The Bleak Shore
There are only a few real giants in the heroic fantasy field; once you have made the obligatory bow to past masters like Robert E. Howard, Clark Ashton Smith, E. R. Eddison, C. L. Moore, and Lord Dunsany, you come very quickly to Fritz Leiber. Even among contemporary heroic fantasy writers, Leiber is seriously rivaled for excellence only by Jack Vance (and, to a somewhat lesser degree, by Michael Moorcock and Poul Anderson), but Leiber's roots go all the way back to 1939, when he began publishing the first of a long series of stories and novels about that swashbuckling pair of rogues, Fafhrd and the Gray Mouser. Not content to rest on his laurels as an Ancestral Figure, Leiber has continued to add to this canon over the last forty-five years, building it into probably the most complex and intelligent body of work in the entire sub-genre of "Sword & Sorcery" (which term Leiber himself is usually credited with coining). The Fafhrd-Gray Mouser stories have been published in six volumes, the most essential of which are probably The Swords of Lankhmar and Swords in the Mists.
Here, in one of the strangest and most evocative of their adventures, Fafhrd and the Gray Mouser encounter a small, pale, black-robed man with a white, bulging forehead and cold cavernous eyes . . . and learn that, though death has many voices, sometimes it may call by saying "the Bleak Shore." . . . Nothing more than that. "The Bleak Shore." . . . And you would have to go. . . .
Born in Chicago in 1910, the multitalented Fritz Leiber is also a towering Ancestral Figure in the science fiction field—being one of the major writers of both Campbell's "Golden Age" Astounding of the forties and H. L. Gold's Galaxy in the fifties, for instance—and is also considered to be perhaps the finest practitioner of the supernatural horror tale—especially updated "modern" or "urban" horror—since Poe and Lovecraft. He has won six Hugos, four Nebulas, two World Fantasy Awards—one of them the prestigious Life Achievement Award—and a Grand Master of Fantasy Award. His other books include The Big Time, The Wanderer, Our Lady of Darkness, Gather, Darkness, and The Green Millennium, and the collections The Best of Fritz Leiber, The Book of Fritz Leiber, and The Ghost Light.
"So you think a man can cheat death and outwit doom?" said the small, pale man, whose bulging forehead was shadowed by a black cowl.
The Gray Mouser, holding the dice box ready for a throw, paused and quickly looked sideways at the questioner.
"I said that a cunning man can cheat death for a long time."
The Silver Eel bustled with pleasantly raucous excitement. Fighting men predominated and the clank of swordsmen's harness mingled with the thump of tankards, providing a deep obbligato to the shrill laughter of the women. Swaggering guardsmen elbowed the insolent bravos of the young lords. Grinning slaves bearing open wine jars dodged nimbly between. In one corner a slave girl was dancing, the jingle of her silver anklet bells inaudible in the din. Outside the small, tight-shuttered windows a dry, whistling wind from the south filled the air with dust that eddied between the cobblestones and hazed the stars. But here all was jovial confusion.
The Gray Mouser was one of a dozen at the gaming table. He was dressed all in gray—jerkin, silken shirt, and mouse-skin cap—but his dark, flashing eyes and cryptic smile made him seem more alive than any of the others, save for the huge copper-haired barbarian next to him, who laughed immoderately and drank tankards of the sour wine of Lankhmar as if it were beer.
"They say you're a skilled swordsman and have come close to death many times," continued the small, pale man in the black robe, his thin lips barely parting as he spoke the words.
But the Mouser had made his throw, and the odd dice of Lankhmar had stopped with the matching symbols of the eel and serpent uppermost, and he was raking in triangular golden coins. The barbarian answered for him.
"Yes, the gray one handles a sword daintily enough—almost as well as myself. He's also a great cheat at dice."
"Are you, then, Fafhrd?" asked the other. "And do you, too, truly think a man can cheat death, be he ever so cunning a cheat at dice?"
The barbarian showed his white teeth in a grin and peered puzzledly at the small, pale man whose somber appearance and manner contrasted so strangely with the revelers throning the low-ceilinged tavern fumy with wine.
"You guess right again," he said in a bantering tone. "I am Fafhrd, a Northerner, ready to pit my wits against any doom." He nudged his companion. "Look, Mouser, what do you think of this little black-coated mouse who's sneaked in through a crack in the floor and wants to talk with you and me about death?"
The man in black did not seem to notice the jesting insult. Again his bloodless lips hardly moved, yet his words were unaffected by the surrounding clamor, and impinged on the ears of Fafhrd and the Gray Mouser with peculiar clarity.
"It is said you two came close to death in the Forbidden City of the Black Idols, and in the stone trap of Angarngi, and on the misty island in the Sea of Monsters. It is also said that you have walked with doom on the Cold Waste and through the Mazes of Klesh. But who may be sure of these things, and whether death and doom were truly near? Who knows but what you are both braggarts who have boasted once too often? Now I have heard tell that death sometimes calls to a man in a voice only he can hear. Then he must rise and leave his friends and go to whatever place death shall bid him, and there meet his doom. Has death ever called to you in such a fashion?"
Fafhrd might have laughed, but did not. the Mouser had a witty rejoinder on the tip of his tongue, but instead he heard himself saying: "In what words might death call?"
"That would depend," said the small man. "He might look at two such as you and say the Bleak Shore. Nothing more than that. The Bleak Shore. And when he said it three times you would have to go."
This time Fafhrd tried to laugh, but the laugh never came. Both of them could only meet the gaze of the small man with the white, bulging forehead, stare stupidly into his cold, cavernous eyes. Around them the tavern roared with mirth at some jest. A drunken guardsman was bellowing a song. The gamblers called impatiently to the Mouser to stake his next wager. A giggling woman in red and gold stumbled past the small, pale man, almost brushing away the black cowl that covered his pate. But he did not move. And Fafhrd and the Gray Mouser continued to stare—fascinatedly, helplessly—into his chill, black eyes, which now seemed to them twin tunnels leading into a far and evil distance. Something deeper than fear gripped them in iron paralysis. The tavern became faint and soundless, as if viewed through many thicknesses of glass. They saw only the eyes and what lay beyond the eyes, something desolate, dreary, and deadly.
"The Bleak Shore," he repeated.
Then those in the tavern saw Fafhrd and the Gray Mouser rise and without sign or word of leave-taking walk together to the low oaken door. A guardsman cursed as the huge Northerner blindly shoved him out of the way. There were a few shouted questions and mocking comments—the Mouser had been winning—but these were quickly hushed, for all perceived something strange and alien in the manner of the two. Of the small, pale, black-robed man none took notice. They saw the door open. They heard the dry moaning of the wind and a hollow flapping that probably came from the awnings. They saw an eddy of dust swirl up from the threshold. Then the door was closed and Fafhrd and the Mouser were gone.
No one saw them on their way to the great stone docks that bank the east side of the River Hlal from one end of Lankhmar to the other. No one saw Fafhrd's north-rigged, red-sailed sloop cast off and slip out into the current that slides down to the squally Inner Sea. The night was dark and the dust kept men indoors. But the next day they were gone, and the ship with them, and its Mingol crew of four—these being slave prisoners, sworn to life service, whom Fafhrd and the Mouser had brought back from an otherwise unsuccessful foray against the Forbidden City of the Black Idols.
About a fortnight later a tale came back to Lankhmar from Earth's End, the little harbor town that lies farthest of all towns to the west, on the very margin of the shipless Outer Sea; a tale of how a north-rigged sloop had come into port to take on an unusually large amount of food and water—unusually large because there were only six in the crew; a sullen, white-skinned Northern barbarian; an unsmiling little man in gray; and four squat, stolid, black-haired Mingols. Afterward the sloop had sailed straight into the sunset. The people of Uarth's End had watched the red sail until nightfall, shaking their heads at its audacious progress. When this tale was repeated in Lankhmar, there were others who shook their heads, and some who spoke significantly of the peculiar behavior of the two companions on the night of their departure. And as the weeks dragged on into months and the months slowly succeeded one another, there were many who talked of Fafhrd and the Gray Mouser as two dead men.
Then Ourph the Mingol appeared and told his curious story to the dockmen of Lankhmar. There was some difference of opinion as to the validity of the story, for although Ourph spoke the soft language of Lankhmar moderately well, he was an outsider, and, after he was gone, no one could prove that he was or was not one of the four Mingols who had sailed with the north-rigged sloop. Moreover, his story did not answer several puzzling questions, which is one of the reasons that many thought it untrue.
"They were mad," said Ourph, "or else under a curse, those two men, the great one and the small one. I suspected it when they spared our lives under the very walls of the Forbidden City. I knew it for certain when they sailed west and west and west, never reefing, never changing course, always keeping the star of the ice fields on our right hand. They talked little, they slept little, they laughed not at all. Ola, they were cursed! As for us four—Teevs, Larlt, Ouwenyis, and I—we were ignored but not abused. We had our amulets to keep off evil magics. We were sworn slaves to the death. We were men of the Forbidden City. We made no mutiny.
"For many days we sailed. The sea was stormless and empty around us, and small, very small; it looked as if it bent down out of sight to the north and the south and the awful west, as if the sea ended an hour's sail from where we were. And then it began to look that way to the east, too. But the great Northerner's hand rested on the steering oar like a curse, and the small gray one's hand was as firm. We four sat mostly in the bow, for there was little enough sail-tending, and diced our destinies at night and morning, and gambled for our amulets and clothes—we would have played for our hides and bones, were we not slaves.
"To keep track of the days, I tied a cord around my right thumb and moved it over a finger each day until it passed from right little finger to left finger and came to my left thumb. Then I put it on Teev's right thumb. When it came to his left thumb he gave it to Larlt. So we numbered the days and knew them. And each day the sky became emptier and the sea smaller, until it seemed that the end of the sea was but a bowshot away from our stem and sides and stern. Teevs said that we were upon an enchanted patch of water that was being drawn through the air toward the red star that is Hell. Surely Teevs may have been right. There cannot be so much water to the west. I have crossed the Inner Sea and the Sea of Monsters—and I say so.
"It was when the cord was around Larlt's left ring finger that the great storm came at us from the southwest. For three days it blew stronger and stronger, smiting the water into great seething waves; crags and gullies piled mast-high with foam. No other men have seen such waves nor should see them; they are not churned for us or for our oceans. Then I had further proof that our masters were under a curse. They took no notice of the storm; they let it reef their sails for them. They took no notice when Teevs was washed overboard, when we were half swamped and filled to the gunwales with spume, or bailing buckets foaming like tankards of beer. They stood in the stern, both braced against the steering oar, both drenched by the following waves, staring straight ahead, seeming to hold converse with creatures that only the bewitched can hear. Ola! They were accursed! Some evil demon was preserving their lives for a dark reason of his own. How else came we safe through the storm?
"For when the cord was on Larlt's left thumb, the towering waves and briny foam gave way to a great black sea swell that the whistling wind rippled but did not whiten. When the dawn came and we first saw it, Ouwenyis cried out that we were riding by magics upon a sea of black sand; and Larlt averred that we were fallen during the storm into the ocean of sulphurous oil that some say lies under the earth—for Larlt has seen the black, bubbling lakes of the Far East; and I remembered what Teevs had said and wondered if our patch of water had not been carried through the thin air and plunged into a wholly different sea on a wholly different world. But the small gray one heard our talk and dipped a bucket over the side and unused us with it, so that we knew our hull was still in water and that the water was salt—whatever that water might be.
"And then he bid us patch the sails and make the sloop shipshape. By midday we were flying west at a speed even greater than we had made during the storm, but so long were the swells and so swift did they move with us that we could only climb five or six in a whole day. By the Black Idols, but they were long!
"And so the cord moved across Ouwenyis' fingers. But the clouds were as leaden dark above us as was the strange sea heavy around our hull, and we knew not if the light that came through them was that of the sun or of some wizard moon, and when we caught sight of the stars they seemed strange. And Ntill the white hand of the Northerner lay heavy on the steering oar, and still he and the gray one stared straight ahead. But on the third day of our flight across that black expanse the North erner broke silence. A mirthless, terrible smile twisted his lips, and I heard him mutter 'the Bleak Shore.' Nothing more than that. The gray one nodded, as if there were some portentous magic in the words. Four times I heard the words pass the Northerner's lips, so that they were imprinted on my memory.
"The days grew darker and colder, and the clouds slid lower and lower, threatening, like the roof of a great cavern. And when the cord was on Ouwenyis' pointing finger we saw a leaden and motionless extent ahead of us, looking like the swells, but rising above them, and we knew that we were come to the Bleak Shore.
"Higher and higher that shore rose, until we could distinguish the towering basalt crags, rounded like the sea swell, studded here and there with gray boulders, whitened in spots as if by the droppings of gigantic birds—yet we saw no birds, large or small. Above the cliffs were dark clouds, and below them was a strip of pale sand, nothing more. Then the Northerner bent the steering oar and sent us straight in, as though he intended our destruction; but at the last moment he passed us at mast length by a rounded reef that hardly rose above the crest of the swell and found us harbor room. We sent the anchor over and rode safe.
"Then the Northerner and the gray one, moving like men in a dream, accoutered themselves, a shirt of light chain mail and a rounded, uncrested helmet for each—both helmets and shirts white with salt from the foam and spray of the storm. And they bound their swords to their sides, and wrapped great cloaks about them, and took a little food and a little water, and bade us unship the small boat. And I rowed them ashore and they stepped out onto the beach and walked toward the cliffs. Then, although I was much frightened, I cried out after them, 'Where are you going? Shall we follow? What shall we do?' For several moments there was no reply. Then, without turning his head, the gray one answered, his voice a low, hoarse, yet far-carrying whisper. And he said, 'Do not follow. We are dead men. Go back if you can.'
"And I shuddered and bowed my head to his words and rowed out to the ship. Ouwenyis and Larlt and I watched them climb the high, rounded crags. The two figures grew smaller and smaller, until the Northerner was no more than a tiny, slim beetle and his gray companion almost invisible, save when they crossed a whitened space. Then a wind came down from the crags and blew the swell away from the shore, and we knew we could make sail. But we stayed—for were we not sworn slaves? And am I not a Mingol?"
"As evening darkened, the wind blew stronger, and our desire to depart—if only to drown in the unknown sea—became greater. For we did not like the strangely rounded basalt crags of the Bleak Shore; we did not like it that we saw no gulls or hawks or birds of any kind in the leaden air, no seaweed on the beach. And we all three began to catch glimpses of something shimmering at the summit of the cliffs. Yet it was not until the third hour of night that we upped anchor and left the Bleak Shore behind.
"There was another great storm after we were out several days, and perhaps it hurled us back into the seas we know. Ouwenyis was washed overboard and Larlt went mad from thirst, and toward the end I knew not myself what was happening. Only I was cast up on the southern coast near Quarmall and. after many difficulties, am come here to Lankhmar. But my dreams are haunted by those black cliffs and by visions of the whitening bones of my masters, and their grinning skulls staring empty-eyed at something strange and deadly."
Unconscious of the fatigue that stiffened his muscles, the Gray Mouser wormed his way past the last boulder, finding shallow handholds and footholds at the juncture of the granite and black basalt, and finally stood erect on the top of the rounded crags that walled the Bleak Shore. He was aware that Fafhrd stood at his side, a vague, hulking figure in whitened chain-mail vest and helmet. But he saw Fafhrd vaguely, as if through many thicknesses of glass. The only things he saw clearly—and it seemed he had been looking at them for an eternity—were two cavernous, tunnel-like black eyes, and beyond them something desolate and deadly, which had once been across the Outer Sea but was now close at hand. So it had been, ever since he had risen from the gaming table in the low-ceilinged tavern in Lankhmar. Vaguely he remembered the staring people of Earth's End, the foam, and fury of the storm, the curve of the black sea swell, and the look of terror on the face of Ourph the Mingol; these memories, too, came lo him as if through many thicknesses of glass. Dimly he realized that he and his companion were under a curse, and that they were now come to the source of that curse.
For the flat landscape that spread out before them was without sign of life. In front of them the basalt dipped down to form a large hollow of black sand—tiny particles of iron ore. In the sand were half embedded more than two score of what seemed to the Gray Mouser to be inky-black, oval boulders of various sizes. But they were too perfectly rounded, too regular in form to be boulders, and slowly it was borne in on the Mouser's consciousness that they were not boulders, but monstrous black eggs, a few small, some so large that a man could not have clasped his arms around them, one big as a tent.
Scattered over the sand were bones, large and small. The Mouser recognized the tusked skull of a boar, and two smaller ones—wolves. There was the skeleton of some great predatory cat. Beside it lay the bones of a horse, and beyond them the rib case of a man or ape. The bones lay all around the huge black eggs—a whitely gleaming circle.
From somewhere a toneless voice sounded, thin but clear, in accents of command, saying: "For warriors, a warrior's doom."
The Mouser knew the voice, for it had been echoing in his ears for weeks, ever since it had first come from the lips of a pale little man with a bulging forehead, wearing a black robe and sitting near him in a tavern in Lankhmar. And a more whispering voice came to him from within, saying, He seeks always to repeat past experience, which has always been in his favor.
Then he saw that what lay before him was not utterly lifeless. Movement of a sort had come to the Bleak Shore. A crack had appeared in one of the great black eggs, and then in another, and the cracks were branching, widening as bits of shell fell to the black, sandy floor.
The Mouser knew that this was happening in answer to the first voice, the thin one. He knew this was the end to which the thin voice had called him across the Outer Sea. Powerless to move farther, he dully watched the slow progress of this monstrous birth. Under the darkening leaden sky he watched twin deaths hatching out for him and his companion.
The first hint of their nature came in the form of a long, swordlike claw which struck out through a crack, widening it farther. Fragments of shell fell more swiftly.
The two creatures which emerged in the gathering dusk held enormity even for the Mouser's drugged mind. Shambling things, erect like men but taller, with reptilian heads boned and crested like helmets, feet clawed like a lizard's, shoulders topped with bony spikes, forelimbs each terminating in a single yard-long claw. In the semidarkness they seemed like hideous caricatures of fighting men, armored and bearing swords. Dusk did not hide the yellow of their blinking eyes.
Then the voice called again: "For warriors, a warrior's doom."
At those words the bonds of paralysis dropped from the Mouser. For an instant he thought he was waking from a dream. But then he saw the new-hatched creatures racing toward them, a shrill, eager screeching issuing from their long muzzles. From beside him he heard a quick, rasping sound as Fafhrd's sword whipped from its scabbard. Then the Mouser drew his own blade, and a moment later it crashed against a steel-like claw which thrust at his throat. Simultaneously, Fafhrd parried a like blow from the other monster.
What followed was nightmare. Claws that were swords slashed and stabbed. Not so swiftly that they could not be parried, though there were four against two. Counter-thrusts glanced off impenetrable bony armor. Both creatures suddenly wheeled, striking at the Mouser. Fafhrd drove in from the side, saving him. Slowly the two companions were driven back toward where the crag sheered off. The beasts seemed tireless, creatures of bone and metal rather than flesh. The Mouser foresaw the end. He and Fafhrd might hold them off for a while longer, but eventually fatigue would supervene; their parries would become slower, weaker; the beasts would have them.
As if in anticipation of this, the Mouser felt a claw nick his wrist. It was then that he remembered the dark, cavernous eyes that had drawn them across the Outer Sea, the voice that had loosed doom upon them. He was gripped with a strange, mad rage—not against the beasts but their master. He seemed to see the black, dead eyes staring at him from the black sand. Then he lost control of his actions. When the two monsters next attempted a double attack on Fafhrd he did not turn to help, but instead dodged past and dashed down into the hollow, toward the embedded eggs.
Left to face the monsters alone, Fafhrd fought like a madman himself, his great sword whistling as his last resources of energy jolted his muscles. He hardly noticed when one of the beasts turned back to pursue his comrade.
The Mouser stood among the eggs, facing one of a glossier hue and smaller than most. Vindictively he brought his sword crashing down upon it. The blow numbed his hand, but the egg shattered.
Then the Mouser knew the source of the evil of the Bleak Shore, lying here and sending its spirit abroad, lying here and calling men to doom. Behind him he heard the scrabbling steps and eager screeching of the monster chosen for his destruction. But he did not turn. Instead, he raised his sword and brought it down whirring on the half-embryonic creature gloating in secret over the creatures he had called to death, down on the bulging forehead of the small pale man with the thin lips.
Then he waited for the finishing blow of the claw. It did not come. Turning, he saw the monster sprawled on the black sand. Around him, the deadly eggs were crumbling to dust. Silhouetted against the lesser darkness of the sky, he saw Fafhrd stumbling toward him, sobbing out vague words of relief and wonder in a deep, throaty voice. Death was gone from the Bleak Shore, the curse cut off at the root. From out of the night sounded the exultant cry of a sea bird, and Fafhrd and the Mouser thought of the long, trackless road leading back to Lankhmar.