeks and chin felt unaccountably chilly—possibly another evidence of black magic.
The curtain dragged off his head finally, and he saw ahead of him a rather low archway and—vaguely and without being at all impressed by them—crowds of people kneeling and swaying.
Ducking down again, he lumbered through the archway and straightened up. Torchlight almost blinded him. He stopped and stood there blinking. After a bit his vision cleared a little, and the first person he saw that meant anything to him was the Gray Mouser.
He remembered now that the last person he had been drinking with was the Mouser. By the same token—in this matter Fafhrd's maggoty mind worked very fast indeed—the Mouser must be the person who had made away with his quart or more of midnight medicine. A great righteous anger flamed in him and he took a very deep breath.
So much for Fafhrd and what he saw.
What the crowd saw—the god-intoxicated, chanting, weeping crowd—was very different indeed.
They saw a man of divine stature strapped with hands high to a framework of some sort. A mightily muscled man, naked save for a loincloth, with a shorn head and face that, marble white, looked startlingly youthful. Yet with the expression on that marble face of one who is being tortured.
And if anything else were needed (truly, it hardly was) to convince them that here was the god, the divine Issek, they had summoned with their passionately insistent cries, then it was supplied when that nearly seven-foot-tall apparition called out in a deep voice of thunder:
"Where is the jug? WHERE IS THE JUG?"
The few people in the crowd who were still standing dropped instantly to their knees at that point or prostrated themselves. Those kneeling in the opposite direction switched around like startled crabs. Two score persons, including Bwadres, fainted, and of these the hearts of five stopped beating forever. At least a dozen individuals went permanently mad, though at the moment they seemed no different from the rest—including (among the twelve) seven philosophers and a niece of Lankhmar's High Overlord. As one, the members of the mob abased themselves in terror and ecstasy—groveling, writhing, beating breasts or temples, clapping hands to eyes and peering fearfully through hardly parted fingers as if at an unbearably bright light.
It may be objected that at least a few of the mob should have recognized the figure before them as that of Bwadres' giant acolyte. After all, the height was right. But consider the differences: The acolyte was full-bearded and shaggy-maned; the apparition was beardless and bald—and strangely so, lacking even eyebrows. The acolyte had always gone robed; the apparition was nearly naked. The acolyte had always used a sweetly high voice; the apparition roared harshly in a voice almost two octaves lower.
Finally, the apparition was bound—to a torture rack, surely—and calling in the voice of one being tortured for his Jug.
As one, the members of the mob abased themselves.
With the exception of the Gray Mouser, Grilli, Wiggin, and Quatch. They knew well enough who faced them. (Pulg knew too, of course, but he, most subtle-brained in some ways and now firmly converted to Issekianity, merely assumed that Issek had chosen to manifest himself in the body of Fafhrd and that he, Pulg, had been divinely guided to prepare that body for the purpose. He humbly swelled with the full realization of the importance of his own position in the scheme of Issek's reincarnation.)
His three henchmen, however, were quite untouched by religious emotions. Grilli for the moment could do nothing as Pulg was still holding his wrist in a grip of fervid strength.
But Wiggin and Quatch were free. Although somewhat dull-brained and little used to acting on their own initiative, they were not long in realizing that the giant who was supposed to be kept out of the way so that he would not queer the game of their strangely-behaving master and his tricky gray-clad lieutenant had appeared. Moreover, they well knew what jug Fafhrd was shouting for so angrily, and since they also knew they had stolen and drunken it empty, they likely also were moved by guilty fears that Fafhrd might soon see them, break loose, and visit vengeance upon them.
They cranked up their crossbows with furious haste, slapped in quarrels, knelt, aimed, and discharged the bolts straight at Fafhrd's naked chest. Several persons in the mob noted their action and shrieked at its wickedness.
The two bolts struck Fafhrd's chest, bounced off, and dropped to the cobbles—quite naturally enough, as they were two of the fowling quarrels (headed merely with little knobs of wood and used for knocking down small birds) with which the Mouser had topped off their quivers.
The crowd gasped at Issek's invulnerability and cried for joy and amazement.
However, although fowling quarrels will hardly break a man's skin, even when discharged at close range, they nevertheless sting mightily even the rather numb body of a man who has recently drunk numerous quarts of wine. Fafhrd roared in agony, punched out his arms convulsively, and broke the framework to which he was attached.
The crowd cheered hysterically at this further proper action in the drama of Issek which his acolyte had so often chanted.
Quatch and Wiggin, realizing that their missile weapons had somehow been rendered innocuous, but too dull-witted or wine-fuddled to see anything either occult or suspicious in the manner of that rendering, grabbed at their shortswords and rushed forward at Fafhrd to cut him down before he could finish detaching himself from the fragments of the broken bed—which he was now trying to do in a puzzled way.
Yes, Quatch and Wiggin rushed forward, but almost immediately came to a halt—in the very strange posture of men who are trying to lift themselves into the air by heaving at their own belts.
The shortswords would not come out of their scabbards. Mingol glue is indeed a powerful adhesive, and the Mouser had been most determined that, however little else he accomplished, Pulg's henchmen should be put in a position where they could harm no one.
However, he had been able to do nothing in the way of pulling Grilli's fangs, as the tiny man was most sharp-witted himself, and Pulg had kept him closely at his side. Now almost foaming at the mouth in vulpine rage and disgust, Grilli broke loose from his god-besotted master, whisked out his razor, and sprang at Fafhrd, who at last had clearly realized what was encumbering him and was having a fine time breaking the last pesky fragments of the bed over his knee or by the leverage of foot against cobble—to the accompaniment of the continuing wild cheers of the mob.
But the Mouser sprang rather more swiftly. Grilli saw him coming, shifted his attack to the gray-clad man, feinted twice and loosed one slash that narrowly missed. Thereafter he lost blood too quickly to be interested in attempting any further fencing. Cat's Claw is narrow, but it cuts throats as well as any other dagger (though it does not have a sharply curved or barbed tip, as some literal-minded scholars have claimed).
The bout with Grilli left the Mouser standing very close to Fafhrd. The little man realized he still held in his left hand the golden representation of the Jug fashioned by Fafhrd, and that object now touched off in the Mouser's mind a series of inspirations leading to actions that followed one another very much like the successive figures of a dance.
He slapped Fafhrd back-handed on the cheek to attract the giant's attention. Then he sprang to Pulg, sweeping his left hand in a dramatic arc as if conveying something from the naked god to the extortioner, and lightly placed the golden bauble in the supplicating fingers of the latter. (One of those times had come when all ordinary scales of value fail—even for the Mouser—and gold is—however briefly—of no worth.)
Recognizing the holy object, Pulg almost expired in ecstasy.
But the Mouser had already skipped on across the Street. Reaching Issek's coffer-altar, beside which Bwadres was stretched unconscious but smiling, he twitched off the garlic bag and sprang upon the small cask and danced upon it, hooting to further attract Fafhrd's attention and then pointing at his own feet.
Fafhrd saw the cask, all right, as the Mouser had intended he should, and the giant did not see it as anything to do with Issek's collections (the thought of all such matters was still wiped from his mind) but simply as a likely source of the liquor he craved. With a glad cry he hastened toward it across the Street, his worshipers scuttling out of his way or moaning in beatific ecstasy when he trod on them with his naked feet. He caught up the cask and lifted it to his lips.
To the crowd it seemed that Issek was drinking his own coffer—an unusual yet undeniably picturesque way for a god to absorb his worshipers' cask offerings.
With a roar of baffled disgust Fafhrd raised the cask to smash it on the cobbles, whether from pure frustration or with some idea of getting at the liquor he thought it held is hard to say, but just then the Mouser caught his attention again. The small man had snatched two tankards of ale from an abandoned tray and was pouring the heady liquid back and forth between them until the high-piled foam trailed down the sides.
Tucking the cask under his left arm—for many drunkards have a curious prudent habit of absentmindedly hanging onto things, especially if they may contain liquor—Fafhrd set out again after the Mouser, who ducked into the darkness of the nearest portico and then danced out again and led Fafhrd in a great circle all the way around the roiling congregation.
Literally viewed it was hardly an edifying spectacle—a large god stumbling after a small gray demon and grasping at a tankard of beer that just kept eluding him—but the Lankhmarians were already viewing it under the guise of two dozen different allegories and symbolisms, several of which were later written up in learned scrolls.
The second time through the portico Issek and the small gray demon did not come out again. A large chorus of mixed voices kept up expectant and fearful cries for some time, but the two supernatural beings did not reappear.
Lankhmar is full of mazy alleyways, and this stretch of the Street of the Gods is particularly rich in them, some of them leading by dark and circuitous routes to localities as distant as the docks.
But the Issekians—old-timers and new converts alike—largely did not even consider such mundane avenues in analyzing their god's disappearance. Gods have their own doorways into and out of space and time, and it is their nature to vanish suddenly and inexplicably. Brief reappearances are all we can hope for from a god whose chief life-drama on earth has already been played, and indeed it might prove uncomfortable if he hung around very long, protracting a Second Coming—too great a strain on everybody's nerves for one thing.
The large crowd of those who had been granted the vision of Issek was slow in dispersing, as might well have been expected—they had much to tell each other, much about which to speculate and, inevitably, to argue.
The blasphemous attack of Quatch and Wiggin on the god was belatedly recalled and avenged, though some already viewed the incident as part of a general allegory. The two bullies were lucky to escape with their lives after an extensive mauling.
Grilli's corpse was unceremoniously picked up and tossed in next morning's Death Cart. End of his story.
Bwadres came out of his faint with Pulg bending solicitously over him—and it was largely these two persons who shaped the subsequent history of Issekianity.
To make a long or, rather, complex story simple and short, Pulg became what can best be described as Issek's grand vizier and worked tirelessly for Issek's greater glory—always wearing on his chest the god-created golden emblem of the Jug as the sign of his office. He did not upon his conversion to the gentle god give up his old profession, as some moralists might expect, but carried it on with even greater zeal than before, extorting mercilessly from the priests of all gods other than Issek and grinding them down. At the height of its success, Issekianity boasted five large temples in Lankhmar, numerous minor shrines in the same city, and a swelling priesthood under the nominal leadership of Bwadres, who was lapsing once more into general senility.
Issekianity flourished for exactly three years under Pulg's viziership. But when it became known (due to some incautious babblings of Bwadres) that Pulg was not only conducting under the guise of extortion a holy war on all other gods in Lankhmar, with the ultimate aim of driving them from the city and if possible from the world, but that he even entertained murky designs of overthrowing the gods of Lankhmar or at least forcing them to recognize Issek's overlordship . . . when all this became apparent, the doom of Issekianity was sealed. On the third anniversary of Issek's Second Coming, the night descended ominous and thickly foggy, the sort of night when all wise Lankhmarians hug their indoor fires. About midnight awful screams and piteous howlings were heard throughout the city, along with the rending of thick doors and the breaking of heavy masonry—preceded and followed, some tremulously maintained, by the clicking tread of bones on the march. One youth who peered out through an attic window lived long enough before he expired in gibbering madness to report that he had seen striding through the streets a multitude of black-togaed figures, sooty of hand, foot and feature and skeletally lean.
Next morning the five temples of Issek were empty and defiled and his minor shrines all thrown down, while his numerous clergy, including his ancient high priest and overweeningly ambitious grand vizier, had vanished to the last member and were gone beyond human ken.
Turning back to a dawn exactly three years earlier we find the Gray Mouser and Fafhrd clambering from a cranky, leaky skiff into the cockpit of a black sloop moored beyond the Great Mole that juts out from Lankhmar and the east bank of the River Hlal into the Inner Sea. Before coming aboard, Fafhrd first handed up Issek's cask to the impassive and sallow-faced Ourph and then with considerable satisfaction pushed the skiff wholly underwater.
The cross-city run the Mouser had led him on, followed by a brisk spell of galley-slave work at the oars of the skiff (for which he indeed looked the part in his lean near-nakedness) had quite cleared Fafhrd's head of the fumes of wine, though it now ached villainously. The Mouser still looked a bit sick from his share in the running—he was truly in woefully bad trim from his months of lazy gluttony.
Nevertheless the twain joined with Ourph in the work of upping anchor and making sail. Soon a salty, coldly refreshing wind on their starboard beam was driving them directly away from the land and Lankhmar. Then while Ourph fussed over Fafhrd and bundled a thick cloak about him, the Mouser turned quickly in the morning dusk to Issek's cask, determined to get at the loot before Fafhrd had opportunity to develop any silly religious or Northernly-noble qualms and perhaps toss the cask overboard.
The Mouser's fingers did not find the coin-slit in the top—it was still quite dark—so he upended the pleasantly heavy object, crammed so full it did not even jingle. No coin-slit in that end either, seemingly, though there was what looked like a burned inscription in Lankhmarian hieroglyphs. But it was still too dark for easy reading and Fafhrd was coming up behind him, so the Mouser hurriedly raised the heavy hatchet he had taken from the sloop's tool rack and bashed in a section of wood.
There was a spray of stingingly aromatic fluid of most familiar odor. The cask was filled with brandy—to the absolute top, so that it had not gurgled.
A little later they were able to read the burnt inscription. It was most succinct: "Dear Pulg—Drown your sorrows in this—Basharat."
It was only too easy to realize how yesterday afternoon the Number Two Extortioner had had a perfect opportunity to effect the substitution—the Street of the Gods deserted, Bwadres almost druggedly asleep from the unaccustomedly large fish dinner, Fafhrd gone from his post to guzzle with the Mouser.
"That explains why Basharat was not on hand last night," the Mouser said thoughtfully.
Fafhrd was for throwing the cask overboard, not from any disappointment at losing loot, but because of a revulsion at its contents, but the Mouser set aside the cask for Ourph to close and store away—he knew that such revulsions pass. Fafhrd, however, extorted the promise that the fiery fluid only be used in direst emergency—as for burning enemy ships.
The red dome of the sun pushed above the eastern waves. By its ruddy light Fafhrd and the Mouser really looked at each other for the first time in months. The wide sea was around them, Ourph had taken the lines and tiller, and at last nothing pressed. There was an odd shyness in both their gazes—each had the sudden thought that he had taken his friend away from the life-path he had chosen in Lankhmar, perhaps the life-path best suited to his treading.
"Your eyebrows will grow back—I suppose," the Mouser said at last, quite inanely.
"They will indeed," Fafhrd rumbled. "I'll have a fine shock of hair by the time you've worked off that belly."
"Thank you, Egg-Top," the Mouser replied. Then he gave a small laugh. "I have no regrets for Lankhmar," he said, lying mightily, though not entirely. "I can see now that if I'd stayed I'd have gone the way of Pulg and all such Great Men—fat, power-racked, lieutenant-plagued, smothered with false-hearted dancing girls, and finally falling into the arms of religion. At least I'm saved that last chronic ailment, which is worse than the dropsy." He looked at Fafhrd narrowly. "But how of you, old friend? Will you miss Bwadres and your cobbled bed and your nightly tale-weaving?"
Fafhrd frowned as the sloop plunged on northward and the salt spray dashed him.
"Not I," he said at last. "There are always other tales to be woven. I served a god well, I dressed him in new clothes, and then I did a third thing. Who'd go back to being an acolyte after being so much more? You see, old friend, I really was Issek."
The Mouser arched his eyebrows. "You were?"
Fafhrd nodded twice, most gravely.