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SECTION 11


“Men,” I command in a voice just below a shout. “Let’s go in.”

Tom smiles as we rise to our feet. Without hesitation, we unsheathe our swords and run at top speed across the field towards the guard. The army is too far ahead to see us, and for a moment even the guard does not notice. But finally, they see us and turn to face us, their backs to the wagon that holds the things we seek.


Using the rules for combat, determine the winner of the battle. As the stats sheet shows, Derek’s men have an Ordnance Value of 6. Multiply this value by the number of men in Derek’s squad to determine the Attack Strength. Find this number along the top of Chart C, roll two dice, and cross-reference to find the number of guards killed by the first attack. Derek’s troops attack first, then the guard attacks back. This continues until one group or the other is entirely eliminated.

The guard numbers nine men, with an Ordnance Value of 6. Their Attack Strength, therefore, is 54. They attack on Chart D.

Remember that you can, at the start of any round, arm Derek’s men with the guns they carry with them. If you do so, increase Derek’s Ordnance Value to 10. Also, mark a “1” in the RAL section of the stats sheet.

If Derek wins (kills all the guards), turn to Section 23.

If Derek loses (all his men are killed, including himself), turn to Section 34.


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Framed